 So, you want to texture the very best, like no one ever was. But you don't know how to wave. Not a problem. The default starts you off on Bands and Sign. If you want curved lines instead, go to Bands and click Rings. Sign just means the middle of each layer is gonna be white. If you change it to Saw, it will make the middle of each layer transition from black to white instead. As always, Dragon Scale Up increases the number of layers but makes them smaller. The higher the distortion, the more your image mixes with itself until it turns into a puddle. Detail and detail scale do nothing if distortion is equal to zero. The higher the detail, the sharper the image, the lower the detail, the smoother the image is. Now, detail scale adds more to the image but makes it smaller. But the differences between normal scale and detail scale is, changes in normal scale do not change the formation or shape of the pattern. So no matter how high we go, we are always gonna get the same looking pattern in the same organized direction. Detail Scale on the other hand does change the pattern and shape the higher you go up. Depending on how you mix these values, you can get a lot of useful things out of this like sand dunes, fabric, wood, scratches, marble, and it works especially well when you combine it with other nodes like noise, Veroni, and Musgrave. So mess with it a bit to see what you can get. Anyway, I hope that helped. If you enjoyed this video, please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.