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Published on Oct 5, 2010
This is work done in 1990 by my student Andrea Leganchuk as part of the Ontario Telepresence Project at the University of Toronto. Sadly, the work was never published. "Doorstates" and the doormouse are an early example of "ambient intelligence", "sensor networks" or what we called "proximal sensing," or "reactive environments." The problem addressed is this, when you have the "infomration highway right to your door, how do you control access and availablity?" Our general design philosophy was, whenever posible, use the same social protocols for virtual visitations as for physical ones. Hence, if my door was the prime cue to communicate my accessibility to someone in the physical corridor, then let that same physical door be the mechanism to communicate my accessibility to those coming down the virtual corridor. Hence, Andrea's wonderful solution was to instrument my physical door with the guts of a second mouse that was connected to my computer, and then drove the resulting application, "Doorstates."
Ref: Buxton, W. (1997). Living in Augmented Reality: Ubiquitous Media and Reactive Environments. In K. Finn, A. Sellen & S. Wilber (Eds.). Video Mediated Communication. Hillsdale, N.J.: Erlbaum, 363-384. An earlier version of this chapter also appears in Proceedings of Imagina '95, 215-229. http://www.billbuxton.com/augmentedRe...