 If we take down the ground on the sungoes, so the flablet isn't as powerful, so, I mean, and we resist it anyway. Oh, we don't take it down! Hello friends, and welcome back to another episode of our Pokemon VGC 2020 Battle Series. My name is Leo, so known as Osiris, and this week on the channel, we've been playing Houtou and Kyogre, if I can even remember it. Sorry, Brain, going dead for a minute. Yeah, so we've been playing Houtou and Kyogre, as you can see the team on your screen in front of you. We're playing this week, we'll play a new team next week, but hopefully we're going to give this team a good send off this week. We started with a different build and then brought in Mega Sceptile to try out with this team, and honestly, I think it's been working quite well. Probably one thing we could do, I think, to change things up is maybe get rid of the Raichu, because I don't feel like we're needing it in something else in that slot like Landerous Theory and maybe there could provide a little more coverage for the team in general, and just support us a little bit more, especially with the double Intimidate, so it's something to think about, but we'll go into it today, maybe we see a bit of the Raichu, because we haven't really brought it all week, and because of the Sceptile doing the job that we needed to do, we'll hop on to the ladder. The team is down in the description below, as always, if you want to check it out or try out the team, then be my guest. Let me know what your thoughts are, if you do try it out, and as always, if you do enjoy the sort of content, please remember to drop a like onto the channel, do subscribe as well for more Pokemon content, and do, as always, leave your comments down below, let me know if you've got any events coming up this weekend. I've got Bristol PC Premier Challenge happening tomorrow, so if you are going to be attending, do come and say hi, I'll probably know you anyway, but if I don't and you are there, do come and say hello, it'll be great to see you at that event, and hopefully I can get off to a good start to the season, it's going to be my first event of the season, so I'm hoping that we can pull out a win tomorrow. I don't think I'll be playing this team, unfortunately I've got something else that I would like to play, and that's what we'll probably play next week on the channel, if we haven't got any really good suggestions from you guys, or anything that you would like to see played, so we'll get into our first match today, and get into Team Preview, and our first opponent, Jet, is playing a team of Incineroar Zernius, Pherothorn Tabacoco, Groudon, and Gengar, so the mega of the team is looking like it's going to be Gengar, going to be mega Gengar there, paired up with that Tabacoco for terrain support, a good pivot along with the Incineroar, that's a slower pivot there, works really nicely with that Groudon, I'm going to try and trap us in with that Groudon out on the field, and then you've got the other option there to set up the Zernius, another threat for the team, if it gets boosted up with that Geomancy to sweep, and then the Pherothorn, going to be a good trick room check for what it looks like, is the option there. So, I am going to, what are we going to do? I think I definitely need Incineroar here, the Intimidate support is going to be really good, fake out as well, Intimidate for the Groudon, the Pherothorn and the Incineroar, now it is set out good in this match, not so good when we can't have those free switches around, I do need Kyogre, but it may be better to bring in the back, Tailwind going to be extremely useful for us here, I think maybe Raichu, or Incineroar and Kyogre could be the ones that we want, so I'm going to lock him with us. We're getting into this first one today and we're bringing the Raichu, so hopefully it's going to be a good one, and we can pull out a win, because I'd love to give this team a good set-up, it's always nice when you come to the end of a team and you give it two wins to send it off into the horizon, wave it bye-bye, and then never see it again, I have enjoyed this team quite a lot this week, so we are going to see Raichu and Hoto come out for us to lead with, the one problem we've got with the Hoto is that we don't have access to sacred fire, which my opponent actually doesn't know about, so we are putting a little bit of pressure onto that ferrithone straight away with our Hoto, and we have got a pretty seamless trick room set up if we want to this turn, and I think I probably will go for that now, fake out into the Groudon and just go for the Tailwind, so we'll fake out the Groudon and like I say we'll go for that Tailwind, and if we can pull this off and the Groudon stays on the field and the next turn we've got a pretty good switch into, yeah the Groudon going to switch out, so that makes a lot of sense, and so we're going to hit the field, ferrithone has to protect it, it's got to be too scared of the sacred fire to be honest, but we've got a nice switch into our own and sooner or the next turn, if we want to start putting pressure on that ferrithone after we get our Tailwind up, so there we go, Tailwind, and I want to put off bringing this Kyogre in until the Groudon's kind of back onto the field, so we could even get a Vault Switch out with Raichu here to be honest, we could be cheeky because I think you've got to protect, you've got to fake out the Hoto, and we will go for a break bit into the Incinero, so yeah Vault Switch, and we'll get our Incinero out into the field, we'll see what this ferrithone goes for, it's probably going to go for a Leech Seed into the hole, but getting the Intimidate off now is pretty nice into both these targets, we've just got to manage the field well, and my opponent's going to be really mindful that the ferrithone's going to be the one thing that they're going to try and protect. Leech Seed coming out onto the Incinero, unfortunately it does miss, now the ferrithone has to pivot out here I think, so what we'll do is we will go for a U-turn into the Incinero, and I think we'll go for a break bit into that slot as well, I feel like the ferrithone's far too pressured to stay in here, we are going to see the Groudon hit the field once again, the ferrithone has to protect, it has to protect, unless we've got like the most ballsy read ever, but no, there we go, there's the protect coming out from my opponent, we'll get the break bit, some damage onto this Groudon which is always going to be nice, I think the thing we could have maybe tried to do was switch out our Incinero hoping that we could get the switch with the weather ball, but it's never going to happen, this is a good opportunity for us though to potentially get in our Kyoga and put on some pressure onto my opponent's side of the field, now the Groudon is out, the Groudon's going to switch straight back out though, but we could get some water spot damage onto the field, it's just do we want to take the power up, the thing is the ferrithone's like minus one, it's not going to take us down with the power up at all, how many turns of tail wind have we got left as well, so let's see, we got one turn, okay, and the ferrithone is minus one, we could put it down to minus two and go, but water spot's still going to do nice damage here, and we could get, yeah we'll bring Incinero in if the Groudon switches out for anything, it's going to take, they're going to take huge damage regardless, so we're keeping the pressure on at least that way, and the ferrithone if it does, it won't protect, but I mean, yeah the Groudon protecting here, so that's fine and now that fake out support the next turn, I think the Groudon has to has to protect, it has to switch out, sorry, we'll get some good damage onto the ferra, nearly 50% and a power up coming out, that is really disappointing for my opponent, that was really disappointing, now that the the mind game starts here a bit, do we switch out our Kyogre and go for a flablet into the ferrithone, that's the one thing that's causing us a lot of issues right now, or do we just go for another water spot, take down the Groudon, and go for a U-turn into whatever's coming in, I think we're probably better off switching the Kyogre out to be honest, because I think the Groudon switches out for the incinerole now, so we could switch to Hall and then go for a flablet, and hope to snag the knockout onto this ferrithone, that's what I'm going to try and do, because I think the Groudon switches out, unless the Groudon stays in and tries to get a precious blade, sneak attack and get rid of the incinerole, they're going to withdraw, so hopefully the ferrithone doesn't protect it, it makes sense that it does with the fake out support going into this next turn, okay now we're going to get the ferrithone, now our matchup gets seriously easier, so there's the ferrithone going down, obviously felt like pretty safe with the Kyogre out in the field, especially because we're pressuring the Groudon so much, but I think when you look into that turn, you know that the Groudon needs to switch out to try and get its weather back up, so if you're switching it out, like that's in my mind where the Kyogre isn't really super necessary for us to keep on to the field, okay so we've got Snarl, we've got our Horto in pretty good shape, are we minus one with Horto? We are, so we could switch out, we haven't got fake out support though this turn, which is a bit annoying, so we'll go for a tailwind, we'll go for a Snarl I think here, because the Xerneus is going to get set up, but if we can try and mitigate the boost that it's getting to its special attack that makes things a little bit easier for us, and the Snarl definitely helps out there, and then the next turn we can definitely get a tailwind up, and I don't really worry about the other two members of the team from my opponent, it's just the Xerneus that is a little bit of an issue, so we'll get the Snarl off and we'll lower the special attack of that Xerneus by one stage, and like I said the next turn we should take a Moonblast, and now from that Xerneus with our Incineroar, let's see what our attacks, HP stats like, come on dears lord, there we go, yeah we should, I'm kind of hoping here we are, we'll go for another Snarl again, because we want to try and mitigate that boost as much as possible, if we can get another Snarl off we kind of just get rid of it completely, Moonblast coming out, where you going, where you going into Incineroar, so trying to stop our Snarls, oh we actually don't take it, that's a little bit of a shame for us, we do get the tailwind up, which is good, now I don't think, oh we're gonna see Snarl from the opposing Incineroar, I don't really worry hot or too much, I mean it does make it a bit hotter when the Groudon comes in with the Weatherbull tech that we do have, we'll bring in Raichu, because we couldn't potentially get a Snarl and Nuzzle off into this Xerneus, which will make it a lot easier to deal with, I'm going to take this opportunity just to recover and I'm going to fake out into the Xerneus, might see the Incineroar switch out now to Groudon, the Xerneus protects, but we may not as well, I would have been nice if Incineroar would have been able to take that attack, yeah the Xerneus is going to protect, we might see Pew turn here from the Incineroar, and get some health back though, we're thought of, oh just another Snarl, okay break now, Sasha and Raichu, we'll be able to get this Nuzzle off onto it now on a brave bird, so we'll start doing some damage to it, which is nice, and with Nuzzling it, paralyzing it, there's always the chance that it can be fully paralyzed, which could also help us out a bunch in this match, so there's the Nuzzle, get that paralysis onto it and dazzling gleam, so we're going to lose Raichu, we're going to lose the weather war unfortunately, which makes things incredibly difficult for us in the late game, because the Groudon switching is so easy for my opponent, and with this B-1 already, it does make things a bit more difficult for us to deal with the Xerne, although the brave bird doing some nice damage there to be honest, another Snarl coming out, of course, making that weather ball like really just not worth using at all, maybe an Ice Beam and a Brave Bird will be enough to get the Xerneus here, you know, I think you have to switch the Incineroar out for Groudon, and an Ice Beam Brave Bird I feel will be enough to get the Xerneus, and even if the Xerneus protects this turn, we've still got, no we don't, we don't have two turns of tail left, if we did it would be good, but maybe you don't protect this turn, maybe you predict the next turn, because you've got the Sun coming in, you think you can get around the water type attack, so we'll see, we'll see, if we can get the Xerneus here, I think we can we can still claw this game back, it's going to be very difficult though, it's not going to be easy, and it does protect, I'll press with blades, yeah now we need to tailwind again I think, yeah we need to tailwind, it's just what this Groudon's got, it depends like if the Groudon's got, now we tailwind, I think if you moonblast, you moonblast the Kyoga, either whole or even a berry just procs, so we should be alright, moonblast oh it's into Kyoga, huh, unless the Groudon's got rock slide, then it's game over, that's alright, now do we go after the Xerneus, or do we chase down the Groudon, that's the question, Bravebird, let's go for it, I just think the Xerneus, I know the Xerneus might be paralyzed, even if it goes for a protector, it might be paralyzed, it doesn't protect us, so we're going to get the Bravebird, like I say Bravebird and an ice beam, we'll take it down, might be better off going, oh I don't know, will an ice beam take it down from this range, come on Kyoga, I don't know, I don't know, I'm gonna say it would have done either way, Presbyter's blade's coming out, alright, Kyoga taking up pretty well, now we've got the Incineroar to come in, I think we'll just recover with Hortle, shame we can't get the weather ball going now though, it's such a shame, but I think we should be alright, it might be a bit of a slow end to the game, but I think we can win this one out, we need to protect Kyoga, this turn from the fake out, but a Bravebird ice beam should get the Groudon, don't have to worry about Snarl as well from the Incineroar, there's a protect on the Kyoga, hopefully we see the fake out into that slot, nope, we're making the right choice there, that's a good play, Presbyter's blade's coming out again, yeah I think ice beam, Bravebird, we'll get the Groudon, although I feel like I'm gonna recover with Hortle, because I feel like the Groudon probably protects him, you'll probably see a Snarl, I think, no protect, okay, well ice beam should still do a good chunk of damage, you'll probably see a Snarl, oh correct, Presbyter's blades, Kyoga should take this, it depends if we see it double up into it, like a Flablitz, just a Snarl, it makes sense to go for that, but I mean with Tailwind we're gonna be able to to beat the Groudon regardless, because now we just protect, yeah we can protect Tailwind, protect Kyoga, and then the next turn what we'll do, we'll Bravebird, Groudon, go for a Skulled into the Incineroar, but I don't think my opponent's got a way to beat the Hortle at the moment, unless they're mad and they just pull out Rockslay right now, could be a thing, I doubt it though, so let's see what they go for, right so Kyoga protecting, we're gonna get another Tailwind up, Dragonclaw, pulling out it now, it's pulling it out, okay another Snarl, all right, now the only worry here would be if the Groudon did protect, and we didn't get the Bravebird then the Skull wouldn't actually hit the Incineroar, which make us look a little bit silly, but we've got to hope that that's what we can we can try and go for, ah is it gonna happen though, that's the thing, I feel like you probably do that, we'll go for it anyway, the Protect Snarl play would be, yeah it makes sense to do that now, that's the thing, oh okay, yeah now we're gonna lose Kyoga, but I mean a Bravebird should still take down the Groudon and then we should still have enough in the tank to recover with Hortle, and then beat the Incineroar one on one, so hopefully we can take down this Groudon with a Bravebird, not take too much recoil and then not get taken down by a Fleb, like the Fleblets, if we take down the Groudon the Sun goes so the Fleblet isn't as powerful, so I mean and we resist it anyway, oh we don't take it down, we don't, we're gonna lose it, we're gonna lose, oh my god, what are we doing, okay we might not lose it because we've got a berry proc and I forgot about that, okay, let's snarl, that makes things a bit easier for us to deal with, okay, and right, I don't want to lose this game, this is like the one game I don't want to lose, recover coming out, come on, I think the Groudon protects, yeah, we'll probably see another snarl or a Fleblet, yeah, but I'm pretty sure the Hortle is out speeding the Groudon outside of Tailwind anyway, another snarl, it's fine, he just keeps snarling us Incineroar, that's fine, Tailwind pillars out, so this is the turn I think where we need to, the Bravebird to get the Groudon, once the Groudon is down then we can start working our magic on this Incineroar and we should be able to do it from there, yeah we're out speeding it, so that's good, oh okay, sunlight fades, gonna see another snarl, so we can just Bravebird, Bravebird, Bravebird, recover whatever we need to do to this Incineroar, it might take a little bit longer but we might see a full fit because I don't think there's much for my opponent to do, to beat us now especially with the Recover but they're gonna play it out which is great, so there's a Bravebird into the Incineroar, we might, yeah, might proc a berry this next turn, if we get a high damage roll we should get it, so let's see, Bravebird again, we don't need to recover at the moment, let's see, come on Hortle, get this one, come on let's close this game up for the fans, oh so close, there's the berry, there's the berry, all right, well that's fine, we're gonna probably have to take a turn to recover though just to make sure that we're not taking too much recoil and losing this game because that's something we don't want to do, so we'll just recover off that damage that we've taken there and then we can start the Bravebird train once again and deal with this Incineroar, you're so close, oh oh you're making things so hard for yourself, there's the opportunity there and you left that Incineroar with like probably one or two HP, right, there's the Bravebird, one more after this will be enough to get it, let's recruit and then it's over, okay so yeah and then we can click one more button and then pick up this win, we're in no danger our time's looking pretty healthy so it's my opponents to be honest, it's a bit of a longer game this first one today but nice to grind out a win like this, when it looked like we might not be able to do it but the the berry there coming in pretty clutch for us with the whole and the end game and we're able to close this one up and showing how good Ho Ho can really be when you don't have the right tools to deal with it on your ground on becomes a really difficult matchup for ground on to deal with when you haven't got rock type attack and maybe because Ho Ho might be seeing a bit of jumping usage stats you might see more rock slider or star nage or something like that and ground on, I doubt it though because gravity just makes a lot more sense to play alongside it, right very good game to jet and we'll move on to our next one hopefully we can like I say pick up a victory and give this team the send-off it deserves, I'd like to try and feature Sceptile in this next match it'd be really nice if we can what music are we going to go for we haven't had it for a long time so let's let's kick in with it let's go alternate cosmo vision team we've got Sherry from Japan Japanese player 1667 rated player so we'll hop straight in team preview and they are playing a team of Groudonny, Veltal, Metagross, Tepacoco, Incinero and Mimikyu so the mega on the team going to be mega Metagross that steel type there base 110 speed Mimikyu going to be a Pokemon that can offer trick room support ghost typing and fairy typing there and then you're looking at tailwind support potentially from the Veltal depending on what kind of build it is seeing it might be z move the z move could be on Coco though and then the Incinero there with the fake out support U-turn support and intimidate support and then the Groudon going to be a restrictive of the team um all right let's see what we can do here what are we going to need to deal with this team and Sceptile could again be quite good for us uh although it doesn't really do great against the mega Metagross doesn't do great against the Veltal and maybe the right choose just the better option there um to be honest trick room could be a bit of a pain for us to deal with as well we could bring Stacker to this match to be honest Stacker doesn't really like Metagross especially if he's got stomp and tantrum though um could go Raichu and Horo as a lead or do I or do I yeah we'll go that we'll bring Incinero on the back and then Kyogre we'll bring a restricted pair and we'll leave Stacks in the back I don't think we've brought Stacker like one game since Tuesday when we brought it into the team so um it's a bit of a shame but maybe if we've played on a bit more that's another slot that we could look at changing up because it's not really done very much for us all week but we definitely need some sort of trick room it gives us a nice option against Zernius although we had that last match against Zernius and we dealt with it pretty well I call a long kind of deals with Zernius pretty well we are going to see Tabakoko and Ivelto come up for my point so at least the Raichu is giving our Horo all the protection it needs here we can fake out the Ivelto and get a tailwind up which is pretty nice and I think a good option that we'll go for um the Koko it's kind of forced to go for a dazzling gleam here if anything into the Raichu which isn't really going to do anything to our Horo but if we can get the tailwind set up it puts us in a really nice position to start doing some work against uh well get a Kyogre potentially onto the field boost to start doing some work against Ivelto which is a little bit problematic uh the Koko a bit difficult as well and the the one thing I would say about getting that Kyogre and right now is that the ground on looking in the back makes it a little bit more difficult for us to actually get in and going so uh we'll see how things play out so we'll get the fake out oh nature's madness that's not what we want to see such a good it's such a good attack on Koko generally just for these situations it's just really good um now Wild Charge probably gets the Ivelto you know um so I might I'm kind of tempted to go for uh the Voltako sorry into the Ivelto especially with the electric terrain up um and we'll go for a recover with Horo and just preserve that for later on in the game if you can um if we can force the ground on him then that would be amazing um but let's see what this is like boom Ivelto bye bye so that's one restricted down Raichu doing some nice work there we're gonna see you recover from our Horo hopefully another nature's madness doesn't gleam wouldn't be ideal especially for Raichu that's another nature's madness so just fine it's on to the Raichu though so that's ideal for us honestly that is perfect what comes onto the field now from my opponent Raichu putting in some work there for us really isn't it okay so we're gonna have to contend with this fake out this next turn for sure I would like to keep Raichu around for later on if I can um I'm gonna switch into Incineron not gonna bring in Horo just yet and I'm gonna go for we'll just go for a brave bird into Incineron just get some damage onto it or a brave bird into Coco just to break because it could potentially be sashed you know there's there's always a chance it could be sashed I just think you fake out the Raichu here to try and get rid of it and maybe dazzle but you might not see that I'm just gonna get some damage onto the Coco um we'll get Incineron onto the field and hopefully bringing the Incineron now forces my opponent to try and get their ground on onto the field um I'm gonna see any fake outs at all I'm gonna see just another nature's might it's gonna be into the hole or once again um we'll see the Incineron maybe you turn then let's go knock off it's gonna knock our berry off okay that's not the worst thing in the world um right well I think what we'll do is we'll fake out Coco and we'll just go for a recover with Horo I don't really want to lose Horo at this point of the match and not really too worried what the Incineron is going to be doing to your target here Coco flinches there's a knock off again it's gonna knock off our berry on our Incineron so knock off not something that we commonly see on Incineron anymore but still a useful option to have there now I think what we can do is definitely get our trick room back up we might lose Raichu in the process here but it'd be fine I think we'll get Tailwind back up switching Raichu for Incineron but just prevent my opponent from going for an Electro type attack into Horo this turn just protect it a little bit longer um Coco actually protecting okay I'm gonna see Tailwind just coming up and did we see you too I'll be ideal and we are gonna see oh and Raichu going down this is perfect this is perfect oh this is perfect this couldn't have worked out any better Raichu going down there's ideal because we get a Kyogre onto the field that Groudon has to come out and then the next turn the Coco can't protect the Incineron has to switch in for the Groudon so we take down Coco and Incineron with a water spout and then we just need to switch things around against that Groudon again which we've got the tools to do it and we should be able to close this one out pretty pretty comfortably so um we're bringing Kyogre and I don't really think of my opponent's got very many options here honestly I don't think they've got any options to kind of to be able to get back into this now a double protect on Coco could definitely help them um but we've got the tailwind up as well which makes it a little bit more difficult for my opponent well makes it extremely difficult for my opponent to really do anything we've got three turns of that left so um yeah you need to double protect Coco here I think um do we just weather ball the Groudon slot because I think the Incineron comes in there we could weather ball the Coco just in case there's no way Groudon or Incineron will take a water spout yeah there's a Groudon going out like I say I think you have to get the double protect onto the Coco all right doesn't get it unfortunately it's a little bit sad this weather ball coming out into the Coco here at least we've got to use the weather but it does decent damage in the rain as well it's not bad is it and then there's the water spot which just guarantees it and then the Groudon going to be the last thing to come in and what we can do is just switch Kyogre out to Incineron and then the following turns switch Kyogre back in and weather ball and that would be the best end to the episode if we can get it my opponent still plays it out they might not though they might uh they might forfeit because things are looking pretty dire for them right now Groudon coming back in but to end with a weather ball would be the best okay I'm just gonna throw it out there now if we can get the end that would be incredible hopefully my opponent allows us to do so because what we'll do is switch into Incineron and we'll just go for a recover with Hortle don't try and attack just yet but that's a forfeit we don't get to deny the weather ball but we would have been able to do that and that would have been the win but very good game to my opponent and we get that perfect we get the perfect send off for this team which has been great it's performed really well today actually we've had two really good games I hope you've enjoyed them it's really nice to finish the week off with this team on a high and like I say what we'll do we'll either play my tournament team from the weekend from the Premier Town tomorrow next week or we'll play something different do let me know if you've got teams that you'd like to see down uh played on the channel down in the comment section below and let me know which you would prefer would you prefer to see my Premier Challenge team next week or would you prefer to see a different call that you've been wanting to see for a while do let me know have an amazing weekend my friends whatever you're up to uh thank you as always for tuning in and I will see you all next week for another episode with a brand new team so until then take care of yourselves and bye bye