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Published on May 16, 2009
originally designed to be my new portfolio back in 2005/06 this flash project stalled at some point because it was to ambitious for me alone to maintain and develop.
The core idea was to provide the visitor of my portfolio a mansion filled with my artworks that he could inspect as a thief. Later on the user should be able to steal and collect those artworks - bringing game and presentation mediums together.
The engine was initially developed in Flash MX using Actionscript 1and a cascading movieClip with scale and rotation transformations to fake afine texture mapping on rectangular shapes. The levels were all defined manually within XML in which each face was defined and adressed with a JPG texture. This engine probably brought me into 3d engine programming since back then it was a milestone for me to overcome the complexity of programming 3d. The textures were partly painted in Photoshop and rendered in 3dsmax using Render to Texture RTT to compute the lighting on them.
The pathfinding back then was also a new area for me to discover. Most resources back then on the net only referred to A° examples on a grid system even though I wanted something completely different. In the end I came up with a pathfinding mechanic that allowed me to add forced entry and exit paths within a soloution so that I could better define when to walk over an obstacle in a certain pattern when I wanted.