 So you have created a beautiful procedural texture and you want to turn it into a normal image file. Not a problem. Drag a window for the shader and a window for the UV. Click New, type the name and the size of your baked map. Shift A, S, Image Texture and select the map that you've just created above. Then go to Cycles, Bake and under Bake type set it to Diffuse. Now if you just want the raw albedo that you plugged into base color, take off direct and indirect. But if you want your map to include how the lights in the environment are hitting your object check direct and check indirect if you also want to include the lights that are reflecting off your other objects in the scene. Otherwise press Bake, you're done. Here's a little bonus. One more thing you can do if you've got a 3D object that has its UVs mapped out already. Click it, apply your procedural texture, go to Edit Mode, create a new image, set the image texture to that image and this time when you press Bake it'll bake your procedural onto the image you've completely unwrapped for your 3D model. That way once you like it you can just click here to save and export the image. So if you ever want to bring your map or your object into Unity or Unreal for game design all you got to do is drag in the map and bam now it's there just the same way it was in Blender. And that is how you transform procedural maps into texture maps. Please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.