 Hi there, judges. Just imagine that in less than five years from now, we are all serving in the augmented reality just the way we are doing it today in the internet. And in just three years from now, the augmented reality commerce is forecasted to be over 15 billion US dollar business. My name is Emme O's Lehto. I am the CEO and one of the co-founders of Aerelyn, augmented reality company from Helsinki, Finland. My personal passion is in virtual storytelling. And in Aerelyn, we believe that the best stories are AR stories and that this is a field that will scale up massively in the coming just few years. That's why our mission is to deliver the best AR tools for the storytelling professionals in marketing media and also in entertainment. And we are aiming high. We are heading to be the global category leader of the AR customer engagement technologies in just few years. We already have customers in about 10 countries. Sorry, it's 15 countries now. And these are some of the key customers that we are working on right now. One of them is right here from Japan, the NAA, or Nippon Airways. And this is the product, the Aerelyn AR platform. It comes with a free app so that the consumers can easily access and experience, interact in these AR campaigns that our B2B customers are creating with our solution. But the really hard and core of our technology is the thing we call Aerelyn Manager. It's a web-based solution to manage and create your AR content and then publish it to the Aerelyn app. It offers a wide range of features that the customers can use, but we also integrate the key technologies in, like we have done with the Apple's AR kits and Google's AR core. So our customers never need to think about if there's something new or better to use, we have it all in. And with this interface, our customers don't need to know how to code by themselves, so it's visual interface. These are some of the key tools that we offer, but there are lots more. I'm not going to today go through all of them, but happy to tell you more about them later. But basically we have the widest set of different kind of features and tools in the market. Our business model is based on monthly license fees, so we operate in sales model, and the fee is starting from 750 US dollars per month. And the price goes up step by step, the more our customers are having users to view their campaigns. We are actually one of the few AR startups making revenue at the moment, and this year we will break the one million US dollar revenue line. Last year our business was about 50-50, license sales and this production and consulting, but we have a plan how to grow and be in total sauce mode in just three years. This is the Aralint team. There are three co-founders. Like I said, we are based in Helsinki, Finland, and the whole team is there. We are about 15 people. There are our developers, of course, but we also have a small in-house creative team to help out the customers to get started. And that is actually quite important at the moment, because the customers we are going first to the really big ones, so the customers usually need a little guidance to get started in AR, and then they are fine on their own. And then yes, we have some sales people and our very first CMO starting next week. Now, judges and all investors in here, we are looking for a new partner. A new partner to join this adventure, and we hope to find one whom we can take the AR in the next level. In total, we are looking for three million US dollars, and we are lucky that our current investors have already committed to this round from 1.5 million. So, there is a new place. It's called Aralint, and we offer the best tools for augmented reality storytelling. Thank you. Okay, thank you so much, and finish just on time as well. Really nailed the pitch. Okay, so thank you, and now we will move on to judges' questions. Thanks for the presentation. So, you said it's web-based, right? And that you don't need to know any coding skills that you can all do with drag-and-drop or something like this. Are you not afraid that the professionals don't want that because they might want more freedom or need more features than what you can provide with only drag-and-drop functionalities? Yes, we kind of call ourselves at the Photoshop of AR, so there are quite many advanced features inside. The whole idea is that like the in-house marketing team can do their all the creative stuff and updating by themselves, but if they do have developers in, of course, we can then like have a little bit more advanced services for them. But the whole idea is that currently how AR is usually done is that companies develop their own apps for AR, for specific things, and then they have many apps, and whenever they need to update something, some new features in, or they want to change the content, they have to turn to the coder for the developer to do that, and it takes time and it's expensive. With our tools, they can do it really like fast and just going for coffee, but need to update this content. Let's do it now and then it's done and so on. So there is a clear need for this kind of a tool. So you're saying like if there's something missing, I could develop it myself in some sort of a plug-in style of fashion? Like, so at the end it is Turing complete, so I can do everything I want to do. Well, at this stage we don't have every like possibility or any coder to start developing something on top of Erlin, but we are openly talking with that kind of like developers also, and we have heard the call. So let's see, probably we'll work something on that direction. Who will be your customer in 2020? You said that there is today quite a lot of handmade stuff, but is it really the end customers, the corporates, or is it the lead agencies or creative agencies? I see that the big consumer brands are clearly one target audience, also like, of course, agencies delivering these kind of services for their customers, to these brand packaging companies, clearly, also media companies, and entertaining is really interesting field. There is like new types of formats coming to entertainment, like that's combined, like the gamification and marketing, or it could be something more for movies and TV series, something that AR adds on. So there are many customers like that. Thank you very much. That's all the time we have for Q&A. So thank you so much to our final finalist of our star competition. Thank you. Thank you so much. Thank you.