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Published on Apr 18, 2012
I am currently working on this OpenGL application for my 4th year dissertation. The application procedurally generates a virtual city, at real time around player. The player will never reach any boundaries giving the illusion that they are in an infinitely large city. The city is split into cells, with each cell looking unique. Cells use their coordinates to seed a pseudo random number generator, as a result cells at a certain location will always appear the same. The method used for generating the road network is based on extended l-systems used in "Procedural Modeling of Buildings" by Yoav I H Parish and Pascal Müller. The Terrain was generated using Simplex noise. Buildings are placed alongside roads, once placed they are given random heights and colours.