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Sowing the Seeds for a more Creative Society





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Published on Aug 22, 2012

Google Tech Talks
October 26, 2006

Mitchel Resnick, Professor of Learning Research at the MIT Media Laboratory, develops new technologies and activities to engage people (especially children) in creative learning experiences. Resnicks Lifelong Kindergarten research group developed ideas and technologies underlying the LEGO Mindstorms and PicoCricket construction kits. He co-founded the Computer Clubhouse project, a network of after-school centers where youth from low-income communities learn to express themselves creatively with new technologies. Resnick earned a BA in physics at Princeton University (1978), and MS and PhD degrees in computer science at MIT (1988, 1992). Resnick has consulted throughout the world on the use of computers in education. He is author of Turtles, Termites, and Traffic Jams (1994), co-editor of Constructionism in Practice (1996), and co-author of Adventures in Modeling (2001).

In the 1980s, many people talked about the transition from the "Industrial Society" to the "Information Society." In the 1990s, people began to talk about the "Knowledge Society." But as I see it, we are now in a transition towards the "Creative Society." Success in the future (for individuals, for companies, for nations as a whole) will be based not on what we know or how much we know, but on our ability to think and act creatively. Unfortunately, current educational practices are woefully inadequate. In this talk, I will discuss new technologies and new educational initiatives designed specifically to help children develop as creative thinkers -- so that they are prepared for life in the Creative Society. I will focus especially on two projects we are developing at the MIT Media Lab: (1) a new programming language, called Scratch, that makes it easier for kids to create animated stories, games, and interactive art -- and share their creations with one another online (, and (2) a new breed of construction kit that combines art and technology, enabling kids to create musical sculptures, interactive jewelry, and other artistic inventions -- and learn important math, science, and engineering ideas in the process. For more information, see and and

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Speaker: Mitchel Resnick

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