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Published on Jul 12, 2017
In this video, I explore the consequences of approaching the red Onion with Louie while 100 Pikmin are in the field. Most of the time, the game simply picks the Pikmin that is the furthest from the red Onion and shoves it back into its proper Onion or the ship. However, sometimes you can get a crash.
Day 1 extinction is necessary for this glitch: https://www.youtube.com/watch?v=IieBj... It was not very long after the discovery of day 1 extinction that Scruffy found this crash. However, its cause was misunderstood. You see, we had previously thought that the crash occurred when 100 Pikmin are in the drawbridge. But in this video, I show that this is not the case. I can have a purple right in front of the camera disappear!
Instead, the crash occurs when all 100 Pikmin are inside the Onion's boundaries. I estimate the boundary in the video, and I mention that the cutscene of the Onion making the sprout plays when Louie enters this boundary.
In addition, wild Pikmin are not taken into account when the game decides which Pikmin to take off of the field. Hence, I can have 95 Pikmin inside the red Onion's boundaries with 5 wilds in the field, and the game will still crash.
We now know what causes the crash to occur, but we don't know why. I think that it has to do with the algorithm that decides how far away Pikmin are from the red Onion: the developers may have not accounted for what the game should do if every distance is 0. To be fair, there were never supposed to be 100 Pikmin in the field during this cutscene in the first place.
The title is a rip of Stryder7x's videos. Go check him out! He does neat stuff with Paper Mario 64.
EDIT: I did some further testing on how the game handles sprouts when Louie's red sprout is made. It turns out that sprouts have a priority over normal Pikmin: if there is a sprout in the field, the furthest sprout will be forced to exit the field, and if there is no sprout, the furthest Pikmin will exit the field. However, if the sprout is inside the red Onion's boundaries, then those sprouts will be ignored entirely. If no other sprout is in the field, then the furthest Pikmin will exit the field. Hopefully this makes sense. Note that this is different than the mechanics in Pikmin 1: https://www.youtube.com/watch?v=avId9...