 Hola! Today I have a big one for you so come over sit down and this is a big one for organization of your scene especially for muscle memory for keeping things tidy and for speed of workflow that's that's the focus to make it things fast so in the this video has a few of shortcuts and a few of new things that are appearing in Blender 2.8 so shortcuts it's something that it was in Blender 2.7 so if you remember Blender 2.7 for changing layers is you will quickly do 1, 2, 3, 4 and you will quickly switch between these little squares up here so it's for changing the layers and then you will do alt 1 or 2 or 3 to change the bottom row of those layers in Blender 2.8 there's no such thing as layers there is collections so now if you press 1 it goes to the first collection, 2 it goes to the second collection of the top level, 3, 4 the same and then after that it will start going in one level deeper so it will do first the top level then the second level so in this case 5 is set lights which is within sets 6 geometry and then it can continue going so it works in a similar way you can also if you are in a new file if you have more than 10 it will work in the same way so if I have for example of this I can do 1, 2, 3, 4 all the way 7, 8, 9, 0 for number 10 and then alt 1, 2, 3, 4 and the rest for the remaining numbers so of course this all comes with new stuff so for example you can do control click to isolate individual collections and you can also alt H to show all of the collections and yes alt H is back and H is back H is seen using Blender 2.7 for hiding objects and now since today you can also press H and hide individual objects in Blender because the per object visibility is brought back and it's back with better way it's back and better not only just back because in Blender 2.7 you only had the visibility per in the viewport and for rendering so it meant that if you were just working very quickly and just prepared a few and want to hide an object and then continue working just for the viewport just for working briefly or just to have things more organized it meant that if this object was linked then the visibility will come with it so you will yeah if you were working with a team or something and someone hides something in a different blend file then it will ruin your workflow so now those things are separate if you don't want something to be seen in the viewport like for good like something that it shouldn't be seen in the viewport maybe just a helper for you then you can do it so with this icon for the time being we need new icons for this but basically it will allow you to hide the objects from the viewport but like for good this is when you link this collection to another blend file it will come with this change and it leaves us for the eye to only change the visibility for now while you're working this also I think it's an improvement over what we had because now it means that you can finally change visibility and just work on your own scene hide and hide things shortcuts such as for example the shift H to hide everything except whatever it was selected it's also brought back out H to unhide and then you can also do control H which is similar to the squares in the in the viewport before it shows where which collections have objects if you have a collection that doesn't have an object like in this case let's I made it three collections here and if I do control H it will show me that these collections doesn't have don't have object and the active objects in the collection number one instead so it's similar you can do one two three four five two go through the collections or control H and then do one two three four five like you will just do usually in any of these kind of drop-downs so yes it's a a lot of functionality is bring brought back H for hiding out H for unhiding and control H for doing it per collection and as I said this works when linked so you can finally set the visibility when something you want to be always invisible when linked but maybe you want to have it visible on your viewport so huge improvement so big props to all the developers especially Brecht I've been working on it recently and yeah 2.8 is getting more feature complete finally and huge props for better scene organization I will see you again in the next video I hope you liked it and and can go get the development fund and get excited because it's the last week of the code no it's not the last week next week is the last week of the code quest there's so many things happen here at the Blender Institute in another room as I'm making this video there is Jack's look the creator of animation notes is having a meeting together with with Sergei and Brecht about the future of the particle system in Blender and animation notes in 2.8 so mind blowing things going on just planning and design but yes expect awesomeness I'll see you again in the next video ciao