Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jan 21, 2011
A quick test of the water simulation. Seems to be working ok! It's not rendered correctly yet; no reflections, specular or face culling has been implemented yet. Rendering of 3k water nodes has neglible performance impact on the Xbox. Flow is calculated, and will be able to move objects around nicely.