 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are wrapping up the week with our series 11 sample teams. And today we'll be featuring a team from a Veltel. So if you've missed any of the episodes from earlier in this week, do go back and check them out from Monday through to Friday this week. We've had a different team and normally what I would do at the start of the week is just have a bunch of them ready for you to kind of pick off and use. But I thought this time around what we do is break them up and have a few battles with each team as we go through the week. And it gives you the chance to see the teams being piloted, kind of understand them a little bit more and give you a bit more insight into getting into using them in series 11. So hopefully you've enjoyed this layout more than what we would normally do and getting a bit more benefit from it. These rental codes will stay up for four weeks from this episode. So after that, they will come down if you do message after that point. Unfortunately, they will be replaced because we do like to put more teams out onto the rental system as we go through and feature more teams on the channel. Unfortunately, it's just Pokemon. You're only allowed five spaces at a time, which is just ridiculous. So hopefully that improves in the next generation, but that's an argument for another time. Getting on to today's episode. We have got an Veltel team and supporting cast of Reggie Steel, a lander as Tapu Fini, Incinero and Amungus. So we've got things in here where we can help some of the options in the team set up. The Veltel are very good against a lot of the format, you know, with the Assault Vest as well. Does have its threats that it needs to watch out for, but the Assault Vest kind of helps mitigate against a lot of those. You've got the Amungus in there with the redirection, which is going to be pretty big for this team. And then you're going to have to cover things like Zashian for sure because you're going to have Incinero in there to help with that. Intimidate. You've got double Intimidate with the lander is there to help shut down Zashian threats. You've got the Life Orb on lander. It's just to give us a little bit more extra power. And I feel like you can get away with it in this team with the redirection support from the Amungus. You've got a lot of set up you can see in the team and that's kind of supported by Fakeout and by the redirection from the Amungus. The other thing that you would think that would cause us a few issues would be maybe something like Shadow Rider Calyx, which Veltel deals with pretty handily. So you're primarily going to be looking at Tapu Finis to set up with the combines in the right situation. All that Reggie Steel that can pretty much win a game by itself with a combination of Amnesia or Iron Defense and then the leftover combination with that body press. So friends, here's the rental code. We'll have a couple of games of the team now. Hopefully have some successful games. So that'd be great. And then we'll wrap up with the rental at the end of the episode and that will wrap up our series 11 sample week. So hopefully you've been enjoying the episode so far this week and hopefully you enjoyed today's one. So without further ado, let's jump into game one of today's video. Okay. So first up today, we have a Raichu polytode, Galarian Maltres, Kingdra, Ushifu and Lugia team. So, you know, like on face value of it, we've got a pretty good matchup to kick us off with today. We've obviously got a lot of threats in there, like the rain cold that will cause us a few issues. But with the assault vest, alleviates a Veltals kind of pressure a little bit on that and respect of things. I think the one thing we could say is the Maltres probably gives us a few issues. I think we can get around the Raichu to a certain extent with our Amungus redirection. We do have Cobra very in there as well, but having the Veltal out in the field, it does give the Dark Aura boost to Maltres, which can be a little bit obnoxious to deal with. I think we're going to have to rely quite heavily on Tappofini in this one. It does pretty well against most things on my opponent's team. I've got a bit of a toss up here between like Incineroar, Landerous and Registiel. Like Landerous doesn't really offer us too much against the rain cold. It can hit Maltres for good damage, but if that's water, I think the Registiel, if that's water fighting Ushifu, then it gives us a hard time. Same with, can be said with Incineroar. Whereas I think if we've got Registiel, at least we've got a little bit of stability with something like Amnesia. We've got Iron Defense. We can kind of stack up on top of each other, which will help a little bit more. So we'll see. I can definitely see the Raichu coming here. I think it's going to be the big thing that my opponent probably utilizes to deal with the Veltal threat because it is going to be difficult for my opponent to kind of manage at least. We do see the Raichu and the Luga come out. And the one thing he would say is like, okay, do they have Fling? Do they have a way to proc potentially a weakness policy on the Luga? If they do, we can kind of mitigate that with the redirection. And I think here, rather than go for a dark type attack, initially we probably want to go for an airstream to try and at least get some speed control here. Although they're probably likely to go for airstream anyway into Amungus. We do have the Koba Berry to kind of compensate for that little bit of this turn. And then at least with the multiscale broken, what we can do the next turn is potentially go after with a dark type attack. But we're not going to see that. We're just going to see Polytod come in. Okay, which is not as bad really. I don't really know what to expect from the Raichu here other than a fake out, which it may go for. All right, there's a rage powder from Amungus. So we'll draw in a nuzzle potentially, which is, yeah, that's fine. And we get the speed jump on the Raichu the next turn. We still have access to Spore as well with Amungus, you know. That's the one thing that you could say about this team that you could maybe look at improving. I think the trick room matchup's not great. So that's kind of why I tended to go with a slow Amungus in this team. But you could say, because you do have that airstream with the Veltor, you could go max speed Amungus to take advantage of that. But I think probably better off going for max darkness into Raichu here just to try and get rid of it and rage powder at the same time. Because there's always going to be the risk at some point where Amungus might be paralyzed and then we've got that nuzzle threat. So if we can remove that, because it's bound to be sad. Oh, it's not even sashed. It is a fling variant. So we do remove it pretty quickly on the field. Special defense drop on the Polytod's going to be useful. It's just got, of course, hypnosis, but not going to be affecting our good old Amungus because we are paralyzed. So that complicates things and then the Lugia to come back in. Yeah, it's going to be a little bit difficult for my opponent to kind of get much momentum here. Because I think we'll rage powder again. But what we want to do here is kind of look at the power. So this is physical. We've got special 130, 120, 110. So we want to go for that. Ah, that's physical though, isn't it? It's physical, physical. And 110. Is it going to be enough to get the Polytod? I don't know after the special defense. We'll probably better off just going for the physical Max Darkness. It is going to be aura boosted. So we should get it from this range anyway. Just Polytod's more generally bulky on the special defensive side and the Lugia are going to Max here. So we'll probably see an airstream into Amungus, I would imagine. But as soon as that multi-skills broke, then Yveltos got, okay, up in hand, up in hand. Amungus is paralyzed. So what are we going to see? The thing is with the Lugia as well, is it is predominantly going to be special attacking. So if it attacks into Yveltos here, it's not really going to be able to do that much damage behind the assault vest anyway. As the airstream is into the Amungus. So we should take this, even help behind boosted. As I've said many times before, the issue with Lugia is it's pretty, it's pretty wiffy on its power output unless you've got a weakness policy and even then it's still going to struggle to damage, to get the damage out that you'd want it to. But with airstream coming out, yeah, we've got the redirection and we've got Snarl to break the multi-scale. Although saying that, we don't want to break the multi-scale with prior to the Lugia is going to attack first and the airstream is going to attack second. We might be better off switching. Like pulling a double switch here might not be a bad play. It's just then we kind of leave the... Yeah, I should feel kind of... Yeah, because they're going to airstream into Amungus and they're going to a surgeon strike. I just prefer to keep Evaltor at this point. I know it seems a bit like we could just attack here and rage powder, but we rage powder, they have the rain up for one. They're going to airstream into Amungus and then they're going to get the surgeon strikes into Arivaltor, which is not really... We don't want to kind of leave it out in the rain against that. I should be protecting here, okay. There's the airstream. Whereas now we're in a much better position where we can just go for a moon blast into the Urshaphuse, switch Regi, steal into Amungus because it's likely we'll see the surgeon strikes it into that slot or at least across combat, which Amungus are going to be able to soak up. And by doing that as well, kind of getting the regenerator activated as well. So it makes a bit more sense and puts us at a bit less risk as well. So we've got that moon blast this turn we can go into. We know the Urshaphuse protected that last turn. So tap-a-fini not in any sort of danger of getting knocked out here. I don't think even by a crit, I think we'll take it from Lugia. I'd be confident enough to say that they will be able to take that. So, ooh, Max Quake coming out. That's the choice. That would have been the switch into, ooh. I guess that's a nice player because you get the special defense boost, although not going to save Urshaphuse. But if they close combat into that Regi steal, yeah, that special defense spitter boost that they've got kind of lost. So the moon blast still going to be able to take it down to the sash and then Lugia. In a position where we can just go for muddy water the next turn, rage powder, and then get him Veltol and kind of clean up from that point. Because I think the one thing that we want to stop doing or not do is hit that Lugia with a dark type attack before we break the sash because if it has got the weakness policy like you would expect it to have just because the right you didn't have a focus sash kind of indicates it probably got weakness policy. As you prove protecting. Yeah, that's fine. I mean, that's still fine because like we just at this point want to break the multi-scale on the Lugia. We are slowing things down as the era blast comes in. Finally takes down Amungus. Hopefully the muddy water doesn't miss. That's all we want. Muddy water misses. Makes the game a bit longer, but it does hit. Thank you, Tapu Finney. And there is the multi-scale bust. So paving the way for Veltol to come back in. We still got Reggie Steel in the back. We can go for a snarl here if you want. Probably not a valid idea because then we'd only put the Lugia onto. We'll get rid of the Urshifu. And yeah, we'll just go for a moon blast as well because the snarl just gets rid of the Urshifu. Ooh, we are seeing calm mind. Okay, so the snarl is pretty useful in this situation at least. But we do have foul play as well that we can kind of fall back on. We're not seeing an Aquajet cover. Ooh. I guess with the speed boost, I didn't really account for that. But that's all right. The weakness policy here that I would be worried about. Yeah. But I think Veltol draws enough attention to itself where we've got Sucker Punch where we can Sucker Punch Moon Blast. Sucker Punch Moon Blast, Sucker Punch Moon Blast. We get the drop as well because that's pretty big if we do. No, no drop. No drop. Yeah, Sucker Punch should be enough. And then we can Moon Blast again. I mean, the other thing is we could Sucker Punch and calm mind here. But I think they expect Sucker Punch. But they're in a pretty awkward spot. The other thing to do as well, we do get it. So that should be enough. Ooh, not enough. Not enough. Arrow Blast. I don't think it's still even being enough. But oh, it's not. It's not. Okay, the imaginary sash there. Veltol hanging on and Tapu Fini able to kind of pick up the pieces. So Lugia, the one thing you can say about it is it is an absolute tank. It can take hits like nothing else in this game. So really good game to my opponent. Nice one for us to kick off with. Pretty close even though we had the definite advantage with matchup there. But what we'll do, friends, is we'll finish this one up and move straight into game two. Okay. Next up, we have number eight on the ladder and they are playing a team of Kyogre, Whimsicott, Zaptos, Metagross, Urshifu and Rillaboom. So looking at the speed control options, first off, you've got the Whimsicott with the tailwind there. You're going to have to worry about things like switcheroo as well, but not really too concerned with that in regards to Veltol. Because see with the dark type in there, it does give us a little bit of momentum around that. I think Veltol is actually really good in this matchup, especially if we've got like a Moongus support. The only thing you would have to worry about a little bit would be, obviously the Kyogre water spout gets around the redirection, makes things a little bit more tricky for us, of course, and Zaptos as well, because it does have the max airstream, but we do have the opportunity where we could potentially put it to sleep. Do you like the lead of Veltol and Moongus? Think in the back, think like Finney and maybe Reggie Steel could actually not be a bad option. It just leaves us a little bit short against Rillaboom, but I mean with the Moongus and Veltol, if we kind of protect them well enough, we should be in a good enough spot to kind of deal with those threats and then have everything kind of left, else left over. So let's lock in with these and see what my opponent locks in with. Veltol feels very hard in this format though, you know, it really does. It feels very difficult. It feels a lot more difficult than I would even say, I don't know, like Xerneas feels difficult in this format in particular, but Veltol feels very difficult at the minute. So we're going to see Whim's Cut and Zaptos come out. We've also got threats of like taunt that can shut down our Moongus, but we can go for an airstream into Whimmy Turn 1. Obviously we can't rage powder if the Whimmy decides to go for a Moonblast here, but that's kind of not the worst if they do. I think we've got to try and keep pace with the Zaptos. They could just tailwind here and go max airstream themselves. But with the Assault Vest on Veltol, we've got a little bit of stability against this kind of team. So it's just kind of carving out and trying to get rid of the support options. Obviously trying to mitigate as much damage as possible here against the big threats because Zaptos, definitely a big threat against Veltol. You know, it's the thing that Veltol doesn't really want to face down against, but we'll stay in. Landerous is very hard to bring to this game, especially when you're not playing Assault Vest Lando. I think it becomes a bit more difficult. Assault Vest Lando against this sort of team you could probably get away with, but it's not what we got. So we have to deal with what we have at hand. But I think the big thing my opponent's going to want to do is try and get rid of the Veltol soon as possible. We've got to worry about potentially like safety goggles on that Zaptos as well. That could be something that really throws a spider in the works. And if you take a max line in here, turn one, that could be pretty bad because they could both pretty much ignore what Amungus throws out here, you know, trying to redirect and both attacks just go into Veltol. So we do see the switcheroo is going to be with the Amungus. I'm going to take a Kobo Berry and they're going to take it. So that's a really nice play from my opponent because now they're going to be able to just get rid of the Amungus pretty easily. So you can see the utility there. And you know, we do obviously take the eject button, but now this Whimsicob is going to be in a spot where it is going to be able to actually take our max air stream, which is pretty impressive. It's a nice play, but you're relying on us having the Kobo Berry. But I mean, it makes more sense to have the Kobo Berry, especially staying in against something like Zaptos. You're going to have that item. So not ideal, not an ideal start for us. Do we bring in Finny or do we bring in Reggie Steel and start getting some amnesias up? It's just a taunt. Do they have taunt? Have switcheroo, but that item is gone. And I think they have the max light in this next turn. So I think we'll air stream again and we'll go for an amnesia here. And we'll see what this Whimmy does. They may double into Veltol here, but if they're doubling into Veltol, they have to kind of get away from using air stream and go for max lightning. So it may be a case where the Whimsycut goes for a tailwind and its last kind of turns. Okay, it's going for the taunt. Want it to up to shut down the Reggie Steel. Okay, and they're going to persist with these air streams. We take that pretty well and we'll be able to get rid of the Whimsycut in the process, which is good. So this is not, like all hope is not lost just yet. Just yet. Um, obviously going to have a max lightning to have to contend with the next turn, but we do finally get rid of the Whimsycut, which is always good. But Reggie Steel being taunted is not ideal because we can't actually use the amnesia, which we're going to really rely on quite heavily in this match. All right, imagine Kyogre to come in here because you can air stream. Yeah, but it forces the Zapdos to air stream here and not go for lightning. Because if they don't air stream, then the Velta will outspeed the Kyogre and get some big damage off. Um, so we'll go for the air stream again. We'll switch out Steel into Tapu Finney. It'll be interesting to see where the Zapdos goes with this play, whether they go lightning to just try and knock out the Velta, which they're not going to be able to do with our Assault Vest or if they go air stream to kind of just get that initial chip and then get the big water spout damage onto the Velta going into the next turn. The thing is we still have Sucker Punch. So as long as the Velta can kind of stay like hold out this turn, we might be in with a chance. We may be. We'll see. Can the Velta do the work? They still got three Pokemon. We got three Pokemon, but that might change after this turn, of course. So there's the air stream again going for the air stream water spout. We should take the water spout from this range. And Tapu Finney undoubtedly will. But it's going to be about getting enough damage onto the Kyogre, really. Oh, we have to speed the Kyogre. So if they do water spout, at least we are weakening it. That's that's pretty huge for us. So let's see what this Kyogre does. Water spout would be. Oh, it's Origin Pulse. So they knew they knew. So we've got a sucker punch that we can utilize. Just where we go with the sucker punch, really. I mean, we could sucker punch. We want to suck a bunch of Zapdos. Probably want to sucker punch the Kyogre, to be honest. We'll probably get a bit more mileage. Sucker punching Kyogre. Do we protect here or do we attack? There's a Zapdos. I think the Zapdos goes after the Velta here, which could leave us free. That's why it might be better to, in all honesty, like going for the sucker punch into Zapdos and then going muddy water into it as well and hope that the Zapdos attacks into the Velta. Yeah. Okay. It's really, really, really boom. It's not ideal. But if we can get rid of the Zapdos here, that's huge for us. Huge. I don't think we're going to be able to get rid of it. Thunder into the Velta. Yep. It's just about whether this muddy water can pick up the knockout onto Zapdos or not. Should be able to if it hits. Connects in the rain. Yeah. Obviously, we've got to contend with the Rillaboom now, which makes our lives way, way, way, way, way harder. But if there's ever a mon that can beat these, it's going to be Reggie Steel. With one amnesia, we might be all right because the rain will be stopping soon. Well, stopping soon, I say a couple of turns. Still got two turns left, I think. So let's see how many turns we've got left. All right, we've got three. Three is too many. Are they going to, are they going to fake out here? Maybe not. Okay. Let's just double protect around this fake out because it just gets around the rain that little bit longer. What we need to do this next turn after this is amnesia, take a origin pulse and then protect again. And then the rain's gone. There's the fake out. Yeah. And on origin pulse, we could have gone attack off with Finney, but we didn't. So let's see, let's see, let's see, let's see. Right. We need the amnesia. I'm not too worried about the, the, the really boom. I don't think that damage is like that crazy. We could try and get a cheeky moon blast into the, the Kyogre. Cause if you get the special attack drop, that's, that's pretty big. But I think though the really boom probably goes grassy gliding to Finney now and take this origin pulse down to a single target attack, which is what I probably wants to do. But if it misses, oh, the water spouting, huh? Oh, jeez, juice, the juice. Right. We don't need to worry about Kyogre anymore. It's more the really boom I think that we're worried about. Um, so we need to get an eye and a fence up really. I mean, we protect this turn and then the rain stops, but the grassy terrain actually helping us out. Probably a little bit more than it is my opponent, to be honest. And that's the next thing we need to, to try and see, like, hopefully stall out the grassy terrain. Cause the really boom is still going to hit us hard, you know, especially if it's got like wood hammer. And I don't know if we'll be able to take the double up. So water spout, water spout, the rains, nowhere near as, as, yeah, the knockoff. That's not good. Yeah. The knockoff is not good. Yeah. Cause then we lose our way to, um, I'm going to be very, very close. Yeah. We lose our way to stall, especially cause the, um, the grassy terrain is going to be gone soon. So right. Let's go for an eye and a fence. Let's see. Let's see. It's going to be close regardless here. There's a water spout. Right. You know, we take that pretty well, pretty well. I don't know if we're going to be able to take. Yeah. The knockoff. Okay. That's not too bad. It's not going to do as much the next turn. Get an eye and a fence. We'll get a grassy terrain boot. We're not going to be able to do it. We're not going to be able to do it without our leftovers. We can't do it with leftovers. Yes. Without leftovers. No, no chance. I don't think I think we'd have to have them go for a, I could see them protecting with Kyogre here. We'd need them to go Origin Pulse and miss and then I think we could maybe do it, but I think water spout going to be too strong. Yeah. Okay. We'll go get into my opponent. They're pretty high up on the ladder able to kind of cut us out of being able to kind of function there. But we've seen two good games with the Avaltel team today. So I hope you have enjoyed them and I hope if you do try the team out for yourself, you do have a lot of fun with it. It is another Pokemon to consider to look at and try and see if you can get it working in this format because I do think it has a lot of positives and it does act pretty well. So we'll wrap up now with the rental code for today's team. Okay, friends here is today's rental code. If you do try it out, I hope we have a lot of fun with it. Thank you so much for tuning in. Do leave your comments down below if you do try the team out and let me know your thoughts on Avaltel in general. I feel like it is a difficult Pokemon to play in the format at the minute. It does have some really nice matchups, but it also has some very difficult ones in the current format, especially in the early stages. But it is another restricted to try out that will be on the radar of a lot of players going forward in series 11. So thank you so much for tuning in. Friends have a great rest of your day and I will catch up with you all again on another episode on the channel. So until then, take care and bye bye.