 In this step, we're going to import some new lights into our level to simulate lights coming from these obvious light sources that we've got in there So to do that we need to be over here in our modes panel and We can go straight to the lights section and there are four options and we're going to be using point light and spotlight in this step So we'll start with the point lights. We'll just drag one out and we're going to try and place it pretty close to the fire So we won't quite get it spot on but we need to get it close and when it is close one of the things that I want to do I'll just zoom in a little bit is I don't want these logs to cast any shadow because that's going to look a bit strange But we do want these stones to cast a shadow So to turn shadow casting off on the logs We're going to click on them and then if we just scroll down a little bit where we're looking into lighting We can turn cast shadow off So we get rid of that and then that hopefully won't look as odd So then we'll click on our light and we need to get this in place. I want to have this Sort of inside the fire. Oh That looks good. How low can I go? I like that. I think I'm gonna go for that Okay, so that's the light in place and really all it's doing is casting Casting a really sexy shadow for me. Okay, so Now this is in place. We're gonna make a few changes to it The first thing we'll do is we'll change the attenuation radius, which is basically how far Does this light travel? What does it influence? So with it selected we're going to go into our details panel and here's our attenuation radius I'm just going to bring it in. I want it to just only just be getting as far as the cabin And obviously lights are quite GPU intensive So we don't want lights to go any further than we absolutely have to have them do so we'll turn that down as for the color of this light We're going to want it to be quite orangey as well because it's a fire So something like that I think I'm going to give this a little bit more of a red tinge just to Distinguish it from the sunlight that's also kind of orange and I might just bring up the intensity a little bit as well Just so you can really see that that's having an effect and I can bring that back down again later I'm not happy with it, but for now I want to be able to really see that Okay, so that's gonna do it for the firelight what we're gonna do next is Get a light in place for this So for this one, we're gonna use a spotlight So I don't want to use a point light because I don't want the light to go out in every direction I don't want it to hit the side of the cabin. I still want that to stay quite dark So we're gonna go for a spotlight and we'll bring that in and we can see that by default That just wants to point at the ground, which is fine. You can do that if it wants But we are absolutely gonna work on that because we don't want it to do that. Okay, so I'll bring it up 90 degrees So that's pointing straight out as we can see and then what I want to do is get an idea of what angle it should be coming out of the cabinet That looks pretty nice Okay, so that's a good start and then what I want to do is have this be quite a widespread So I'm gonna change the outer cone angle and I'm really going to bring that up quite a long way So that'll go as high as 80 degrees Let's see what we think of that 80 degrees is pretty good. Can I go for 85 if I type it in? Oh I can so we're gonna have 85 which I like and The attenuation really this is gonna come down a bit as well. I don't want that to go too far and The color I want this one to have a bit of a yellow glow to it and Again, I might just up the intensity a little bit so I can see that and then the final thing really with this It's just to get it in place So I want to just push it back if I can a little bit But I really don't want it to go inside the house Because that could totally break it And I do want it to be pretty central in the window if I can get it there Just grab that that'll be easier So I think that looks pretty nice So now that will look Like we've got some light coming out of the window. It's hitting the ground that makes it a little bit more believable one thing I will point out whilst we're looking at it is We've got some words there and that's telling us there's a preview shadow This is another part of unreal engine really really wanting us to build our our lighting and When it says build lighting it really means build shadows And we are coming up to the point where we need to think about doing that So in the next step, we're going to build our lighting for the first time Which might give someone desired results. We might have to then start tweaking But we now really need to know what's happening with these So in the next step now that we've got pretty much all our lights that we need in place For now Um, we are going to build lighting. So I'll see you in the next step for some lighting building Thanks for watching If you really want to take your learning further than I can cover in this series Then I highly recommend checking out plural site They have loads of really detailed video courses covering game art and game development using unreal engine 4 When I learned how to use unreal a couple of years ago This is where I went and I log in regularly to take a new course and improve my skills I recommend checking out the introduction to unreal engine 4 course by Joshua Kinney This is really good and offers a good overview of what you can do in unreal You can get a free 10 day trial by using my link in the video description And you get full access to all of their courses for that time at the end of your 10 days You can either subscribe for more or cancel totally up to you. It's got to be worth a free trial though, right? 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