 All righty, let's check this out We got a parkour shot over the wall the main thing that I'm seeing here. It's a bit It's a bit strong and it's up and down Of the root here I think you want to especially here where you have spacing wise as it goes up It's kind of pops up and then down like suddenly forward and then a bit less So it's it's a bit all over the place And I think I would have something where as you go forward you're not gonna have immediate Like you want to have some rhythm to it where it's not just this and then jumping you can imagine he could be here and goes Okay, I want to go and now that's probably the biggest part Right and then after that it will be a bit less and then a bit lower here for the anticipation I'm so probably leaning forward a bit more and then That way it doesn't feel like it's just going but especially with those big pops It's a bit of rhythm of and go and go that type of thing. And then the other thing is this feels like we're we're starting with Going this way, which again, I will probably just lean a bit more forward with a bit of a Stretch in that back probably also use arms a little bit not that high because I want to go there But mainly so that you have the feeling of Something like that There will be changes to it, but the overall idea is I'm gonna jump use my arms and then lands type of thing Versus now it feels like we're and you can see with onion skin here. You're starting here If I track the route Then we have a slow it on say, okay. Well that leg is here. It's gonna slow it on the route a bit But then once we hear we go, okay We're going straight up He's in there, okay, and now we are going Well, it was only okay straight up then there's pause there Trying to track that route Then we go down over there, right? So looking at that you can see that change in that movement. I understand again There's a leg that's going to stop things But there's just this feeling of we have this nice forward momentum. It's a bit straight I think you know a bit of a nicer arc through there and then yes It will change because that leg is going to push up this way It's gonna be really a bit more like this not gonna be one smooth motion But right now it just feels like we go suddenly straight up and then we stop and then that feels like this character Is held by a string here and it's being you know floated and carried over To then suddenly drop versus that a nice little not that it's a clean jump You're gonna jump and then it's been a help with the arms and then drops There's going to be a change of it in the arc, but right now it just feels a bit harsh and it's in That type of thing So to me it would be just calming down the up and down so that you you don't have those sudden Direction changes especially here see that Who kind of pops forward and down and If I look at the scene We can also see what the route is doing in this direction, right? So if we have this we go forward there's some left and right that's fine It's maybe a bit strong The certain speed is going to be a bit more stable left and right But then we have this big move to the left here Which I would stabilize and just keep it not super straight, but just not so much because right now What's happening is that you can see this here We go up and then it would just kind of go in that direction But now we have a sudden move this way that really over extends the leg to some degree there And then we have a sudden change and that change Could only happen, I guess if you pull with that left arm over there But then if you pull that hard then you will go more to the left But now we suddenly stop and go straight up and then when we land You can see this here. It goes we suddenly to the right So if you look at this here, there's a sudden left right Whoa, and then something's going on here and then down whoop to the right and then suddenly to the right Whoop, so I would definitely keep that a bit more calm where it's some switch tools here Where it's it's not so crazy left right and then all of this But you're gonna have something where Let me clean this here You can at the beginning you're gonna have a bit more left right because there's no speed yet Right can have a bit of left right and then it's gonna stabilize a bit more than jump to one side Maybe a bit of a change and then land like this going to be again some variation, but not Those sudden change especially something through here. You don't want to especially hear kind of hover and then pop over two frames here That just a bit much which is tricky because from this angle. You can't really tell There's a bit of a pop from the from the camera view Okay, but now once we're in perspective mode, it's like, okay, I understand why this is pretty bonkers there So watch out. It's just a bit messy through all of this here now You're also asking about the IK arms and Just one thing that I know this is that we're going a bit early You look at that controller See that you're at the full extension. It's overextended. So you're gonna have to bring back You can see that control is off the arm So you're gonna have to bring that back so you can bend it looks like you're blending over Couple frames, which is fine. You can do that but I would watch out to Not over send the arm and then once you're here This might be a bit strong over the wall. It could be interesting just staying there But what you don't want to do is that once that character is on there that hand here It's going to be fairly locked at that that weight is on there You might have a little bit of slide maybe but it's fairly locked So what you don't want to do is when you get up there you kind of move you can see how much that controller moves So it would just be I'm on here. Yeah, I'm gonna stay locked From there and then once you're in polish then you can start adding Alright, I'm putting weight on this from what side maybe I'm moving a bit to the left So okay, you might have a little bit of compression there We can bring that a bit down you mean actually you have a little bit of Something in there some compression in there But you don't want to start moving all of this around like that. So again, I would copy paste that over And then you wondering well, why is it moving? So if I copy paste all of this You're not seeing this because I am down here I'm copying all those keys and Let's even this slides back so copy paste that curve over there and then it's moving over there So again, I'm gonna copy all of this just keep that steady because you can always switch things afterwards And you can see that's the switch here from It's actually one frame later. There you go. Okay, so you want to go. Why is it then why is the hand still moving? It's because we are over extending There you go, like why is that hand moving up? Well, if you look at arm now, we're fully over extending So you're gonna have to can't really bring that shoulder further down. It's already broken You really have to look at all angles and kind of just this so that it makes a bit more sense pose wise And if you go well I mean either you can do that and then bring this a bit lower to give that arm a bit more room or if you finalize the arc of The roots and you don't want to do that then you're gonna have to bring this up So it's a bit bent you want to over extend and then you're gonna start bringing that down again It could be pivoting off the side of it and then depending on you know, how much you want on there And control is there just gonna rough that in then you can add a bit of a grip to that hand You know, depending on how far you want to cheat with what that that finger is doing there But that's what I would do there so that you have a locked arm At least as you start and then you can always change things in in your polish section But you don't want things like here and you can see Why is this moving especially why is it moving backwards if you have forward momentum? And it would you know, it might maybe land even here again We're too soon with your transition and the overextension there, but it's pretend. It's here And this would be a bit more balance if it was here and Then if the character goes and it's kind of slides forward I can buy that so I will copy paste this So it's locked you might argue it might slide a bit forward because he doesn't He hasn't gripped the whole thing just yet. It's not a comfortable grip, right? So you might argue it's gonna maybe do something like that Then I will keep this And my that might be an interesting adjustment later on because all the way is on the on the screen right arm and so on But that's what you need to do. So if you're wondering was in the email you're asking about your your arm There's not too much detail here, but I'm assuming a wide arm is moving in all that stuff It's because you're having too many keys And you're not locking the arm down, but the main thing I would do is really get into the root So you don't have those crazy direction changes are a bit just too sharp too fast Watch out for your hips as well See this here See that it's strong there. It's a bit broken. So it's just calming all that stuff that I don't know wouldn't have like that much of a you know of a hips way You turn it a little bit, but I won't go too far But calming down that left and right to me is like all you need to do not all you to do But main thing for me is is getting the route of going. Oh, I'm gonna jump. Okay, and way Would sell whatever it is, right? And once you have this in its proper arcs. It doesn't go crazy left right Then we can start looking at legs and arms because you don't want to go in there I'm like, I want to fix those the arms. Hmm, but maybe I don't quite like what what the root is doing Well, once you move the roots, it's gonna change what the position is of the arms and legs So fix the root first once that is done that will go into the upper body and then that's like the main construct of What is going to affect arms and legs and after that get into arms and legs? All right, I hope that makes sense. I hope I read your email correctly there If not always for free to email and we can discuss this. All right. Thanks. All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you