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Published on Aug 5, 2016
While we were visiting the german Star Citizen-studio Foundry 42, Chris Roberts spent some time to talk with us in a video-interview about many details of his ambitious spacegame-project. If you want to know his personal thoughts about the overall project's size, why ship- and concept-sales are still necessary and many other aspects of developing such a big "beast" like Star Citizen, you'll enjoy the video.