Unleashed PC- Classic Sonic in Windmill Isle Night





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Uploaded on Feb 19, 2012

I also do Sonic mods.

As some of you may know if you come from Sonic Retro, I, Chimera, along with forum members TwilightZoney and DarioFF, are in the process of porting levels from Sonic Unleashed to the PC through converting them to Sonic Generations format, as well as making custom collision (since collision is handled by Xbox 360 platform-specific files we have yet to find a way to convert).

While the daytime stages of Unleashed are being given to Modern Sonic, it has been decided that, for a change of pace, Classic Sonic would be given the more open and slower-paced Nighttime stages. This, however, will take a longer time than porting the day stages. While the night stages are shorter and have less objects in the main path, the night stages were built around the Werehog, which is no longer in Sonic Generations. So, as an alternative, the object layout of the night stages has been completely removed in favor for new object level design that will be made custom, but share slight similarities to the original night stages.

Currently the cameras are buggy (as you can see) because the camera in Sonic Unleashed and Generations was handled through camera volumes and point directions that would control the Field of View, angle based off Sonic's position, among other things. These have since been stripped, and again, new setups will be made in the future once the team finds out more about cameras, among other objects.

That's it for now; enjoy the video!

P.S. Yes, Classic Sonic has full 3D data, except as of now he can't roll because (for some reason) you can't roll by pressing the B button while running (why can't you?!), and on top of that the spindash fails to work because of how the spindash is set up; it looks for a plane direction and shots Sonic off in said direction. If Sonic isn't on a plane (a 2.5D spline curve basically), or hasn't been in one for the whole level, using the spindash will crash the game, and if he isn't on a plane but HAS been in a 2.5D plane at least once in the level, he will shoot of in the last axis identified in memory (which would be the direction of the 2D plane). Work is being done to fix this, but it WILL take time. Sorry.

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