 Hey everyone and welcome back to our channel, today is a very exciting video because I'm going to go head to head with Peter Lindgren in a sound design standoff. Peter is one of my favorite filmmaker YouTubers and I really like his work and in this video we're going to see who's the better sound designer. This video is all part of our sound effects challenge which we're running right now and if you don't know anything about it, there's a link down in the description that will take you to a video explaining everything you need to know. So essentially me and Peter are going to make this sound design for the same edit which is going to be sort of like an entry to the Artless sound effects challenge. It's a one minute edit with footage from Artgrid and to make this challenge interesting we're going to use only the free sound effects pack that we give away for people who don't have an Artless subscription so that they can also enter the competition and make their edit for the challenge. So we're only going to use that in this video, it's about 30 sound effects and it's definitely going to be really challenging trying to find out how to make a full sound design for the one minute edit using only these sound effects. So before we start let's say hi to Peter and then I'm going to show you guys the edit and we're going to start making the sound design. Artlist and Duval, thanks so much for inviting me to join in on this sound design competition or combat. I don't know what you want to call it but I'm super eager to see how you're going to make your sound design and what we're going to come up with so let's get to it. Alright so no more talking let's get this challenge started and I'm pretty sure I'm going to win. Sorry Peter but yeah let's get going. So here I have the free 30 sound effects pack and let's listen to a couple of these and see what we have to work with. Let's see some ambient stuff, tiger sound effects, this one's good. Okay some pretty nice sound effects here. It's not going to be easy but I think I can do it and it's going to be very interesting seeing like how different the two edits are going to be like between me and Peter. We are pretty limited because we're using only the 30 sounds but I do think that our two edits might end up being completely different which would be really cool. So yeah I'm going to start doing this sound design and I'll actually finish it up and then we're going to break it down together so I'm going to start doing it now. So we're in Premiere and I've opened up my project and there's quite a lot of sounds as you can see. It took me at least a few good hours to complete this sound design so I hope you guys enjoy it and I'm really excited to start breaking this down and show you what I did. So let's get started. And the video starts off with this in this motorbike spinning around and it's very powerful, it's a very powerful synth so I really wanted to emphasize that with this sound design and like just start off the edit with a lot of power and energy. So the first sound that I have here is this sound then we have this engine going and the last one is sort of like an ambience it's actually supposed to be like a bitch even though it's not an actual motorcycle sound effect it works in this situation and that's pretty much what I've done throughout this whole edit of taking sounds that are meant to be one thing and I've used them for another thing because I'm really limited with like only the 30 sound effect so the three sounds together. Alright so for this one we're basically just continuing the motorcycle sound from the previous clip so it's this sound and you can see how it's kind of like coming down sort of so the effect that I used with this sound effect is basically a low pass where I keyframed it to kind of fade away and it just like sets the mood right I'm going into the scene so let's listen to that again and the next sound effect that I have here is pretty unique so I'd be pretty surprised if Peter actually used this sound like in the entire edit because it's pretty unique it's basically the sound of a tiger. So when I have like the tiger coming in and taking this I did put a low pass filter on it to make it like more atmospheric and like less obvious I guess and then at the end of this scene we have an impact moving on we have this breath sound effect and then for the next scene we have two footsteps and of course we've listened to the sound effect before and there's no footsteps over there so this is basically a punch from the sound effects this is the original sound so it's basically these two and then I just supplied a low pass and there you have it footsteps and for this next clip which was this guy in an ice bath this one I really enjoyed putting together so let's have a listen the first sound is this and this is the next sound to kind of give the lower frequencies so the previous one was more higher frequencies this one is lower so I'm basically creating depth and for this one I really wanted this like bubbly deep kind of water sound so the first thing I did was apply the equalizer and again I lowered the higher frequencies and then I also applied a denoise filter which also helps kind of focus more on those deep sound effects so denoise is another effect that you can try out and play with and this last sound is the most interesting one so I wanted something to resemble the ice moving around the water so this is actually the original sound so it's actually an explosion then I applied some denoise again and eq but this time I lowered the lower frequencies because I wanted the more sharp sounds which was off the glass and in my case turned into ice cubes little breath there as well moving on we have this so same thing again with the footsteps it's just the punching from the fight scene sound effect again with a lot of low pass and then just the beginning here actually put a sword sound effect I don't know why but like lens flares kind of give off like for me at least this kind of like sharp sound effect it's almost like you can hear the glass of the lens so in my head it makes sense and for this I used some reverb and analog delay then the next thing we go into is a pretty powerful and fast action going on so I wanted to have a sound that kind of leads on to that kind of builds anticipation so I took the sound effect of an explosion and then I reversed it so I basically did right click speed and duration and reverse speed so then we went from this basically to this so for this scene we kind of have a lot of sound effects so with this scene the way I approach it is I kind of looked first at what was obvious that I needed which in this case is the punches and maybe some wooshes and that's kind of like on the surface that's like the obvious the first things that you think about and then I built on that and went like a level deeper to more ambient atmospheric sound effects and that's usually what I do because it's just easier to start off with the obvious and then move to more creative and atmospheric stuff so that's my usual workflow so let's listen to only the obvious sound effects and that sounds pretty good like you could leave it at that and that's what a lot of people do but to get it to the next level we need to add more impacts and more surround sound effects so this is the same thing but just with two impacts added and just those two impacts already made this much better but that's not everything I basically wanted to give the feeling of the fight happening like with a crowd so I wanted to add in some noise and there's no sound effects of a crowd in the sound effects bundle but I've managed to just use some other sound effects and manipulate them to make it sound sort of like a crowd or more of like a general noise the first one is this one and this is actually the sound of a street so kind of noisy but it sounds more like a city but I made it work because I used the low pass filter and then I also keyframe the low pass so that it has this sort of effect like I made before let's listen to it it kind of draws you into the scene and then we have another impact this one a little bit more powerful and like in your face and then we also have this glitch sound kind of blends well with the all of the flickering like lights going on so I'm basically trying to intensify the scene and then the last sound that I have here is this sound that's played the original sound for a second it's like police radio which again doesn't really make sense in real life but I wanted to make it sound like maybe it's like someone watching it on tv and there's a commentary so I just applied some low pass so that you can't really hear what they're saying and it's more atmosphere so let's play out of that together for this shot I only have an impact and also just sounds from the previous clip going into this one which is also something to keep in mind it always blends in better when you pull out the sounds like going into the next visual it helps things flow more naturally and it really smoothen out the edits so don't cut your sound effects right where the visual starts or ends that would just make the cuts very clear and the water scene a lot of low pass filters this scene again with the sharp sword sound I really like and this time I've added some distortion and the low pass and I've also slowed it down to like 40% so it drags on for longer then these two impacts really add a lot and then again some punching and whooshes now this one's pretty interesting I really wanted the sound of the crowd cheering because this guy is going like crazy I won I feel like there should be a pretty significant crowd reaction to this so I ended up going with a car drifting instead which surprisingly enough works and you can see how it kind of builds up from the moment they're fighting and builds up builds up and then we have the climax over here then it fades away into the next shot and this is again just using a low pass filter and keyframing it so we get this build up and we get a more dynamic edit and let's see how this would have sounded if I just used the low pass without keyframing but when you add the keyframes then all of a sudden it makes sense and for this one I decided that instead of focusing on the action which is this guy running like I could have just made the footsteps I wanted to actually emphasize the movement of the camera you can see it's going pretty fast up this fence we have a lot of motion blur we have a lot of shakiness and I really wanted to emphasize that I decided that I would just add whooshes for when we have this metal parts of the fence just going by in the foreground and I think it really helps feel the speed and the movement in the shot and I feel like having the sound of the elements in the foreground really adds a lot of depth for this high hockey sequence I think that's where I use the most sound effects in the edit it cuts kind of quick between the shots we get different angles we have the blades going against the ice we have the hockey stick we have a lot of movement and a lot of dynamic camera moves so this really required quite some work so let's break it down first sound is you guessed it again the sword sound effect which I like so much it just works with the blades I'm cutting across the ice then we have kind of a whoosh it just really helps with the transition between the three cuts then I really wanted the constant sound of the blades like skating across the ice and for that I actually used this fire sound effect which sounds like this with a little bit of imagination you can see how that is basically skating on ice so all I did was add the high pass effect made it feel more like ice and less like fire then we have this explosion with the glass and that kind of just feels like the first leg going into the ice it's a bit dramatic but I like it and then I have the same sound effects but just on a higher volume for when the cats happen between the shots then also a car drifting because why not and all together we get this so really it's about looking at the scene and trying to analyze what kind of sound effects you're gonna need for this what the camera movement is and what's happening in the scene again for this one I knew there's a lot of movement and there's a lot of like texture between the blades the ice everything should feel kind of textur but also dynamic and fast so let's play it one more time then we have another water scene and some whooshes here to emphasize the speed and then these sounds there wasn't any sound of like spinning wheels or anything which I wanted so I was trying to look for something that would work and then I actually use this glitch sound effect there's also the sound of an engine which even though this thing obviously doesn't have an engine it still makes sense in our head some more impacts sort again whooshes and impacts car drifting and that's basically it for this I really wanted like someone screaming like yes or something like that but there was no sound effect in the pack and this is actually the only thing where I couldn't make something happen from the 30 sound effects that I got with the pack so I was not very happy with that it's the last two shots so let's now play everything together with the music and then we'll also play just the sound effects so that was my version of the sound design hopefully you guys liked it and now we're gonna watch Peter's and I haven't watched it yet and I'm gonna do it right now live and honestly I'm a little bit scared I'm not really sure what to expect hopefully it's not too good but let's watch it now together and we'll find out I'm impressed honestly for using only the 30 sound effects I think this is a really good sound design actually and what's cool to watch is that we actually did have kind of the same ideas for some of the shots like using the impacts for footsteps even the tiger sound which I thought Peter is not gonna use he used it pretty much for the same thing so I'm not a sound design genius like I thought I was but there are still where are some differences and that was also really fun to watch and was really fun making the sound design and just kind of not knowing what Peter's gonna do and then watching this really awesome job again Peter so yet I was really fun and I think it can kind of show you what you can do with only just a handful of sound effects so I hope you guys enjoyed this video there's only about a week left for the sound effects challenge entries so don't miss out there's a link down in the description below with all the information you need to know so make sure you check it out and enter the challenge but that's basically it for this video thank you very much for watching if you enjoyed this video give it a like and consider subscribing for more of these videos also let us know down in the comments below which version of the sound design you like better mine or Peter's one of you guys commenting could win a one-year free subscription to the artist sound effects catalog a huge thank you to Peter for taking part in this video it was really fun and until the next time stay creative