 alright we are starting with the basics bouncing ball seems already very promising i think towards the end it's just a bit hiccuppy and i think it would also help personal preference to look at this from the orthographic side view really side on but right now there are a couple things and this is fairly common so you have to look at let me put in audience kidding here so if this is your beginning and the end here you have to look at the trajectory of oh this is a fantastic exercise for me to draw blindly a beautiful arc the idea that i'm trying to convey here change colors is that when your ball has a stretch that it stretches alongside that path so that it's not like right now your stretch goes straight down because it seems like it's just whatever controls there on that ball they're just being pulled down so it's a very common thing to make sure that when you have your bounces that the stretches are alongside that and alongside along that that path that'd be the first thing you have non-repeated frames here which is good so there's no no strobing on the balls you could have a little bit of once you reach one or two frames into the apex the highest point a bit of a squash just a bit get a bit up and then again stretching you might also delay the stretch by maybe a frame or two but the main thing again is as it lands here you would have a bit more pointing towards the landing spot and then i'd be careful we're landing here right so every time it lands it's going to lose energy as we can see it's lower and lower and lower and as you land here and you hit this it lands further away so i would be careful with that it gives us a false sense of new energy here where you would just boom boom boom i mean you would ideally land here in a in a spot to the right of the impact here let's go back right there boom i would go for at least the same spot if not a little bit less and then the last ones they just feel too high it was too high frequency when you bounce from this height and then here and then here like suddenly we're not losing that much energy anymore i think you can just boom boom boom boom and that's it versus having those like lots of a little high frequency general impacts there and then the only thing i would add just for completion sake as it goes over there i would keep rolling i would add like another two seconds to this where it just really comes to a stop with an ever so slight roll back so like really subtle in your graph editor it comes to a slow stop and then back again really really tiny just for subtleties there that's cool when i look at your second one if you want to escalate this shot on your own just to see how far you want to go you can add a texture where it's just a line and then you can see the rotations then you can practice how how the ball would rotate and rotate less as it continues on and especially how to translate while keeping the rotation so that it doesn't look like the ball is sliding i think that would be like the extra step for this assignment other than that it's a great first submission and that's it thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you