 So the idea is, because I'm hosting this Singapore VR and AR meet-up So me and my friend was talking about hosting this web VR workshop For people that want to come on board to make a VR on website Sorry, make a website with VR So we came out, we just want to do something super simple Like a plane, maybe make it like a mountainish and then with a skybox So that people can come on board and see and work on it At least look at something nice So this is what we came up with So how do we do it? So I think the documentation will start with, or the tutor will start with this So we just ask them to create a plane with geometry And then put on the grass texture on it And after that, then we do the animation thing, the request animation And then ask them to camera.z plus equal 1 And then keep doing it so that we keep moving front Then maybe we ask them to add a skybox The sky shader by Joshua over there So he did a really nice job with this, it's super awesome Ya, it's like you can just change the inclination And you know, it's just super awesome, nice So I just get his code and then I park it in And then this is how it looks like with the plane So I change the inclination towards that And then after that, then... Ya, because somehow I need to change some of the shader stuff So I take a look at a web gel inspector It's a really awesome job also Because it gets me to inspect the web gel Because I want to make the plane to look a little bit like mountain So I can just blend it But I think it's nice to put in some sign and cause Because eventually whoever that learn this thing Will need to use sign and cause for the animation And stuff like that So one way to do it is you use the plane geometry And then you set the width and height of it And then you set the segment, let's say 32 To each of them so that you can have 1,024 Will tickers to control around So you loop with the vertex count And then you set the y of it To this sign and cause mash up Which looks something like this Normally I like to use this graph toy To make sure that it looks correctly Because if you can see it over here I like to use this sign and scene x32 Because the thing is over here we got 32 segments And then x and y So you want it to... So from here or won't here 32 you want to see What's the vertex looks like in a way So this is the graphing toy that I use Which is quite awesome And then this is how it looks like The mountain After the sign and cause mash up Been added to it So this is after it's done After I added what to call it So because I try to add some grass At first you can see the grass texture But the thing is it looks kind of weird So because I think it's better to add some shader And make some noise and make it nicer But then I decided to just use basic material Because I don't want to add too much complex thing to it Because this is going to be Just a simple tutorial for people to come on board So I got a desert So because I add some fox behind it So it looks like And then I added some web VR boilerplate So it works in Oculus Rift And then it works out with the Google Cardboard too You guys can try it out with Github.io So that's all So I'm just going to lightning talk this So that's what I prepared Alright, thank you It will be in the meetup.com So just google search for Singapore VR and AR Meetup So you can open it now Alright That was your eyesore All done Alright That's it? Yup, that's it Thanks for coming There will be another meetup next time So if you have a visit Anybody who knows somebody Who would like to join us to do a talk Please come and join And I'll see you all next month I also want to say thanks to Marco For recording all this stuff You know me Mama Where can you get