 Hello Good afternoon everyone since it's the afternoon Thank you for being here. I'm very glad to Share this moment with you like it's the 20th anniversary of blender and it fits with my 40th anniversary So it's a very big moment for me and after Learning blender for 10 years without producing anything. I finally came up with this that Is the end of a long process? So this is an independent project there isn't any structure no financial program But it has been made with the collaboration of three persons that is Me I do the modeling and the anatomy park then Polish guy that I've never met in physical world, but He made the whole script which is about one thousand lines and Then the unity developer that made a nap from it And as you will see There are no two visualizer of anatomy one is inside blender And the other one is a nap that now is available for PC Windows 10 will be adapted to other OS probably soon I Don't have this thing to change the idea. So maybe next one Okay, this is just to explain the main context why this kind of application or Well hack can be useful because there are other 3d anatomy software around some are free but for the moment known is open source and If you think of it, it's a bit strange the situation because there is in every country a budget That is dedicated to education. It pays for the building. It pays for the teacher salaries It pays for many things, but it doesn't produce any nearly any material Learning tool like for the books the software Especially in scientific addition like the articles if you know somebody that makes research He will explain it if you don't know and so the solution would be obviously to Encourage the public services and schools to promote and use and share Open source solutions next year, please Okay The only content that is shared. Oh, thank you So that's the next okay, all the content that is here is CC BYSA because this was the license under which the original anatomic files were shared These are drawings that I was doing when I was employed as an illustrator medical illustrator for a company in Montpellier, South of France and so as you see there are Pictures of the animal and the human so during three years. I've done two years the dog Astrology, astrology, myology and so on then the nasal cavity or al-cavity All these to say that as a medical illustrator what you need to produce an image is basically to copy something else It can be from several sources can be from a picture of a cadaver can be using medical Imaging device or it can be using 3d, which actually is the best Solution because you can then tweak the lights and make your shot in the exact angle as you want and have much control about it So these are the files that were shared on internet for 10 years now I think the tree and on the back there are what I would call the first model of this Japanese organism that's called body parts 3d. So most of what I share is their work actually The other one that is in front the two Characters in front are the same second model and it has some Parts that are missing in the other one like the facial muscles But it doesn't have the vessels and they were missing parts that I completed afterwards So if you download the file then you unzip it and you get something like this So not only is it separated but all the names are only numbers if you want to know which part is which name Then you have to go to another file and actually it's just Very complicated. So some university had tried before to make something like more usable of it, but Nothing really usable has been produced so far So there has been a major Release of in both anatomy and in 3d Of course the 2.8 version because the collection system is super useful for very complex systems like the anatomy but also the re-edition of the official lexicon of anatomical structures, which is about 7000 and so Names in Latin and English But in this version they avoid the proper nouns like the each anatomist would put his name on each structure and then it becomes like Very complicated to know which is what what when the same anatomist put the same structure the same name in the head and in the foot and So all this together and because I had been learning blender for 10 years made me think okay That's the moment to do something open source. So I gathered everything inside the file I combined the two models and completed. So this is the Legaments what we call arthology studying the joints the nerves also were missing and Adapting everything to fit the two model together segment in the skin because there are regions that have each one a specific name And so I started to have something usable inside blender then The first thing because the meshes are super heavy in on the original files so that There were three techniques of course remission, but then all the vessels were converted into curves nerves arteries and veins which makes which which makes it much more editable and lights and Then it's in sensing me mirroring all the symmetrical parts, which like lovers divides the weights by two basically So After that adding colors, of course and thanks to Evie we cannot use because the purpose was not only to have a tool of production but to make this fight available to anyone and also to non-blender users so this challenge to make blender easy for everyone is probably what took the most time so now we had colors and We could navigate instantly thanks to Evie So making a user-friendly anatomy visualizer. I cannot call so I was a bit stuck with this on the solution to try to hack blender and make a kind of software out of it so As I told you the collection system is super useful because you can store the different body parts Either by type like a muscle for example, which is already done through the layers, which is super useful But then you could also make collections like the Torax or the rights down Lower limb and so on and so far Also in order to provide a very easy system for a non-blender user to take pictures and export Is well probably most an image but can can be done also for animations With a viewport render and this setup the user can control all the parameters only with one Mesh object that is empty so he scales it and it drives the autographic scale and Then you just have three buttons to know and you can export an image It could be made even Faster maybe because now you have to push zero f12 to render and F3 to save maybe we could just make one shortcut and anybody could push it and save the file directly This is important Probably many of you have already Struggled with the fact that what is render is not what you see and I want it very bad That what you see is what you get at the render because It has to be kept very simple so that I only have one icon in the lexicon which is the eye and It drives also what you get on the render The three main issues Because of course as they told me on a forum blender. It's not a showroom. It's not a that made for everybody where What probably mainly the lights if you use and the isolate function with shift H or the local view Then you get the lights that go off and I wanted to use the render view portraying all the time or most of the time And so this was very annoying and all this have been a solution result with a Python script so this is the part when Machin Zelinski comes in and He starts writing the first small part of solution than another one and we ended up with more than 1000 of lines It's a complete add-on but I really think that it ought to be separated in many several add-ons because it could solve problems for the people in well just a part of it the hide children is about hiding a parent object and having all the family disappearing and This is really necessary for what we'll do and the labels because In that detective they've got this add-on. That's very useful. That's called measure it but actually I need it to be able to search for a label and To select it because it will display a definition later on So this system has been made possible to the Python script too But basically it's a text object so that that's the structure of a label. You've got the parent object the Label and the line. This is like just the line that Is connected between the label and the object to point all the time to the same place It is hooked so that you can move the label and you also see that there's a transition Excuse me. I shouldn't drink So the idea for translation is that you keep the English name in the mesh and Did the object in itself gets the term say the translation? Thank you very much and also of course the line mustn't be Selectable so that you would only select either the object or the label But the line is something just like for visual information It gives something like this so each of the label is in the 3d space You can turn around and the script makes it follow the viewport Which is good because otherwise you can only see it on one point of view The white color has been chosen because it's visible But as you will see we have a system to make key colors so that they could be in the future like Different colors for the planes the crest and so on This is the spinoid bone by the way, which is inside the head like between here. It's my favorite bone It's super beautiful. I encourage you to study this one. It's a real pleasure So I told you about the ta2 that is the official lexicon of an ethical shooter And so this is the new edition that was released in the 2019 And so it is shared as a locked PDF which is a pain in the neck because you can read it But you can't touch it like you cannot just download it and get a spreadsheet. So we had to reverse engineer And then after we wanted to translate it So, you know have the French that I corrected the Spanish that has been corrected by Carlos Torres and the Portuguese Corrected by an abigio Thanks to them very much because it's a quite a long walk. There are 7,000 Strictors that have like awful names with many Anatomical details so Here it is and these are the synonyms it means that not in blender but in the app you can search for structure on Based on the lead the former name or while the synonyms and it will find it This is how it happened when it is important in blender so that you've got this kind of CSV file That's a text basically separated by point comma and The Python script makes it like Select the first second or third According to the language This is to show that when you select any object and that there is a text object that has the same name as the mesh well Basically as the English term then automatically the text gets displayed so that it gives you the definition the definition are taken mostly from Wikipedia because there are many of them and As you will see in the app it goes to the next level because it uses hypertext But I'll explain that later and this is to show the two main functions about material so that as I had worked for three years as an illustrator I wanted to give the option to and I like very much the cell shader to give the option to export illustration like Render and Also to have key colors because in anatomy the whole point is to differentiate it and Identify things so that it's very good to have like these systems of colors And so you see that you can like mix both of them very easily with a shortcut or just a checkbox in the add-on This is the Cell shader, I call it comic shader. Yeah, comic. Yeah, and These spots red the muscular insertion these were missing also in the in the original files And it's always to date when somebody studies Osteology then myology. There's always a link where each method is attached to the bone the brain also is was mentioning that It has been replaced by another brain while the neocortex So this one is very detailed You've got every little part with the definition and it's really interesting to go Navigating into it because you learn many things So this is to give other example you can see the skin that's Quite a nice one It's well from the two mothers This was the the best one and so you can each time in one shortcut pass from the Organic coloring to the key colors So this is to speak about the cross-section tool Eduardo that explained the architect thing Mentioned the blender beam and actually it is inspired by a tool of the blender beam add-on that we reproduce it for an enemy and Basically, it uses three materials for one and Based on the position of a plane it will become transparent so that you can make a cross-section move it very easily and Also from this point of view, it's not very visible But there's a third material that's displayed on the enough surface of the planes So that it gives the impression that it's plain you you don't see inside the mesh But you just see a full white color so that it looks like Well a cross-section through something solid and These are the filters in this place. It looks a bit complicated It has been simplified in the app, but so that you can filter which collection is hidden or not and It can be very handy for somebody trying to make a special shot of anatomy and you can also move things and keep frame So blender is so versatile that you can have much fun with this now This is to exemplify The beginning I had used a lot the collection system because it's a linear hierarchy. I added extra collection for Well to make it easy But then to be importable inside unity you need parenthood Relationship so that I did it all again and I wanted also to be able to select a group and a collection is a thing You can select all inside the collection, but it needs a special shortcut, but now each group is Text object you can select one and it will automatically automatically select all the children so Well, you should try and use it to understand but it makes the whole thing you can toggle on and off these group labels so that if you want to have a lexicon not like The outline now, but to have it in the 3d space you can use this option and There of course also translated This is to show well just to give all the shortcuts to the function that are used useful for the non-blender user that wants to use only the anatomical visualizer He has all the well all these that are like default the orange framed ones are the one that have been added and It was mentioning the control shift H. It isolates an object, but only Hides the object of the same layer which makes it possible for example, you have the bones You have the muscles you want these muscles to be visible, but not the other but to keep the bones then you can do it Well, it's a three-button shortcuts, but it's super useful when you need it and The same for revealing only the layer then the language and so on Let's see if it works Yeah, cool. So this is the tutorial. It's two minutes There's a presentation and a tutorial. This is a tutorial. So you will see exactly how it works when you're inside What you can do what to press It was meant to be the way for a non-blender user to approach this thing and to say, okay Well, I can manage So for people here, I guess that these shortcuts are already known There used to be a kind of heavy metal music, but I took it off because it's a scientific middle I try to keep it down The other video the presentation has got a some some music Just taking advantage of this time to say that they still work on the anatomical level the There's space for improvement everywhere, but I think that the main steps have been done to to go on building on it and For somebody studying anatomies, it can be very fun really satisfying because even the proprietary software I think that there are tools here that they don't have and all this thanks to blender and the good mix of things Yeah, so this is a custom shortcut instead of shift G to select the collection You just press right click you immediately get the whole list Yeah, that's what I was talking about Told you this is a feature that I think might be integrated defaults because it's Something you have to another. I don't know exactly how it works, but No, thanks to the script the This is the problem though This is a feature that only works with the solid viewport shading and the planes of cross sections They are constrained so that we could have it totally free and it works very well But just to keep it simple once again, I just put the three planes and Actually, there is a setup that might be developed further It's to have a cube and you can see only inside the cube or outside the cube and it works Very well only that I have five planes and not the sixth one working I don't know exactly why if somebody wants to to finish it. It's welcome Here you can't but in unity it also makes the object that are hidden selectable Unselectable so that you can select through the cross section to the object that's below Well, this part is not really needed for anatomists, but Why not? And so the materials are a whole setup where I started learning no trace through materials and It allows to do many things if you just have the right pattern script with a property Then you can trigger whatever you want inside the material Okay, enjoy So these are renders that you can make in well three buttons now from the the blend file Yes, just to No, sorry just to mention that There may be well, I tried to do it with freestyle, but there may be A thing to do with line art because I think that if we constrain the line art towards the viewport or to Constrain the camera to the viewport and no in a way or another to have the option to add line art Because in this way it would well, I like it like this, but it would be an interesting option so Well, as I told you the idea is to really ship a full Solution for somebody that wants to use it and so there are two main Like solution to Be able to recover the same configuration on another computer by well something sent by internet And it's at the template which allows you to open the atlas have all the shortcuts the configuration Working and it's like optional. You have it Running on the side of your regular blender and switch from one to the other and Only for windows you can get deportable version that you can even have it on the USB key And you don't need to install it. You can run it immediately. It works like a charm Well, I think that's something that makes it like enjoyable like just to have your keys USB key you can watch anatomy on any computer So to share it I needed to build a website So this is the one that came out lately if you want to download the file down the atlas page About gives more information about the context history and so on and forum for Well, it's a bit inactive, but I hope that you will come and join And the social network that's More active. It's a LinkedIn So the presentation with music. I don't know this girl by the way Open source video Depart where it's moving It has been separated into different file which has some interest. I encourage the animators that want to dive into human Biomechanics to go and look into it. It's not totally finished, but the reason why it has been separated is because To import the the hierarchy in unity you need to have parent who durationships which doesn't mix with The parenting that you need for the rig so that it had to be separated This is to explain all the elements that comes in action. So the NB DC actually it's the logo for body parts 3D Which is the model that I've used Ta2 with the lexicon Wikipedia for definition Python script that makes the whole had on All this inside blender which has a really well chosen name for this occasion and Well, I changed the logo because I wanted to logo and nobody likes it, but I don't care Well, we'll try to find another one. Maybe Then well unity and the app this presentation is about the blender part, but just to mention There's the blend like template portable or just the file if you prefer But then there's the app that's now released and you can download it on the website All this open source same license So this is the user interface of the app It's very enjoyable when you struggle to try and configure blender into an anatomy visualizer To have the possibility to make everything it has been a very intense communication with this Spanish developer Luis Vinant and he's really to thank because he has had much patience because I very like Control freak was the expression I guess Well, I invite you very much to try it because I'm very proud of his work and what we've done together As you see the slide us on the side so that you can display the each System from deep to super fishy and have still all the control the other controls This is what a picture of what you can get easily like in a few clicks and as I mentioned the blue Words in the definition are hypertext so that when you select it it appears in the outliner in the 2d view and you've get the definition and you can go jumping from one place to the other very easily Yeah, sorry and just this the hierarchy or internal hierarchy on the upper part So you can select anything from anywhere and it's super handy This is to mention that a University from Holland in Leiden They asked for the grant to continue this project and I think it's a very good thing because it needs many people to verify and to make sure to Like give credit that the thing has been Reviewed by other people and that's you can Recon on it and so it's one grant for four universities. So it's the same thing I hope there will be other I've been contacted by one in Leon one open anatomy in the United States But for the moment only this one is running and I Don't know exactly what they do because actually I think they prefer to work like on their own and they will only Release the modified version Probably at the end so within two years. So we'll see what happens in between and This is to say that it's a project. That's too big for one person I've been like working really hard for nearly two years But I mean I can do a little bit more but I'm unemployed and I wouldn't care if other people would like to take it And actually if I could only do the anatomy and the 3d modeling I would already be super happy So there is space for all these kind of disciplines and For example Wikipedia needs a huge work to actualize update all the the definitions because they use the former lexicon That's it So you've got mentioned much in Zilinski that did the whole Adam thanks to him And I hope that somebody will take the time to separate each little part to make separate Adam because I think it's very beautiful for Blender then Thanks to Luis venant for the app. That's amazing and For the translation and if somebody wants to give time to translate or has a friend in medical field or Whatever to translate in Dutch or in German any language is welcome. We've tried in the and Arabic It works. There are some hacks to do because it's different Font but it can be done. No problem So well now it's just working on it and I hope to it's not meant to be my project Actually, it's your project. It's the project for everybody and please enjoy it