Video Resampling Demonstration w/ osu!





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Published on Apr 18, 2014

This is video is to demonstrate what resampling from different framerates looks like. To achieve this effect, simply record at a framerate higher than 30 fps and render the video in your video editing program with resampling enabled

30 fps: what most people record at. it is not resampled since the video was recorded at 30fps and stays at 30fps after being rendered. it looks pretty crisp, but fast moving objects (the cursor) look very choppy because you can only see where it is every 33 milliseconds.

60 fps: what i normally record at. the video is resampled from 60 fps to 30 fps, so the frames are blurred together by a factor of 2. that's what causes the motion blur effect. even though the rendered video is only 30 fps, you can essentially see the position of the cursor twice as frequently because one frame consists of two blended frames.

120 fps: 120fps resampled to 30fps | frames are blurred by a factor of 4, so the motion blur effect is even greater

240 fps: you get the idea.

the path of the cursor is MUCH clearer at 60fps onwards, while on 30fps you can only see still positions of the cursor is every 30th of a second, which is very noticeable in a game like osu

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