Portal 2 Chell Model Animation Test





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Published on Jun 11, 2011

I've been working on a webcomic. This video gets a lot of hits so if you dig it, I figured I'd give you a heads up on something I've done that's actually mine and not the goofy bit of fanart this video is. http://www.andy-christ.com I should have an animation for you to check out to go with the comic within the next few months. Thanks for all the support, guys.

Guys, I put this model up two years ago. It's flattering to still be receiving so much interest but I feel like I should clarify some things for those who are still finding it.

1) This is NOT an official Valve video. I'm just some guy.

2) This is NOT a Source Filmmaker video. This was made long before Valve released it to the public. I decompiled the Chell model from the Portal 2 source files with Valve's SDK. She came out with missing pieces that I had to remodel manually. Everything after decompiling was done in 3D Studio Max and rendered with VRay. I also cut the eyes out of the model and made my own so she wouldn't be all wall-eyed and expressionless. Her facial movements are morph targets.

3) I couldn't ever for the life of me hope to walk you through how I did this. It was a long time ago, I honestly don't remember all the steps, and now, with Source Filmmaker out, it's probably all obsolete.

4) I put Chell in pinup poses because it was fun. No statement being made. I wouldn't want Valve to overly sexualize her in the games. I was messing around.

5) I know a lot of the animation is crap. I lost interest in this whole thing a good part of the way through.

6) YES, the companion cube IS that big. I didn't change a thing. It looks smaller in game because of the perspective but that is exactly how big it's supposed to look in relation to Chell.


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