 All right, so what am I looking at here? You're looking at a WXGA display, which is 1920 by 1200 resolution that is directly patterned. And so it's, in this case, it's a 9.6 micron pixel pitch, that's RGB, and the RGB is put down with our technology. So usually a display of this size is white with color filters, but in this case we directly patterned. So the advantage is, in this particular display has a maximum luminance of 10,000 kandela per meter squared, and we've recently done one that's 15,000. The advantage here, though, even if you don't need that brightness, then the power consumption is approximately five times better. So this technology is what will be used for many applications. The other thing to think about is, if you ask a VR company, what do you need? They'll tell you a few things. One is I want to have a large field of view and no screen door effect, so eyes like yours maybe are 60 pixels per degree, and mine are not as good, but somewhere between 30 and 60 is good. 40 looks pretty good to many companies, so 100 degree field of view, and 40 pixels per degree you need 4,000 resolution, so you need high resolution. The other thing, though, you need is high brightness. If I want 200 nits of the eye, even though it's occluded, I want 200 nits of the eye, every company says to us to avoid motion artifacts, what we need to do is we need to have a duty cycle of 10%. So the display light is on 10% of the time, and so therefore you need 10 times higher brightness. So 200 to the eye times 10 is 2,000, and the optics are not perfect, as you know as well as I do, and so if the optics are 20% efficient, then you need 5 times that 2,000, you get to 10. Every company with whom we spoke has to be 10 or greater. Some applications, like you can imagine, need to get even higher brightness, and in that case we're doing a project. There's a group paying us $2.5 million to develop even brighter. We're doing, for example, a tandem on direct patterning, and instead of 15,000 maybe 30,000, instead of the 10,000 this one will go to 20, so that doubles the brightness. So everything you've heard a whitewood color filter company say they can do, we can do as well, and we're ahead today, and we'll stay ahead. So things like micro lens arrays, micro cavities, et cetera, we can do that too. How does it feel to be ahead of everybody else? Well, it feels very good, but do not relax ever, because this industry goes forward like mad, and we are not relaxing. That's why I just told you we did 15,000 nets, and we're looking to do a tandem with that, and that'll be near 30. And 15,000 is what goes to the eye? Or there's all the optics that take stuff away? If you would like it to go to your eye, you can look directly at the display, and it will do that. But yeah, remember I said there's two things you have to do. One of them is you need a duty cycle, like 10%, and the other thing you need to do is you need to put an optic in front of it because I want a wide field of view and magnify the display. As soon as I do that, then I have much less brightness coming out of the display, but that's why I needed that bright. And in this case, I owe one other thing. In this case, we can satisfy the brightness needed for the optic, the brightness needed for the duty cycle, but there's one other thing. So we had a company interested in the VR. They had us design a 4000 resolution display, and when that company talked to us, they said, I don't only want the brightness for the duty cycle and the optics, I want, when you're looking at a beach scene, for example, and there's a piece of the beach that is brightly lit by the sun, I want you to feel it. This has to be an immersive view. And our displays are the ones that can do that. So the stuff that you have that's very high professional for certain commercial professional markets, do you also make it available that could potentially be consumer? Oh, well, yes, we would have this particular technology. I don't want to get too technical on you, but this technology is okay to be used outside the United States. I think that's what you're talking about. You know, a commercial application. We've often talked about mass production partner. You know, of course, of our relationship now with the agreement with Samsung. That's not closed yet, of course, but that's one way to get to mass production. The other thing that our facility now, we have a grant of $39 million that the equipment's going in, and this equipment will be able to mass produce at our volume scale direct patterning and direct patterning with tandem. And that will give prototypes for consumers, not millions per month that consumers will need, and it will also give all we need for the other customers that we have. All right, so that's the highest performance you have here at the booth? Oh, that one is, yes. So let me have a look. That's in the booth, and it's only running at $3,000. That's what I'm researching correctly. We do have the $15,000 in a room, but so performance. All right, thanks. So, how does your technology compare with some of the things that are happening in microLED or the backlit technologies? You're just going to be superior? Well, I think the thing you have to realize is that microLED, I would assume that they will be in things like, well, they went from Jumbotrons, right, to TVs. I think that's going to occur first. And then it's much easier to do with, you can have larger LEDs and you can have a much bigger gap between the sub-pixels and then maybe cell phones, but these guys have very small sub-pixels, right? In this particular one, it's 9.6 micron, and there are three sub-pixels in there. So, when the sub-pixels are very small, the efficiency of microLED goes down. So, you've got to solve that problem and you have to solve the manufacturing problem. And I'm sure you'll hear some people say, hey, we've got it done, but it's not there. Can you describe your company? Like, how does it work? Like, the engineer figured this out and make it happen and everything. It seems very futuristic advanced technology. We do have groups that work on next generation technology, both on the OLED side, and how are you going to manufacture this OLED? We have a large group of engineers and scientists who have put this together, and we also have designed the back planes ourselves. So, here at the display week, there's a bunch of 8K displays, there's 4K 120, and all these new TVs can come with HDMI 2.1, and there's a whole bunch of updates that I'm going to be filming at the Computex 2023 with the HDMI Licensing Administrator, which are organizing all the display makers, the cable manufacturers, and making sure that they are compatible with each other. There's a stable performance, there's no interference, and there's a smooth 8K future with 48 gigabit per second support. And there's the whole infrastructure for certifying, for testing, for making sure there's no interference with the Wi-Fi and Bluetooth and stuff that people have. So, thanks a lot for watching. Check out my HDMI playlist in hdmi.charbacks.com.