 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, as always, my name is Lee, also known as Osiris. In today's episode, we are continuing on with our X9 draft league. We're going into week nine. We are so close to finishing up the first portion of this tournament. And hopefully we can make it into playoffs kind of hinges on today's game, though. So it all comes down to this one and then potentially next weeks as well. But this week we are going into week nine, like I say, we are playing the Battle Room, Colin and his Milwaukee Moiles. And it's going to be a really great battle because Colin is an amazing battler, keeping this one a little bit shorter. But first, before we get into the match and setting up with Colin, I just want to say make sure you do check things out from Colin's side of the battle. His YouTube and all his socials will be linked down in the description below. And all I'll say is I hope you enjoy today's episode, friends. So without further ado, we'll be back in one more when we link up with Colin. Right, we are just getting into the battle now with Colin. Obviously, check out the battle from Colin's side of the field. All his links to his socials will be down in the description as always. It's good to get the perspective from Colin, always from the other side. And especially because Colin is such a good battler. So we've got a team ready to go. Here we go, week nine. Locking in. So he's got the Blastoise as Aptos. Como oh, interestingly enough. The Nyligo, Hatterin and Grimsnall. OK, so he's got the trick room mode in there. Potentially trick room on the hat on the Nyligo. Complicated things, but there's no Togetic, which makes me feel a lot better because we don't have that redirection, which is great. Kind of tempted to go with the Mimikyu Ice Q. The only thing that puts me off here is the Blastoise, which I could definitely see coming, but potentially not because I think you probably go Zaptos Grimsnall as the lead. And then that means we could probably go Mimikyu Ice Q. I'm actually going to lead Ice Q. I need Ice Q on my left. So I'm a bit in or like that. It's what we bring in the back, though. I think a zoomer all makes a lot of sense. The Nyligo scares me, but I feel like we can wipe it out. It's just. Do we go talk all potentially? Did we just go talk all? Because Vino is good, but not without the Sun. Rhyperia could win us. Yeah, I mean, Rhyperia is not actually Rhyperia with the metal burst. Could win us game one. We can totally cheese game one. All things going well. So let's lock in. Let's go with our original strat and see if it pays off here. I did talk with Beben before coming into this game and he did say maybe the Ice Q Mimikyu could work game two. Maybe you go Sun mode game one, but it's hot. It's hot and grim snow. Okay. Well, that's super fine. Super fine because we just go Iron Head. Weakness policy will get the hat. Reflect makes a little bit more tricky. We could just Iron Head and not Max here. That could be an option. The only problem is we don't get our kind of protection up and they got to worry about like us trick room and on their trick room, which we could potentially do, you know? Ah, okay. We're going to restart because I locked him a series 10 rules stupidly. So we're going to pick the same leads and we'll be right back and Colin's being super cool about this. So Colin's deciding the rules, which is probably better for us. We're going to go on with exactly the same lead again. Colin's going to go with his same lead. So we're all we're all good on that front. We're just going to jump in with the actual rules. So we should be pretty quick going into the first game here. Can't believe I just did that. Mimikyu, Ice Q, Tocall, we picked Azumaril and Tocall. Like I said, now I need to pick in the right order. The right order. We've got to get it right and we'll go straight into this game. So here we go. Right this time. It's on like Donkey Kong. I wonder is this the first time I've done this in the league? I think I think the first time I've done it. I think not everyone does it right. It's been a long day. I had a I normally cycle home on a Thursday, but my bike had a flat tire. So I decided to run home instead. I'm a mad man completely mad. But I think here on a not to go off on a tangent. We go for the same play, but we actually dynamics this time round. Go for the iron head and go for the drain punch. Get that weakness policy proc. Got to hope that we see something like no reflect here and maybe a taunt into the ice cube because that will give us the kind of fuel that we need. Hat maxing or hot with the B Ruberi could be a little bit of an issue, but the thing is we don't really have a steel type on a team. So there's no real reason why you would need to tech for a B Ruberi here. The defense boost definitely will help us out. Let's see how much damage we can do to this hat because it is the hat that's going to max. Yep. There we go. Let's take double into mimic you. Maybe don't know. We're not going to have the trick room, which is great. So don't mind that eject button would be bad here from the grim snarl on to ice you course taunt. Okay. That's what we like to see. We want to see that. That is perfect. No, no, no, no reflect. So we get the drain punch. We kind of don't need that ice face broken here to get the jump on on hat, but at the same time it gives us a weakness policy boost. So that's kind of oh, we don't get the weakness policy boost it actually. Oh my God. I didn't even realize this mechanic. Okay. That's that's not good. Okay. The whole thing falls apart right here because our weakness policy just doesn't do anything. Ah, we're screwed. We're screwed. G max might coming out. It's going to do a ton of damage. Oh my God. It's like warped. We're screwed and we're confused. Oh my God. And we can't get the drain punch off again. Can we? No, um, huh? Oh my, oh, what have we done? What have we done? What have we done? What have we done? What have we done? It didn't work. Oh, the ice face protects our weakness policy hasn't even propped. Wait a minute. I need to check. I need to check. Have we got if we got weakness policy on there? We have. Yeah. I'm confused. We need to get the I mean, we're going to lose ice cue here. We need to get I think we get talk all out onto the field. Yep. That's all we can do or we can do and then we get mimic you back in and we can't trick. Obviously the the hat so and that that didn't work. I bet Collins like what was that? What what was that? What was that? Grimm's not going out for later on this match, which is fine. Blast always come in. Okay. So that kind of works out all right for us, especially with the sunup. Hopefully we can hit through the confusion here. We do manage to so the defense boost is nice for talk all we get that and we do get the defense boost for the the eye and the for the body press, which helps us out a bunch. Max mind stone coming out going to wipe us out. Yep. Okay. Well mimic you can come in get rid of the hat and we probably need to switch. And we need to switch talk all out. I think into a zoom around. Yeah, we bring mimic you in. We still got a disguise. Okay. We need to lock into I mean the one thing we could potentially do. We could potentially lock into something like trick get rid of our get rid of our scarf. But at this point, I don't think it really matters. We need to just go play rough into the hat and maybe could go eye and a fence. It's likely he's got I mean we could go eye and a fence here. I mean he's what's about probably not going to do a massive amount of damage body press or do a good chunk to to him in return. We could just preserve everything and get a zoom rail onto the field. Probably a better idea. I worry now about like Nile ego though. That's the that's the big problem for us. We don't want to lose talk also freely here. I can't believe that combination doesn't work. Oh my God. That's terrible for us. So we get the play rough off. It does get the hat. Let's see what this Blastoise goes for. Probably a water spout. Maybe an icy wind potentially potential to know and know scald into the as you don't know into the mimic you break in that disguise and get in the burn. Ah, that is not ideal. That's really not ideal. Now we do like for for a zoom rail to win this. We we literally just need one Pokemon from Collins side to go down there. We can perish. So but this is not going to plan case a grim snarl coming in. Okay. I think what we'll do is we'll switch talk all in and we will I think we light screen here. You know, I think we've got a light screen at this point. We might get faked out but mimic you needs. I think we need to be able to utilize trick later on this game. Like we could switch mimic you back in talk up protected your own coming out. That's fine. That's super fine. Get the light screen up that's going to like make mimic use life a little bit easier when it comes back onto the field and protect talk all this turn and we could iron defense as well. It's probably not a bad idea to iron defense to be honest. I mean they can't taunt us. So we could take this opportunity to iron defense, especially with the light screen up. I think it's probably a good opportunity to do that. Get mimic you in get rid of this choice scarf and disrupt something. The only issue would will be right now is the yawn onto the talk or which will make us switch it out. But again, it's not terrible. They go the Skald route. Okay. And that's fine with the light screen up. We take that pretty well. Get the iron defense up which is excellent and we could trick room here as well. Spirit break. Yeah, we take that like an absolute champ. Okay. Defend on a special attack drops. That's all right. We don't mind that too much trick room here is probably not too bad like we could protect in trick room and then we get a zoomer on to the field and I think we body press. And we trick onto do we trick room? I think we trick onto the blast toys. Yeah, I think we trick the blast toys because it's going to go yawn here. I think. Let's see what the blast toy says item is because then if if if it is your name we can trick room the next time we get the eye papaberry which is amazing for us. So yeah, they're going for the own here which is fine. We'll go for I think a spirit break into mimicry. We should take it. What are you press going to do some nice damage and that blast so it's locked into yawn. So that's all right. Yeah, we take it and we can get a play rough into the Grim snarl. The eye papaberry helping us out a bunch here. Actually, we go for a trick room here and switch into we switch toggle out to a zoomer and go trick room. That's what we do and we are resetting our defense boost, but it's kind of fine if we can guarantee the trick room going up. You know what I mean? So I think they just yawn into the toggle slot though like if I'm like like honest with you I think that's the play you do with because once they can't they can't taunt the mimicry which is not ideal if they taunt the mimicry here or in a bit of trouble because the psychic terrain is gone. So they've got that taunt where they can you use so they lock into Skald which is fine and just go spirit break which is perfect. So that should it doesn't we don't get the trick room up. Oh that is unfortunate. Okay, but we get toggle back onto the field now they're locked into Skald so we don't need to worry about yawn and I think we just heat wave and play rough into the Grim snore play rough into the Grim snore. Yeah, let's see. Let's see. Let's see. Let's see. I'm a bit curious about the recoil damage there from the Skald like and there's the trick. So Grim snore has trick as well trick lagging tail. Okay. It's got the citrus berry. Let's yawn. Okay. Right. Well, we kind of just need to get the Grim snore. That's what we need heat wave coming out of doing a massive amount of damage and there's a citrus berry which is going to come in really useful. All right. Let's just reassess things here because I've obviously missed something and I think with the yawn coming out into the talk all light screen wearing off and I think they taunt the zoom roll here. I think we just go for a heat wave because they could you on us as well which wouldn't be ideal. Yeah. If we can get rid of the Blastoise here, that would be amazing. Don't know if we're going to be able to. Is it enough? It's not quite enough. It's not enough. We're going to get yawned and talk all going to sleep now which is not great. Um, and what's better here is just play roughing into because you can't perish. The thing is that the Blastoise is going to knock itself out the next time it attacks. Right. So I think we play rough into the Grim snore. We have to take the yawn and we heat wave. That's that. I think that's the best if we can get rid of the Grim snore. We take it down to two versus two. Yeah. He does taunt us so we've got that to wear off but we're going to. Yeah. We can't get the perish off the next turn. Okay. Well. At least we've got one guaranteed turn with a zoom real the next time it comes down to what what these last Pokemon is. You know, what is it? We haven't seen like if it's not illegal we're done for we are done because I just don't like there's just no way there's no way we can we can beat the illegal not with a sleeping talk or not even if we weren't. Yeah, it's not illegal. Let's say a Collins wrap this up here. Okay. I mean, yeah, we just have to go body press and and play rough and hope talk all wakes up here. Hope that the talk all can wake up. Like I say, if the Blastoise attacks it knocks itself out. Me to beam talk all's gone talk all is gone. Yeah, there's no way we take this. Yeah, that's it. We got screwed over by the the ice you it just didn't work. I'm kind of embarrassed by it really. Yeah, there's no way we can survive that not a million years if we say it's called here that kind of helps us but then again like there's nothing we can do against a sludge bomb from Nile Ego and just lock it into your and doesn't want to go down. See what a player off does very minimal damage very minimal. Yeah, that's it. That's it. That is game Collins lock this one up. Okay. Well, not the best of starts for us now. Not the best of starts especially with the ice you the weakness policy. So the ice face blocking the weakness policy like if we got that hat wouldn't have went down. I don't think but would have been in range to go down the next turn. So ice you sticks around, you know, play with the same rules. So we'll go into game two. We'll see if we can we can pull this pull this one back because we need we need to we need to I think we need to readdress what we're doing here and a hundred percent. I don't think we can we can kind of freely do. We did game one and the problem is I think I don't want to lead Vino like I worry about the Vino lead like just because the Zaptos and this hat like we already kind of discussed that. I think maybe Mimikyu right period could work could potentially work. It's just kind of taunt bait. Isn't it? That's the only issue. Whereas Venus all we haven't got the pie pie up a battery and we've got no scrafty to switch in for the the big psychic attack. We need a light screen up. That would that would help us a bunch. I skews no good here. I don't think I skews just no good. I think metal burst would would be a big play for us here. I think potentially but we I think we have to lead Mimikyu in the back Mimikyu and then go talk all a zoomerall. Yeah. Just feels very difficult again not bringing the Vino but I think that talk all a zoomerall in a trick room can work for us. I think in that that last game can work for us but it's it's kind of about getting the trick room up to support everything. Yeah. It just leads the same. We have to lead differently. Okay. Well, you can fake us out. You can lag and tell us as well but I think you've got to taunt the Mimikyu right. We don't necessarily need the trick room up. The one thing we can do is go. We can go for I wonder what let me just see what metal burst damage is power hundred. But we're better off going Max Quake to be honest. We're better off going Max Quake here and then switching in to something like we could go Max Quake. We could double up into the the Grim Snow to be honest you know got to be quick. Oh, I went play rough into the hat and that's not exactly what I really wanted to do. We want to double up and get rid of the Grim Snow because that taunt like until everything like that is a bit annoying. We're going to see the G max might come out here. We just got to hope that right period can kind of carry us through. Blastoise is going to be annoying but I mean we do have talk all the kind of come in and help us out there. I just feel like this has gone from like bad to worse and the hat I have no idea what speed it is you know. So we will we will soon find out. We know it's got side kick or side shock. We know it's got Dazzling Gleam but we don't know much outside of that and we know it's got the life orb. There's a taunt that makes sense and we totally just miss miss click that targets here. Player off. I mean it does a decent chunk of damage right. It does a decent chunk. And we've got the wrong item on Mimikyu as well. So that's down to myself. I should have checked that. I should have checked that before coming into the battle. That should be scarf. So the life orb is no good. Yeah. Max overgrowth. Not ideal. We should take it should be. Oh my God. Oh my God. Oh my God. Oh my God. So much damage. So much damage. Okay. Well we can double into the hat this next turn. I mean the one thing that the Grimstone could potentially do is go lagging tail into Riperia potentially and that meet and then protect the hat because I think of Max Quake and Max Quake and a player off will get it will get it a hundred percent. Whereas we could we could it's tricky though because if we max God here we just allow something else to kind of come in. I think we double into the hat because we could max God the next turn. Yeah they're going to do the lagging tail play. Yeah. Oh Mimikyu. Oh I don't mind that. Really don't mind that. But then yeah we can't. Okay that's that's not so bad. That's yeah I mean the lagging tail on Mimikyu is not so bad. I would have it would have been way worse on the on the right period. So what we could do is max God here I think max God and go for that player off actually we could potentially trick the lagging tail back onto the Grimstone but it's kind of it's not really ideal is it. I think we just play rough the hat and then the next turn we can potentially get a trick room up. Yeah they're going to spirit break. You max might it makes sense to do that. Breaking out of skies got to get through the confusion now of course come on hit this player off we need it to hit we need it to hit we need it to hit. You do hit that's brilliant and get enough damage onto it. Yeah so high horsepower likely going to be able to be well high horsepower will get the knockout onto onto the hat the next turn and we can potentially go for the trick room if you want. Because I think that sets us up for the late game the trick if we can get the trick room although I see kind of torn coming out from from Grimstone for sure. Okay right let's see what we can do we can do I don't think it's very break this is very break take right period down potentially we can't we can't do anything I think we have the high horsepower. I don't know if I want to trick room well I know if we trick room then then talk all can come in then talk all can come in and talk all should be should be fine yeah so we trick room going to be hitting last anyway with mimic you so it makes no odds it really doesn't make any difference. Yeah the tone coming out which makes sense just to stop that trick room play we just got to hope that a high horsepower we can hit and it does enough we hit. Is it enough it should be yeah okay okay. I think the big key here is preserving something like the problem is not illegal coming in now you know because it can meet your beam and I would worry about a pick on the knock about on to the right period just getting a free hit on to like the double up into right periods like really really bad really bad yeah like what does he do does he go for I think you've got to double up into like do you go for the free free boost into mimic you and get rid of it. Or do you go double up into right period like I think with how much of a threat right period is I think you don't really worry about that too much I think we can just play rough into. Rims not yeah I think we grims not I think we go play rough into Grims now we've got to hope we get the protect come on right here we get the protect that's great news for us we need this player from mimic you because grass not okay so no me to be just yet spirit break into mimic you yeah. Yeah okay. If we can get rid of the Grims now here makes think life a lot easier for us because then we got the parish that we can okay and now we lose mimic you to to another spirit break. The grass not not ideal not one little bit. The the one thing that we could do here is call his bluff and say you're not going to grass you're going to go after the mimic you now with the meteor beam known that the right here is in such a bad position and we get the high horsepower off into it. And that will lock the game for us I think we switch into talk all now if we lose right period here it's game because they think you get the beast boost and we can't we can't handle the night legal so it's whether or not he calls us making a play to switch the right period out here because we know the the the the grass not such a threat. Now he just goes for it. Okay yeah the beast boost coming in yeah okay. That is a shame that is a shame. Yeah because that special attack boost is just it's too much too much. And the only thing that can really deal with the night legal is talk all really I mean we can perish but at the same time. Okay well we double protect here because we kind of want to want to block the meteor beam right protect and protect. The only thing we could potentially do is as we make a call and I feel like we're at this position in the game now where we have to make a call potentially where we perish song and we protect and we hope that they go after the only thing is do they just taunt a zoomer ill potentially let's go after Grimsnell let's just play rough it let's just protect talk all and let's see where we can go from there because it's going to taunt taunt is coming out I think from Grimsnell to shut the parish down. Yeah and I think you go after you go after talk all here hopefully you go after talk all if you don't then we're screwed we're screwed get the boost. Yeah they go after okay we might be able to get rid of the Grimsnell which we yeah we oh my God it survives it survives survives. And this is yeah we're done we're done it's done now because we can't we literally can't do anything. I mean we can switch mimic you in sack mimic you for talk all but the nightly you'll get another boost it's just it's done. We made a bit of a bold call and a point with the right period and I think we had to do it like we had to and we didn't have to we could have switched in the zoom rail with a SAP SIP or it would have been a free switch in first but at the same time. It's just just how it goes. If you're relying on sludge bomb though if you haven't got power gem then maybe there's a small chance the talk or could potentially do this. Potentially it re okay Grimsnell going down to the life orb damage. Get a bit of play rough damage into the nightly got the thing is we lose a zoom rail so this last one is last choice again. It's it's tough because the sun's going to run out soon and we can't protect the zoom rail so nightly go just attacks into that slot you fake out. Into the talk all it's to turn it. No, no, it's not. It's blast us. Yeah blast us fake out fake our talk all sludge bomb a zoom rail. Let me we can. Yeah, we can't even we can't literally cannot do anything can't do anything. I mean we can play rough into the blast always we can try body press into the nightly go in case they don't fake us out but yeah they've got it. Yeah, it's locked. It's locked. And that's it. I mean it depends like if the sun runs out here which does it. Probably does really does. Probably does. Yeah, I mean has he got power gem probably not. We've got still got the sun up but the skulls are going to be the problem for us. We need to body press the nightly go here but he could easily just click the protect button and scold you know it's as simple as that and then we all have been blast us out of the sun. Now that does nothing so we are we are the losers this week well done to Colin good games Colin very well prepared. I think we had the wrong item on mimicy which is really frustrating in a way and to realize that and I'm not making excuses and we got the the mechanics completely wrong with ice excuse that's super embarrassing but happens right it just got to hold my hands up and say I should have tested it before coming into this match check out Colin side of the field that's two losses in two weeks for us on the channel with the X9 League is not great we got one more week left so there is still hope for us going up against neck right next week so it's not going to be an easy one but rose going to be a great way to first wrap up the X9 League if that is the way it goes but big congrats to Colin as I've said many times throughout this video and a phenomenal player so I can't take too much and be too sad about losing a quality player and I'm really happy that he's got the win and he's pulling pulling himself back into this draft league because he had a few bumpy bumpy matches to begin with and looks like he's coming back really strong which you would expect him to do so good luck in the rest of the tournament Colin thank you so much for the game make sure you guys at home check out his side of the battle and I'll catch you all for another video very soon until then friends take care of yourselves and bye bye