 So, your head is just out of control. Not a problem. Okay, for this to work, make sure your head bone is pointed forward. If it's not, you can go to edit mode and move it there manually, but I highly recommend just deleting the old one and extruding the new one with middle click. Name it, shift D to duplicate, and move that one directly forward. Name that one head target, alt P to clear the parent, go to pose mode, click the head, and under constraint pick track 2. Target to armature, bone to head target, set this to Y, up to Z, and check target Z. You're done. From now on, you can control what direction the head is looking by dragging the target. And if you rotate the target, you will also rotate the head. Super easy. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe, and ring that bell. Hope you have a fantastic day, and I'll see you around.