 So people I am back with another Outriders video and today is the day people we finally get the patch which buffs many classes and dead skills, today we get into it all. How's it going people my name is DP, Jane if you enjoyed the video leaving a like really helps out and if you like what you see and want to see more be sure to subscribe. Okay so at the time of me making this video it's 8pm UK time, there is a Xbox problem with the patch, I don't think here you're able to download it as of right now but by the time you've watched this video it's probably going to be sorted so we'll skip that and get straight into the patch notes and what this patch does in terms of buffing our classes. Okay so patch notes, crash fixes, improve multiplayer so that the branding and packet loss should now be reduced for players under 350ms. The anti-duplication system will no longer take your equipment items into account when checking whether to reroll a dropped duplicate nice. Fixed an issue that could cause the pyromancer's thermal bomb to lose all charges and enter for cooldown if a player was interrupted while casting the skill. Improve the targeting of the tricksters when it is nice so that it should now more consistently target players intended enemy. Fixed an issue that could cause the tricksters hunt their prey to not turn the player towards and the enemy is back if aiming down sights immediately after activation. Fixed the technomancer's borealis monarch set so they will now correctly grant a 90% damage increase to any throws and targets. Note the set bonus should apply to all throws and targets no matter how they've been frozen so whether you use skills to freeze them on the technomancer, whether you use weapons to freeze them they should all receive that damage when you have that three-piece borealis set on your technomancer. Resolved an issue with the Devastator's statue set and changed its description to match its behaviour. The new description is, while either Tremat or Golem is active, increase firepower by 100% and weapon life leech by 100% for you and your teammates. The old description you can see on the screen now. The old functionality meant that their statue set bonus could end after 8 seconds. Your work in this set means that the bonus can now be maintained for longer. Okay so fixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning. Fixed an issue whereby players who are level 50 could appear as a level 1 in a party. Note that this issue may still be visible when in lobbies. Fixed a matter of sync subtitles. Okay so on to the buffs people. Okay so starting with the pile roll, Millimancer. Feed the flames. The ammo replenished by the bullet absorption mod has been increased to 40%. It was previously 33%. Volcanic rounds. The resistance debuff provided by the susceptibility mod has been increased to 50%. Previously 34%. The reload boost and lava shots mods have had their perks swapped. Reload boost will now increase anomaly power and previously firepower and lava shots will do the direct opposite. Ash Blast. Ash Blast has had its base skill cooldown reduced by 4 seconds from 27.5 to 23.5 seconds. The buff duration of death sentence might have been increased by 3 seconds from 5 to 8 seconds. On to my baby the trickster. Borrowed time reduced cooldown borrowed time by 5.5 seconds from 13.5 to 8 seconds. Not bad at all. Slow trap. The cooldown of slow trap has been reduced by 9.7 seconds. From 30.7 seconds to 21 seconds. The 30.7 seconds is a tad high. It's a tad on that high side people so yes that definitely needs to be reduced. Turnroofed. The cooldown of the time has been reduced by 3.4 seconds from 15.4 to 12 seconds. Increased the DLT damage of the a little bit of pain mod by 71% from base of a 0.35, AP 2 and 0.6 AP AP meaning anomaly power. Condensed the DLT duration of the a little bit of pain mod to 6 seconds. It was previously 10. Nice. Increased the armor and resistance debuff provided by the time correct mod to 35%. It was previously 25%. Increased the weapon cleave damage provided by the pain transfer mod to 20% weapon damage. Previously it was 10% weapon damage. Okay so on to the techno mili manza. Pain launcher. Reduced the base cooldown of pain launcher by 10 seconds from 40 seconds to 30 seconds. Shrapnel. Reduced the base cooldown of shrapnel by 5 seconds from 22 to 17 seconds. Increased the base damage of shrapnel by 19% from base of a 0.756 AP to a 0.9 AP. Then we have cryo turret. The hail shut mod has had its FPS set to 1.5 that was previously 1. FPS controls how much the mod benefits from the status power attribute. This change effectively means that the damage increased provided by hail shut will increase by 50%. Though the effectiveness of this improvement still depends on the character status power attribute. Okay. Then we have Devastator. Baldi dash. Using the skill will now provide a significant damage reduction during this animation. 65%. Players can now press trigger again to use an air with effect attack during a run animation. Nice. Endless mass. Enemies affected by endless mass can now be damaged and killed during the animation. Change their wide horizons mod so that on top of their range increase the mod will allow endless mass to ignore the enemy skill absorbing skin used by alpha, perforables and brood mothers. And reflect bullets. Ending the skill early will now be fun part of the cooldown up to 90% not bad at all and also gain universal buffs. Okay. So armor mod buffs. Personal space will have its damage bonus increased from 15 to 25%. Crit stack will have its anomaly power boost increased by 21% from a base of a 5.79 to a 7. Stand tall will have its base firepower bonus increased by 20% and its base anomaly power by 16%. From base 10 firepower to a 15 anomaly power to a 12 firepower and a 17.5 anomaly power. Perseverance shield will have its base shield value increased by 40% from 25 to 30%. Nice. This patch will also fix a bug whereby Perseverance shield could trigger and grant shield after death. Blazing Aegis will have the armor increased so it grants increased by 21% from a base of a 46.35 to a 56. Plate dodger will have its armor value grant increased by 12%. From a base of 58 to a 65 and its duration increased from 5 seconds to 7 seconds. And then we have weapon mod buffs paypal. Anomaly enhancement will have its coal efficiency increased from 30% anomaly power to 40% and bone shrapnel will have its damage increased by 5%. From a base of 56.7 to a 59.85 that could be quite good paypal. And there on screen now we can see an ongoing list of currently tracked issues which I won't read through them all because there's quite a few here and we've actually been through these quite a few times. But yes guys that one big patch we've been waiting for for a long long while is now here. Now although a lot of these buffs are pretty good I don't think it's going to get a lot of people back playing the game but what it does mean is the game is in a much much better state now and they have said in the past that as soon as the game is in that perfect state they may just think about dropping information on new content which is what I'm most hyped for. But we will see guys we will see. But there we have it all the details on the latest patch and what it offers for out riders. If you enjoyed the video leaving a like really helps it out. If you're new around here and want to see more be sure to subscribe and if you never want to miss a video I upload content notifications on by hitting that bell button. But guys thanks as always for stopping by and hopefully I will see you on that next. One.