 Mä olen tullut joku perustumis- ja jokaisuus- tai jokaisuus. Tämä ovat meidän puolet, jotka on tullut sosiaalit ja miten tuntuu, miten ihmiset toimivat. Suomessa on paljon sosiaalit ja mahdollisimman avustus, jotka ovat ymmärräneet ja siksi käydään jokaisuus voidaan olla ympäristö. Yksi kun ihmiset ovat tullut tuntua, he tuntuvat tuntua ihmisiä, and hope that with that they change the whole school. This is both expensive and inefficient, so we take another route. We work at the group level. We work and teach groups of students to interact better with each other, and this way free their full potential. So how do we do that? First we summon a kick-ass team of cognitive neuroscientists, dance teachers and dancers, and then step way out of our comfort zones. In our projects, us scientists had to learn how to dance, and we were teaching the dancers how to read the brain. So, the games that we develop have a few design principles. First, they have to be fun. Second, we have to be able to measure them with EEG, motion capture, heart rate monitors, eye trackers, whatever. Third, they have to have an effect on how we interact with each other. They have to influence our creativity, our attention, our memory, our emotions. And finally, they have to work outside of our labs. I have two examples. Here's the first one. Grid game is our test bed and tool to influence group creativity. It starts with a very simple set of rules. So people are just moving everyday objects like rolls of tape in a grid taking turns. However, as we know from Twitter, constraints start to tickle our creative bones. And so eventually, well, someone gets a different idea on what to do with that roll of tape. Rhythm battle is a tool for social bonding and for resilience to disruptions. We've analyzed this, and while we noticed that people can't help synchronizing with each other, we learned that this is actually a good thing, because it makes them also like each other more. So we are not the only team working with social and emotional learning in schools, but we are the most fun. So if you want to partner with us to get these gigs to more schools, then join us and let's dance. Thank you. So we've had everyone from Supercell on the gaming site, now gigs here. So now to the jury to ask some further questions. So I'm really excited about what you just said. I'm flabbergasted because this is a science pitching competition. What is the department that you're coming from? I'm in the department of neuroscience and biomedical engineering. So I'm one of the cognitive neuroscientists in the team. Right. And yet you're talking about organizational science here, right? What is this really? So social neuroscience, we are looking at the mechanisms that help us interact with each other, read each other's brains, learn together, communicate emotions, how anxious and excited we are on stage and all those kinds of things. And these are basically processes that we study them in dance, but the same mechanisms work with every everyday interaction. So when we're having conversations or when we're having meetings, it's the same engine in our brain and in our mind that's working. So this is what I really, really love about this. So you come from some completely different type of background and yet you're able to think this creatively. Thank you. Bravo. Thank you. Yay. Are you collecting any data on the neurological level? Yes. And I love it. I'm a contemporary dancer myself. So I do those things often. Cool. So yeah, we are using, we partnered with My Brain, which is a startup in Paris and they have made us some wireless EEG monitor. So we are measuring the brain as well. And then of course everything about behavior, movements, eye movements. And then of course, because it's a creative thing, it's very important to also ask participants how they felt. And experience is a very important part of our dataset. Perfect. So let's give a big round of applause for Tommy. Thank you very much.