 All right, so you are talking about arms. I need to clean the arcs now. They're a bit messed up See you. Oh, yeah On this section here on a bit straight That's that's cool. That's a bit straight through here. So yes Some arcs will be cool. Which is in real time Those a bit fast Right there. I think that That swipe forward is a bit fast Then it kind of lingers visually in that area for a bit long So I think you can steal a couple frames out of this section and then add it for Here it's for this section even clicking even the These guys are a bit fast, but I think it will help with cleaner arcs. So you don't start it's basically So you don't start with an arc and then suddenly go straight down. I think that type of stuff is going to be Helping once you fix that, you know the visibility of that. It's gonna help speed of its readability worst case you might have to reduce the amount of Turning around here swinging, but it's good. No, I like it Right arm especially is way too shaky. I've animated that properly also want to make it go on a proper arc Like you suggest it. Yep. Yep. Yep. It's over here hook up from the second to the third as you suggest it on week 4 Like potential 2. Yes. So this is where we start this one. Let's go now Alright, yeah, I think that is all good. I think what you could do careful here there seems to be Go back here. It's quite a lean back with the head Forward here, which can be fine. But then when you go forward here That feels weirdly Feels really broken because you go forward, but it's still looking down It's as if the relationship between the lower neck and the head is the same through here But it's just the chest moves forward. So at this point, I would always expect the nose to be a bit higher I like those little bumps here. It does feel very trans lady and not enough in terms of rotation That might just be me. I'm always very picky about Headline and the head aka stuff, but I want to see a bit more rotations in it. But once you get around here That rotation and that little bit of twisting and tilting. That's all cool Careful that I would lead with the head maybe a frame or two earlier Just doing this Uh, and then probably lift that arm so that there is negative space between the leg and the elbow But just to go back During this section, the head feels weirdly Translating and all in one axis going forward So if I go back here, it's always looking forward. It's a lot of translates pulling forward and only through here Around this section here, I feel like there's space being used where it's rotating and why it's moving away from us Just being a bit more organic in its movements So if there's anything you can do to add some more complexity to the head through there I know she's staring forward, but you know during all those About those steps here, which are really hard impacts through their shooting up through their shooting up They could be more rotation down impacts with a little bit of sideways tilt and twisting and Just give this a bit more another pass in terms of body mechanics It's cool. I like that little step at the end That feels nice and weighty Yeah, I think the main thing to me would be the head Head stuff and like you said arms arm swings Uh, once you just start adding more or just cleaner arcs again, that might be sold too fast So you might have to reduce the amount there to slow that down as well All right, that's about it. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way the like and subscribe would be awesome. All right. Thank you