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GLSL_water

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Published on Nov 2, 2009

While studying other techniques I put everything aside and start working on this demo full-time for some days.
This is based on Riemer's XNA Water Technique
(http://www.riemers.net/eng/Tutorials/...),
it's not optimized in any way and very lazy in scene handling but it works. :-)

http://encelo.netsons.org/programming...

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