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Half Life 2 with Enb Series v 0.069

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Published on Nov 14, 2009

Just a bit of random gameplay from Half Life 2 with Enb Half Life 2 beta v0.069 -
Recorded with Fraps,made smaller for web by Windows movie maker.
You can find Enb Series here
http://enbdev.com/download_en.htm
I am using a Dell xps 430
Windows Vista,Quad Core,4 GB Ram,ATI Radeon HD4670 512mb
Feel free to comment ,ask questions,or whatever.Please rate.
I think I was using the default config for this,

For the couple of people who don't know how to install Enb Series.
1.download
(Make sure you scroll down to the version that says Half life 2 beta v0.069)
http://enbseries.gtamaps.net/download...
2.Extract into your Half-Life 2 folder
3.Start the game
4.Press Shift + F12
5.Enjoy!

PS: Disable Anisotropic Filtering for best results.

PPS :You can Toggle SSAO lighting effects by Pressing Shift + F10
Performance hit when on,Looks better on indoors,Outdooors,distant objects look grey and blurry.

here is my config(press shift and F12 to turn on and off and Shift and F10 to toggle SSao (I think,try it ingame anyway)

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=20
BloomFadeTime=2000
BloomConstantDay=0
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=0
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=30
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=40
AdditiveIlluminationLevel=30
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=200
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=7
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=1
ColorSaturationNight=1
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=400
MotionBlurRotation=400
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=2
DOFFocusRange=90
DOFBlurinessRange=5

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