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FFTactics Class Breakdown: Geomancer

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Uploaded on Nov 18, 2011

-Geomancer-
Prerequisite: Lv. 3 Monk

ACTION ABILITIES:
Pitfall-Elemental that damages with a warp in space-time. Ground type: Natural Surface, Wasteland. Adds: Don't Move.

Water Ball-Elemental that damages with the mysterious power of water. Ground type: Waterway, River, Lake, Sea,Waterfall. Adds: Frog

Hell Ivy-Elemental that damages with the mysterious power of plants. Ground type: Grassland, Thicket,Water plant, Ivy. Adds: Stop

Carve Model-Elemental that damages with the mysterious power of stones. Ground type: Gravel, Stone floor, Stone wall, Mud wall, Tombstone. Adds: Petrify

Local Quake- Elemental that damages with the mysterious power of rocks. Ground type: Rocky cliff, Lava rocks. Adds: Confusion

Kamaitachi-Elemental that damages with atmospheric power. Ground type: Book, Tree, Brick, Bridge,Furniture, Iron plate, Moss, Coffin. Adds: Don't Act

Demon Fire-Elemental that damages with mysterious powers within the place. Ground type: Wooden floor, Rug, Box, Stairs, Deck. Adds: Sleep

Quicksand- Elemental that damages with the mysterious power of water. Ground type: Swamp, Marsh, Poisoned marsh. Adds: Death Sentence

Sand Storm-Elemental that damages with the mysterious power of dust. Ground type: Sand area, Stalactite, Salt. Adds: Darkness

Blizzard-Elemental that damages with the mysterious power of snow. Ground type: Snow, Ice. Adds: Silence

Gusty Wind-Elemental that damages with the mysterious power of wind. Ground type: Roof, Sky, Chimney. Adds: Slow

Lava Ball- Elemental that damages with atmospheric power. Ground type: Lava, Machine. Adds: Dead

REACTION ABILITIES:
Counter Flood-Counter with geomancy.

SUPPORT ABILITIES:
Attack UP-Can cause great damage with physical attack.

MOVEMENT ABILITIES:
Any Ground-Walk easily over waterlands like rivers.
Move on Lava-Move and stop over rocks.

What's nice about the Geomancer is that he/she can have a good physical attack and decent defense, while having useful special abilities. Geomancy is magic based on the current ground the Geomancer is standing on. It does a little bit of damage (some attacks have elements) and they all add a status anomaly. The status anomaly doesn't work often, but it is nice when it does. I wouldn't recommend Elemental as a second ability, unless you're fighting on some of the more useful ground types.

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