 So Sony have recently announced that the PSVR headset has sold over five million headsets worldwide But I've noticed that people out there are interpreting this information in different ways So it might be kind of confusing to know whether or not like five million headsets is that good is that bad So what I'm gonna do is I'm gonna try and interpret this information in my own way And I'm gonna try and explain my reasoning. I'm gonna try and put the PSVR sales into context Okay, so the crux of the issue here that I'm noses in any way is that the comparisons that people are making so for example The ps4 has sold through 106 million units So the people are putting the five million that the ps viewer has sold They're comparing it to that number and when you compare it to 106 million obviously it looks really really low Another one I see is with Microsoft's Xbox connect over on the Xbox 360 back in those days That one sold 35 million units and again you compare that with the five million of the ps viewer And yes, the five million looks low again But I think both of those comparisons should never be met in the first place and I will explain why so I believe that the PS viewer is a platform and not necessarily a peripheral Even though it does take all the boxes of what a peripheral device is and I do recognize that too And what further makes this all so much more difficult is that the ps viewer is part of the first generation of viewer headsets Therefore, nobody has anything else to compare to right? So they're they're going to these other things to try and try and make sense of these numbers And this is why we're seeing comparisons to ps4 comparisons to connect stuff like that So why do I think that the ps viewer is a platform rather than a peripheral? Well, I have a few reasons so my first reason is that it has its own games that can only be played on the ps VR so this at least differentiates it from the ps4 So the certain games for example firewall astro bot whatever you can't just play these on a ps4 You need that ps viewer headset, but you might be thinking what about the connect the connect has own games That could only be played with the connect and not just 360 only that springs me to reason number two ps viewer headset cost the price of a new platform So the ps viewer initially sold for three ninety nine dollars euros whatever and that is the exact same price that the ps4 Launched that it's the same price that the ps4 pro launched us whereas the connect then for example launched at $150 which is much more affordable, and that's the same price that Microsoft are selling their Xbox elite controllers right now Now I understand that a price points aren't exactly Scientifically backing up the point. I'm trying to make but it is something to consider 399 is the kind of money you consider putting down on a platform not necessarily a peripheral reason number three is that the ps viewer has It's own peripherals so what I'm talking about the move controller the aimed 3d rudder these things that you need to play certain PS viewer games now I understand you have a point there with the move controllers So move controller initially launched with ps3 and yes the ps4 does support us and even dreams the flat game does support the Move controllers But Sony have certainly started moving away from using moves in flat games And they're kind of just being exclusively used in ps viewer titles So for example even dreams for example is going to get ps4 support So that will be a ps4 game and then you have the aim controller and the 3d rudder these things are only going to be used with PS viewer not to mention the PlayStation camera is also needed for tracking on the ps viewer and the camera is another peripheral That's that's much more in line with the connect comparison if you ask me than the ps viewer itself So I mean how often do we see a peripheral then needs like multiple other peripherals or at least uses multiple other Peripherals in order to function not very often. I don't think but that's not my last reason now My reason number four my last reason is the Oculus Quest So the Oculus Quest released recently on well, it's not even on anything. That's the point Okay, so the Oculus Quest is not tethered to a PC like the Rift and the Vive and that kind of stuff. It is truly its own platform I don't think anyone can deny that it runs by itself No wires no PC needed and why does that mean that the ps viewer is also its own platform? Well, because the ps viewer is in direct competition with the quest. So as the saying goes birds of a feather Compete together, you know, therefore if the quest is its own platform and it's competing with the ps viewer That surely ps viewers its own platform too So there's my argument anyway of why the ps viewer should be considered its own platform rather than just a peripheral device And I realize that many of my reasons are full of holds but Hopefully when you put those reasons together, it strengthens the whole argument as a whole So now that I've convinced you all that the ps viewer is a platform and not just a peripheral Let's take a look at that five million figure again. It is the first generation of viewer headset It's part of the first generation of viewer headsets It has hit five million before any other headset has done so and it has done all this in americas That hasn't quite breached mainstream just yet. So, yeah I think five million is a pretty impressive number for the ps viewer to have hit in that context now You can look at how quickly sony met it from four million to five million compared to three million to four million You might say to yourself, okay sales have slowed down significantly And that's definitely an argument that could be had this discussion for another day Maybe but the point of this video is to you know Let's not cheapen the milestones that the ps viewer is hitting by comparing it to these other things That it shouldn't be compared to in the first place. Anyway, that's it for this video lads and ladies I'm sure a few people out there will disagree with what I'm saying If so, let me know all about it in the comments below. I'd be happy to hear and before I end the video Let me give a thanks to my patreon supporters whose names are on the screen right now. Thank you very much lads I do appreciate us. 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