 All right, let's watch this in full first. We got a parkour shot. I don't know what the sound effects are, but There's no shooting. All right, cool. I think main reaction is that there could be a bit more variety in the body mechanics and Kind of general posing from here on There's a lot of stuff until here that feels a bit similar. We can kind of push the squash and stretch and Kind of the variety of it a bit And it's also fairly long. Let's see two hundred sixty two frames This is cool. I do like that So it's all stepped it's a bit strobe as well. It's gonna watch out for Stuff there, but it's a tricky thing with moving cameras and Steps and I'm here. Just watch out. This has me a bit of concern Has me a bit of a concern is a bit of a concern to me How quickly we go down here, so I'll be curious to see That and spline I think it's fine to have obviously extended hang time and then Zippy down, but I think given the beginning here that it's not super stylized. That is a bit much I think you're gonna need one more in there between these two It might just be with zippy once you spline this, but I like the general action Clean silhouettes there. You might even go a bit lower in yourcipation for a push off She's fairly the same height and then goes into a Pretty high jump up there So I think you might be able to have a little bit down and then pop on up there That's cool clean silhouette into this. The other thing too is that she is not super fast in a run So when she jumps up, she's gonna lose even more forward momentum and energy and this feels almost more like a jump lean and You always expected her to kind of come down here, but now we have a really strong forward push So in your mechanics either you're gonna do like a big swing with the legs pushing off with this arm so that there's a frame in between where She would be imagine this whole character would be here, but then this arm would be back there so it's kind of like a a Back if you have a frame here. So this is her pulling herself Swaw forward into this. I feel like there's some information missing between these two And definitely watch out for the speed See, I think you're gonna be okay with the camera I think you are actually anticipating me to worry though, but again once you splinus it might be okay Make sure that the character bleeds. It's fine here. I like that. We're even breaking frame of it Just right now. It's a bit early and then you might even correct up again after the drop So you go down and go back up so we're not so cut off here then the other thing is She rolls into this Then it feels like she would be Leaning for I'm not that dramatically, but you know, there would be kind of a lean to get into the next thing But then we're this high it feels like this would almost be a Jump somewhere, but we're going into a massive straight and then just kind of forward That makes sense. So to me if you do this It would almost be Into a jump and if you're going from this to an actual just run forward instead of these two I would have her leans more forward If that makes sense in my awesome drawing and then over time You're getting into this straighter pose So I'm not quite sure if I will keep her that high and that straight so early That being said if you do and you do something between here to make that work I do like the idea of her this and then lower just for contrast to break it up a bit I think that's pretty neat So I don't want to lose that. It's like the idea that you're breaking things up So it's not just bam within to a cycle going forward, which is more what I'm feeling here once you're here. I think this gets a bit repetitive if you had something where She would have to go something lower jump over a little thing or dodge something that swings by or something of more interest To me it feels like you can go into And go like on this frame it would already be here like this would be happening way earlier and cutting That section out. I know that's very destructive. No, but just personally it's already long and I feel like it's not that much happening here Then for something that's this far again, I will go into like a much deeper anticipation Into I can really like stretching out. Maybe legs a bit more and really pushing that and then you can Took it was you were going to have to have a huge compression there But even then it just feels like she's always straight straight Straight into this and I feel like through all of this we could have changes in their upper body Maybe not, you know, not like she's dragging that far, but just a bit more contrast And again, not that much information through there But definitely going through a little squash Compression here is great. I do like this pose though And then then she feels a bit timid like there's so much energy and distance she covers Wow That's what it was like like she almost like oh, I'm gonna miss it. Ah It's most also because you're staying in your bent legs. You won't have a full extension on that Like everything feels kind of like she's super hesitating So a straighter out into to that is gonna help And even this feels a bit soft and oh that It's kind of slow. So this section kind of speed up a bit It's almost like you can have a little bit of pause compression which you have maybe a bit lower than Go a bit further. You might have to move this out Into that and this seems weird like here She gets ready. I must feel like okay. She's going with them really huge But they're not really then she gets onto this. What's she doing? She's holding on sideways to do a back flip Into that into another turn and then it goes back into almost a cycle So but that's very subjective I'm not sure if you need this because I also looking at it in terms of Let's pretend this is on your reel. Like what are you're showing? okay, we got a jump and Like a long drop for compression which goes into a roll. That's cool. I like it, but We have a jump. We have a jump. We have a jump. We have a roll and They have another jump. You have a lot of jumps. So I know that this is now a very destructive note but I would look at What are different things you can show off in your mechanics because right now with this And it early you already have a jump plan compression roll run. Bam. That's it It's all you need in your shop after that. It just gets a bit repetitive To be honest, that's just again It's very subjective very destructive to because you would have to change things that being said Let's pretend you are open to that then it would be something. All right. Well, what else could we do terms of mechanics? Maybe now there is a hole and Then there's a cord and she has to jump and then she holds on and swings with this Maybe there's another one here and she has to swing. She holds on to with one arm the other arm reaches for the next one For a different kind of mechanics and then that one Maybe not have to but like holding on to a rope and swinging would be interesting new kind of mechanics And maybe once you lands It's not this but it's more like an edge that has a slide I don't know getting into like a child's playgrounds But then a slide down into something could be interesting mechanic Into maybe there's more water and then she's sliding on to something that where she kind of serves from a to b That's getting kind of crazy or maybe this is Rooftop and now this is kind of canopy whether you want to call this for like a storefront and then the land would be Into higher so now you have elasticity different kind of properties of surface that you can play around with the mechanics Maybe just to jump through a window and she gets like Trinity style gets really straight through it And then I could change the forces the posing You know me like something like that it could be something where This is adding way too much work. Don't do this But she would be off and then you know rooftop and then you got people here Maybe there's a market and they're just kind of or I could bust up And they're just standing there reading newspapers, and then she jumps from head to head Onto the next rooftop building and they were like hey, what's going on like smaller animation, but something like that or I know balcony and then you got bikes and motorcycles and she jumps from that like you know like What is it pit? I can't remember line pitfall Is that the old video game where you have alligators and it jumps and jumps from that you mean like something where it's You introduce different areas of danger Conflict push poses sliding like I said over something else or I don't know like the many other things, but I don't want to continue because I don't know How much your you know your brain is bleeding from my crazy ideas of well, this is so destructive Why would I change all of this? So I'm gonna leave it at that You let me know how far you want to go in terms of changes if you want to just keep this and shorten it And so on I can whatever whatever your thoughts are. I am here to help you so whatever you want to do I will help you with that. All right. Thanks All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you