 Hey there team welcome back to Gamedev Academy, I'm Shane and in today's video I would like to share some software with you basically. So Reallusion have recently the beginning of this month released some in progress videos of the new software they're working on and the first one we're going to look at is iClone 8 which is about animating really it's about simplifying animation and making it accessible to everyone and I've been aware of this software for a while it's not something I've ever really used but these videos have got me pretty excited and I really need to get my hands on it now but I thought I would share the video with you in the same way I did when Unreal Engine 5 was announced because I think it's potentially as industry shifting as something like that so let's take a look at this and I think what I'll probably do as well if you stick around till the end I think we'll do a giveaway of some software too so hang around to learn more about that and for now let's see what iClone 8 has to offer and I'll click on play oh yeah there you go iClone 8 we're changing version so you can see straight away the video shows us that it's about animation you can see how they're blending it together and yeah the focus is definitely character animation so um play to animate so we can select a player cool and we can set waypoints oh that's pretty cool so one of the ways that you can move a character around is to put waypoints down and then you can slow them down cool so you've got like modifiers as well that you can use to speed up slow down and uh yeah when you change direction there's it puts animations in like it changes the the walk it swings the arms it blends really well uh you can also assign buttons to particular motions that you want which is cool so he looked a little bit out of breath there at the end uh and we can also use the WASD convention as well so that's good so you know maybe if you don't have a controller to hand um then you can use WASD in fact did we yeah completely overlook the fact that they're controlling this character with um a controller a game controller so if you can play a game you can animate and it will just record the motion that you're putting in there and then obviously you can do the same with WASD and also the mouse which again you know if you've animated the traditional way you'll know how much time something like this can save because traditional animation we are traditional 3d animation with lots of keyframes is hard work so we can also use this runtime camera switch so this is just happening live and then switching the camera to create this more cinematic look which again you know if we're talking about the principles of animation and staging changing your camera angles makes such a huge difference to your work in this case they are now moving an mpc and it looks like they're creating a path for this guy and they're editing it just like a standard curve and uh they've got multiple mpcs on this loop which again is pretty good so this is character follows so they've got a character there and I assume yeah so they set it up so that other characters are going to follow them I think two of those characters have got the same face as well which is pretty disconcerting so this is adjustable follow distance so they're still doing the follow here and they they can set how far back the character goes I guess which you know if you were doing like a like a sneaky stealth sequence where someone's following another character that'd be perfect for that wouldn't it all to the catch up speed yeah so it's all got parameters that you can change as well which I mean how much more difficult would that be with keyframe so this here is moving in a zone so you've got this blue zone so the the character is just kind of idling and walking around so this is how people tend to to be on the phone I tend to pace when I'm arguing with the misses on the phone so maybe that's what's going on with this guy it switched it for most adults so it just gets a zone that's amazing now we're moving on to another section of the video I think motion based innovations so this is using a gizmo to change the the angle yeah that's pretty cool so now we can auto blend clips so you can see on the timeline yet they're blending clips into one another and that's the result on there's a comparison so you can see the top one is with the blend and the bottom one is without and the bottom one you can see it it like kind of snaps between animations the top one blends them really well that's a very cool feature so you can get animations that aren't necessarily part of the same sequence and make a sequence out of them which is very cool animation layers in any animation suite animation layers are incredibly powerful you can see they've got their base movement and then they're adjusting it so that they can blend it in with something else or change the the kind of feel and mood of it which is pretty special again here they're changing the emotion now it's a sad wave nice easily managed derivative motion so there they were creating extra extra jumps yeah again pretty cool interactive motion right so there he's trying to open the door he hand his hand missed so it looks like they're retargeting that so now perfect spot on and same here so one click reach target so they're just fixing how that should happen yeah and he closes the door really well that hand's clipping into the leg so they're going to reset that yeah and that just stops it from doing that and it also stayed put so it was on the leg and went with that I think that's what we're going to see again so yeah the hand wasn't on the hip so it's being put back on the hip and on the shoulders and now if you watch that but you can see that his hands are going going with her hips which is very cool again that's just one click that they fixed that with I think they're going to do the same with the the arms that's carrying her here and you can see oh that's pretty cool so if we just watch that again so watch her leg as she kicks his hand goes with it so it looks like he's taking the weight which is brilliant that's really good what we've got here view port control rig right so we've got this here which looks like the my human IK control which would be familiar to those who have used it so you kind of setting it up how you want this to be then select two different joints here and get the movement in place so you can probably do pretty solid keyframe animation with that as well here they're using inverse kinematics to keep the feet planted and so that when he jumps and lands the floor looks solid he's not going to go below it he's not going to hover above it yeah so the same thing here so yeah we're still doing the end effect to editing the hand was going below the table let's just see that again so the hand was going below the table or into the table so what they're doing now is sorting out those effects so that it's solid so that then the weight stays on the table which obviously you'd expect from a table your hands don't go through a table more controls on these feet yeah pinning the effectors so what we what we're pinning here the feet oh and probably the hands as well maybe so you can see nothing's pinned there they're going to pin the hands yeah so now the hands have been pinned so you know if you kind of if that's someone like hanging out the back of a plane they're holding on for dear life like kind of the uncharted games do a lot of that sort of stuff don't they and yeah even like pinning everything it kind of without even doing anything it looks like that box is really heavy very very cool okay motion correction ah foot sliding so if you've animated before especially if you've done like stationary walk cycles you then you'll know that getting them in place and then moving and resulting a lot of sliding after them but that's Alice yeah so that's now so they're just putting these footsteps in and it's now the foot won't won't slip and then they can reposition the footsteps that's pretty cool and the orientation elevation as well so you can have them like stepping over rocks and things well like going down into a ditch yeah and then the changes the leg bend that's pretty cool adjustable footlock and release timing what does that do oh so that's kind of how how far or how long it stays on the ground oh they can do with the hands as well can they advance hamping route yeah oh that's cool so yeah if you want to do something like this so he's like holding on for dear life and i really like the way that they've got the the left hand his left hand kind of it does two grabs before the the right one comes in again oh and the change in the height why would you ah for a rock he's like pulling him again that's ace that is brilliant isn't it okay enhanced real-time visuals ah so this would be like the rendering side of it so once you've animated you want your work to look cool so you've got lens like that looks pretty good didn't it oh yeah that's definitely lens flare okay volumetric light up the wonder where it was then the light shafts of course uh same here oh yeah so that's making it look really kind of hazy nighttime very good for neon that looks very nice okay reflectivity yeah that's spot on in it it's the sort of thing that you can take for granted now but it's not always easily done oh look at that shiny so i don't think that's showing as ray tracing but it looks very nice we've got some motion blur so the one on the right's the motion blur here yeah that makes a big difference if you've got your high action shots you're going to need that connecting to omniverse ah so it supports Nvidia omniverse as well that's called omniverse is not something i've had a proper play with yet but i know they're really pushing it so the integration is good it looks like that supports ray tracing although it appears they're calling it path tracing yeah look at that that's pretty cool look at the eye shaders there yeah so they're showing off that this you know if you want to do really high-end stuff this is this is ready for that and i know that this originally um this originally was created back in the days of machinima so that people could do um animation really quickly like they did things like red versus blue and you can see that the roots are all still there it's about creating animation really quickly and making it accessible and um they've got a lot of integration as well so i'd be more interested in the unreal engine integration but unity for people that use that blender and omniverse which is something i need to look at to be fair i think i clone does also include the some options to do facial animation with the iphone so we've got motion director motion based innovations enhanced real-time visuals and it's coming soon okay so that's that i think that looks amazing so i wanted to share it because again if you're wanting to create animated projects or get animation into your game and you know how difficult animation is this could be a game changer for you which is why i thought it was worth sharing so with that being said let's do a giveaway so if you'd like a copy of the current version of i clone which is seven then what you need to do is leave a comment telling me why you think i clone 8 looks good or not if that's if that's your thought i think it looks good um you need to make sure you like the video you need to make sure you subscribe to game dev academy so that uh you can be notified in a week's time i'll pick a comment at random i'll find a random generator to do that and i'll announce who has won and then i'll get your details and send you a license which will be pretty cool i think reallusion the company that make this are also releasing another piece of software which is called character creator 4 i'm going to create another video for that one we're just doing the same thing looking at software because i think again that's really exciting i'll link that below and i'll also put a link on screen somewhere so look out for that and i think that's it for this video so thanks for watching and i'll see you in the next one