FFTA Morpher SCC Part VI: Jagd Hunt





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Published on Jan 2, 2010

Anybody who's ever played a challenge in this game will tell you Jagd Hunt is one of the hardest missions to do. Well, it's definitely the hardest so far.

Defeating all the enemies isn't such a tremendous problem. We're fighting in a jagd, meaning there are no rules but also that we lose fallen characters when the battle is over.

We have no means of healing and reviving so we should be cautious and by "cautious" I do mean we should kill everything that moves as quickly as possible, lol. If Marche dies, it's game over, so we should cast Mighty Guard on him immediately. We don't want to lose any of the Morphers either, the difference is that Marche doesn't get Damage into MP whereas Morphers at least have that.

Plenty of dangerous enemies here. Assassin with instadeath moves, Ninja with Double Sword, monster with Matra Magic... If we get blinded (either by the Ninja or by the Antlion), we're not really likely enough to hurt anybody, so we see if there's any other way we can be helpful to everybody else. Morphers transformed into Bugs can lower the defence of the two monsters here at 100% chance even under blind.

This was a fun battle. I had to run the hell away with Marche at the end and he actually survived with 1 HP left. I had to be quick about it. And the Blue Mage casting Night when nobody saw it coming... Good times.


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