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Published on Sep 28, 2016
Underwater scenes require a broad variety of 3D skills, especially when they have to unify a highly realistic look and the purpose of explaining scientific subjects to a TV audience. Procedural landscaping, dynamic shading & lighting, particle animation of swarms and getting all of that done in a tight timeframe some of them. Marc Potocnik, owner and founder of German animation studio renderbaron breaks down some recent work for German television and takes you on a deep dive beneath the sea with Cinema 4D.