 Hey everyone, welcome to Alice Fiction. So we're going to do a review of Alice Fiction. Is it worth playing? Is it worth your time? We're gonna be starting with the UI. So the UI, I have little negative to say about the UI. It's fun. It's free-flowing. The colors are popping. The music is vibrant. The only problem that I have is if you look at this home screen, it's a bit cluttered and you can only see a small portion of your assistant right here in front. If you go to, if you even go to the menus, the transition is nice in everything. The motion, you know, it's very pristine. The home page, the home menu is just a bit, you know, busy. A lot of things to consider. They could have, you know, put them aside more and highlighted the middle, the assistant in the middle. So that is my, you know, that is my, just my feedback on the UI. But overall, nice popping of colors, music as well. Let's move to the gotcha. So as for gotcha is concerned, again, their problem is not really simplifying it. So as you can see, there are a lot of gotcha here. They had to separate the 10 rows per day. Then there are a lot of banners for memories. It confuses newbies. The daily freeze even here, they put a, they separate for the daily free in a normal gotcha for. So again, this is your regular gotcha. This is too much. So I hope they would just simplify this in terms of what is really needed and incorporate the free ones into one banner perhaps. So when you go to your featured banner, let's go to this one. There's a new banner. If you see the gotcha, the drop rates for this one, it's 2.5% for your three star, which is the highest rarity that you can pull. And you're guaranteed 10 rows, 10th row. It's also 2.5%. So not much in terms of the pity system if for the featured banner, but if you go to your standard banner, go to the drop rates, you are guaranteed here 10 rows on the 10th row, 100%. So as you can see there, so that's the difference between the two banners. So basically, it's standard for any gotcha to have the system. I don't see any good or bad parts about it. It's standard. It's just that there are a lot of banners here to consider, especially if you're a beginner, you're going to be confused on what to do, where to go, which banner to summon from. So I hope they organize this a bit. Free to play, the free to playness of this game. At this point, if you're new to the game, you would notice that you have a lot of currency for summons, especially if you go through the main quests. The rewards here are mostly, mostly what they call this, this one. So your quartz. Quartz is your currency for summoning. At first, usually in most gotcha games, it's usually a huge amount of summon currency to start the game, to keep you hooked, but definitely it drops down. I'm just not sure whether it consistently drops aside from your main quests. So as you can see here, three star clears, it's 50. So it's usually standard. But again, after you finish main quest, I'm not really sure if you're still going to have a mainstream of summoning currency. So it's still a question up in the air. So if you have comments on this, please put them down in the comment section below so that other players may know about how free to play this game is or how how we can get more summon currencies. Okay, going back to the character design. So when I point out the character design, they left this out. The whole game's design is pretty much good. But the character design, they made it too simple that they only had the character blink not even move. No, nothing to the to the movement left and right. No, it's just a stand still there with eyes blinking. And most of the characters look generic. Nothing special with them. Except for the colors as well. Again, the colors look fun. So that is their main selling point. So color character level up. As you can see, it's also standard. The usual your level up tokens grade is to adjust specific stats. Skills is the skills that they use, you unlock some of them later, then you level them up and you you address rarity increase stars up to five is the maximum. Okay, so let's go to a little bit of a battle here. Let's see a battle, guys. I did one battle already that this one, let's do this one. Okay, as far as the battle system is concerned, before the launch, I was I was excited to, you know, to anticipate because I knew that it was a puzzle system. But the one thing that they did wrong about this is they had a time limit on on the puzzle system, in which sometimes you cannot go to the ultimate combos anymore, because you need to, you know, you need to get those more higher combos for higher damage. You end up doing this in auto. So what is the purpose of the puzzle system if you cannot go to the higher combos because of the time limit. So that is my comment. If they would just put a longer time limit for the for the puzzle to so that you could create more bigger combos, then I would be happy. I wouldn't, you know, I wouldn't want to play this game in auto. But sometimes the time limit is so frustrating that I don't, you know, personally, I don't care anymore of the puzzle combos. Because again, the AI does have a faster, you know, reaction time to doing puzzles than you. So that is it. My other comment is I'm also thankful that they didn't go with the chibi models for combat. They went with the actual characters themselves. And by the way, if you notice, most of most of the enemies look like a child's toy, not even intimidating a bit. Probably their way of packaging the game as fun. So even the enemies don't look intimidating or, you know, or frightening or whatever. So that is my thoughts on the battle system. So again, it's a good choice. But it's a wrong execution in terms of implementing a puzzle system. So comment down below on what you think of the battle system. But for me, it's disappointing. I was excited for the puzzle system. But the end is I didn't get to play the past puzzle system more because of the time limit. So that is it. So let's just finish this round. So as you can see there, the AI is more excellent in, you know, pulling off combos for you, which again is frustrating. One more enemy to go and we will go to one of the options that I think that they failed to concentrate more on as well. So I think a few more attacks, then we're good. There you go. So we got this win. Let's go to the settings for the game. Okay, so go to the home, go to the settings. My concern here is that they don't have a system for codes. I've been looking for this, and it seems that the game won't be able to give out codes or doesn't have anything, you know, for codes. I might be wrong. I might be looking at the iOS version. I'm not sure with I'm actually using my iPad on this. But please do tell me if they have a code input system for the Android. Please comment down below. But for Android, it's not here. So also for the account binding system. So as you can see, let's just turn to the title menu. Okay, so the account binding system for this game is also frustrating because you cannot really bind your account to any what they call this to any existing Gmail Facebook. So they're going to be forcing you to use the player data transfer method, which in you have to have co a registration number and a password. And the most depressing part about this system is you cannot play this game in multiple devices. So if you're playing it here in your iPad or in my iPad, you cannot play this simultaneously in any Android device. So if you do want to transfer to Android, you have to transfer the game completely. And you can't play if you want to transfer to Android simply that your your iOS or your Apple device won't be able to play it anymore, unless you transfer it again back here. So that is the problem. Count binding is really, really difficult. And that is it so far. Those are my thoughts on the game. Again, I don't know if you're if you agree with me on my comments or in my thoughts, but more or less comment down what you think about the game. Are you still playing this game? Do you like it? What are your pros and cons for the game? And also my recommendation is overall it's a decent game with nothing too special about it. For me, personally, it could be your secondary game, but not likely your primary game. It's something that if you finish with your first game, this will be your, you know, time failure if you want to play another gotcha game. So again, I would recommend this if you're really into this type of system, this type of user interface. But again, generally, this would, you know, this game would would be most likely your secondary game. And that's it. So thank you guys for staying this far. So hopefully I gave you some inputs. A lot of you guys have been asking me, is this game worth playing? And now I've answered that question. So take care, stay safe. This is The Warden, and I'm out of here.