Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jul 6, 2009
I decided to spend the weekend working on the ODE physics library and my graphic engine. It turns out they ended up working fairly well together. This is a small test to show the ability the physics engine has to bring life to the scene. Hopefully I'll be able to get a bit of extra performance out of this when I start using VBOs. Right now I'm just using basic glutSolidCube for demo purposes.