 I've got a real nostalgia trip for you here. This is the Star Wars Escape from Death Star game, 1977. Back in the glory days, when there was one movie, only one. It was called Star Wars, period. The way it should be. 1977 by Kenner. Take a look at the back of the box here. Let's open it up and take a look at the game board. Here we are. It's a surprisingly complex game board. Interesting gameplay too. We'll zoom out here for a second so you can see the whole thing. Let's look at the contents first. Here's the instruction sheet. There are no dice. Use a spinner with R2D2's face on it. There's a pile of cards. There are three kinds of cards. First we have the tractor beam cards. And there's Obi-Wan turning off the tractor beam. Then we have four Death Star blueprint cards. And that's exactly what they are. Death Star blueprints. We'll get to those in a minute. The rest of the cards are called force cards. There's 52 of them. They have various instructions on them. I'll explain those as we go along. Here are up to four players. Each player chooses a color and each player gets two game pieces. There's a Haunted Chewbacca and a Lucan Leia. Two game pieces for everybody. The goal of the game, of course, is to escape from the Death Star. The larger of the two playing areas is the Death Star. And everyone starts out at the trash compactor. Now interestingly, you move your two tokens separately. And you choose which one you're going to move each turn. Each player moves by spinning. You get one, two, or three spaces. And you follow the lines that connect the circular spaces. Here's where the cards come in. When a player lands on a blue space, he or she draws a force card and follows the instructions on the card. For example, there's the forces against you. Your blaster misfires, move back three. Move Lucan Leia to Death Star DS3 coordinates. The forces with you, R2-D2 and C3PO show you a shortcut move to the tractor beam. This kind of stuff, you get it. But I do want to point out two cards here. Here we have the forces with you. You find Stormtroopers outfits to disguise yourself, move ahead four. The forces with you. Win the lightsaber duel with Darth Vader, move ahead three. So finding a Stormtrooper uniforms is more valuable than defeating Darth Vader. That's just wrong. I believe that's wrong. When two opposing pieces can share the same space, it's fine as long as the pieces are different kinds of pieces. But if you have, for example, two Lucan Leias together, the new Lucan Leia, send the first Lucan Leia all the way back to the trashcump actor. Yeah, it's harsh. I know. Now, here's how the detention block works. If a player draws a card that sends them to the detention block, they can get out by drawing a card that says get out of the detention block or by spinning a three. But if three turns go by without spinning a three, they get out automatically. So a maximum of three turns in the detention box. Now, in the Death Star portion of the game, every player has two goals. One, to get one of your pieces to the tractor beam where you collect your tractor beam card. And you need to get one of your tokens to the control room where you collect your Death Star blueprints. Once you have collected one of each, the tractor beam and the blueprints, you can set about moving both of your pieces to the Millennium Falcon. One piece will get there first and just has to sit and wait for the other piece to arrive. And that can take however long, you just have to wait. Well, once you've got both pieces there, from here on in, you move both pieces together. The goal is to get through the field of tie fighters and reach the Rebel base. And you're gonna have to dogfight with the tie fighters. You spin to start the final leg to the Rebel base. You enter the area going in a straight line. If you land on an empty space, you stay there until your next turn. If you land on a tie fighter, you spin to see if you win or lose. If you lose a dogfight, you go all the way back to the Millennium Falcon. If you win a dogfight, you can advance one space in any direction. That includes diagonals. You can move to an empty space and wait till your next turn or you can move straight to another dogfight. As long as you keep winning your dogfights, you can go straight to the Rebel base. But again, you have to land on it by exact count. Well, that's it. Star Wars, escape from Death Star game, 1977. The original.