 Welcome guys, back to Classic Replay for yet another episode. If you like big engines, throbbing between your legs, this is definitely the right video for you. Let's not hang about. This is the Amiga 500 version of Super Hang-On. I did originally play on the Amstrad CPC and ZX Spectrum. I love both of those versions. The ZX Spectrum for me was the better of the two. The Amstrad version being a lazy port unfortunately. But it was such a good game that I ignored all the issues with the graphics and sound. It's actually quite amazing really how the Speccy version stayed really true and authentic to the arcade experience. I mean there's nothing seriously under the bonnet of the ZX Spectrum. But the programmers really pulled out all the stops in bringing the experience from the arcade into the home. So here we have the wonderful Amiga version in all its glory. We've got a selection of four different courses. Varying in difficulty and four alternative soundtracks. All this before the start line. For those living under a rock this is the follow-up to Hang-On. I had it on the Sega Master System back in the day. I did play it in the arcade briefly but didn't spend anywhere near as much time with that game as I have with Super Hang-On. So Gone is the saddle from the arcade original. Instead it's just you the computer and in respect to the Amiga version a mouse. Or better still a trusty joystick for the handlebars. So let's look at the objectives that come with the game. It says Hang-On. Your objective is to race across four continents. Each with a different skill class. Each constant can do a number of stages and each stage must be completed before the timer counts down to zero. Any time made up on one stage is added to the timer lotted for the next stage. To qualify for the next class you must complete all stages of a continent within the stage times. The higher the class the more treacherous the track and the more stages you must complete to help you. Your bike is fitted with the latest high-tech turbo which you can kick into life once you reach your bike's regular top speed of 280 km per hour. That's when you'll need all your wits about you as the action really huts up. Try not to hate me when I say this but I actually prefer the Amiga version to the Sega Mega Drive version. Mainly because you can play around with the sensitivity of the bike controls. There's quite a few strategies when playing Super Hang-On which should help improve performance. Firstly on a racing bike most experts will tell you to approach a corner as close to the inside edge as possible. Well that's not the case here in Super Hang-On. If you've not been getting very far in this game you need to rethink your strategy. So in this game your best strategy is to approach from the outside edge. Yes I know I've just said that unbelievable. And turbo and stay out there as long as possible. Once you've dealt with these minor idiosyncrasies in your head and weirdly it's settled in. After a couple of attempts you should find yourself hitting that sweet spot on the outside edge and being bounced back into the game if you were to drift or wonder over the edge of the line somewhat. I've personally played this game for over three decades. So if you find yourself hurling headlong into the wrong type of corner obviously firstly pray and simply hit the brakes as hard as you can as quickly as you can. Then try to carefully make your way back to the inside otherwise the bikes will hit you and hurt you especially your chances of success. The other thing is the sharp corners lying your way at the brow of a hill. They're the enemy in Super Hang-On. So you've really got to be that little bit extra switched on. The sound effects in this game and the music really does stand out. As do the graphics they're really well done. Superb in fact. Such a great arcade conversion on the Amiga. Brilliant, absolutely brilliant. Let's take a look at some of the reviews back in the day. So the games machine UK April 1989. They gave Super Hang-On on the Amiga 88%. Super Hang-On offers pure, simple fun and lots of playability. And while there's no great depth the speed of gameplay is nerve tingling even without nitro injection. Real edge of the seat action. It's the best racing game on the Amiga. Amiga action January 1991 scored 80%. They said jump onto your racing bike and zoom around a selection of testing tracks. Which vary in difficulty no matter what other racing games you have played. You won't be prepared for the speed and acceleration of Super Hang-On. And the last review is the one January 1989 scoring 85%. It says it leaves the newly released Amiga version of Outrun and almost every other race game way back on the starting grid. Well thanks again for watching and please subscribe. I'm already looking forward to the next video and I really wouldn't want you to miss it. Okay, thanks, bye.