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OpenGL Collision Detection

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Published on Jul 6, 2009

I decided to spend the weekend working on the ODE physics library and my graphic engine. It turns out they ended up working fairly well together. This is a small test to show the ability the physics engine has to bring life to the scene. Hopefully I'll be able to get a bit of extra performance out of this when I start using VBOs. Right now I'm just using basic glutSolidCube for demo purposes.

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