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Endless Reach VR Beta 2.1 Version Update Playthrough

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Published on Aug 2, 2014

Download this demo on 8/2 at http://endlessreach.soverance.com

The 2.1 Beta includes a number of feature additions, improvements, and bug fixes! Some of them are listed below:

FEATURES

Lock-On Targeting via head tracking

Missiles can now be fired at locked on targets by pressing "B". The only targets currently available for tracking are turrets and the boss.

Boost mode

Initial boost shockwave will destroy all enemies in a small range. Movement speed is increased. Boost power is limited to a meter, and a new pickup has been introduced to help replenish the available boost power.

OTHER CHANGES

- DK2 support!
- Force feedback added to 360 gamepad
- Firing control has been moved to the "A" button
- Purging control has been moved to the "X" button
- A UI object has been introduced to prompt the user when to - purge
- HUD has been modified and relocated
- FPS counter can now be toggled on and off with the "Left Shoulder" button
- Movement dead zones have been tightened for a "snappier" feel
- Full 3D physics have been implemented
- Turrets have been relocated, and now rotate erratically in order to be unpredictable.
- Turret and Boss laser colors have been changed to be more visible
- A number of visual effects were modified
- Trail effects have been added to the player's engines

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  • License

    • Standard YouTube License

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