 PSVR 2 is less than two months away and while there's still some room for surprises, it seems like we are unlikely to see any more big games announced as day one launch titles. So when it comes to big titles launching alongside the PSVR 2, we are left with the following. Horizon Call of the Mountain, Resident Evil Ace, The Dark Pictures, Switchback VR and No Man's Sky. Now there are plenty of others coming but those are the heavy hazards, the strongest arguments that Sony has to convincing you to buy a PSVR 2 on day one. However, I believe that out of these four confirmed titles, one stands above the rest in terms of potential and importance. That game is Horizon Call of the Mountain. How's it going ladies and gentlemen, it is Petrifying Pumpkins here and if you liked the vid then consider subscribing for future PSVR 2 content. Now back to the video. Horizon Call of the Mountain was the first game that Sony themselves officially revealed for the PSVR 2 headsets, although its existence had been heavily rumoured for a while previous. It is a first-party title being developed by Sony's newly acquired Fire Sprite Studio. Call of the Mountain is a spinoff of Sony's popular Horizon series which was created originally by Gorilla Games, who up until that point were best known for the Killzone series. Sony really need to get their full ways behind the PSVR 2 if they expect to succeed, so creating a first-party title based on Horizon was a good move by them in my opinion. After all, Horizon's Bocombass would be a natural fit for showcasing the abilities of the new sense controllers of the PSVR 2. When you compare the PSVR 2 launch lineup with the PSVR 1 launch day titles in 2016, you can see that Sony's big first-party output back then was the dead on arrival rigs from the now-shuttered Gorilla Cambridge studio, the demo-disk-feeling PSVR worlds from Sony London which gave us six mini-games, and I suppose until Dawn Rush of Blood seen as Sony owned that IP, although technically it was developed by Supermassive Games. So you might think that the output is considerably less this time from Sony themselves with Horizon being the only first-party day one title. However, when you consider that Call of the Mountain is, well, allegedly, a much more complete game bigger than all six mini-games of PSVR worlds added together, and that Sony have the gaps filled with big names like Resident Evil and No Man's Sky and switch back to replace Rush of Blood, you can begin to feel a bit more confident about the PSVR 2's launch lineup. But that all hinges on Call of the Mountain. Let's talk a bit about what we know about Call of the Mountain. Now, as I already mentioned, it's a spin-off from the Horizon franchise where players will be controlling a brand-new character, although Aloy herself will appear as an NPC that you can presumably interact with, and I bet you will interact with her, you dirty little. Anyway, the game is first-person so that's already a big change from traditional Horizon third-person action. Gameplay will be a mix of both combat and climbing and exploration. It's not open world. However, there are supposedly branching paths that will add to the replayability of the game. The game is set to be around 7 hours in length, which is comparable to something along the lines of Uncharted 1, but it's also a full-price game so you'd want that as a minimum. Now, one point of concern I have with Horizon is that the combat is said to have an on-rails feeling, with players only able to strafe around an enemy instead of moving freely like they would be able to otherwise. Now, this could be something that proves to work well. After all, on-rails combat can be fun, but it's also possible it'll end up making the player feel more limited. Interestingly, Call of the Mountain has a separate boat ride mode, where you can just sit in a canoe going down a river, taking in the sights and machines of Horizon. Presumably, this is the mode you want to be shown off to your friends and your family to give them an idea of what Virtuary Asi is like. A next-generation shark encounter experience, if you will, that PSVR World's originally provided. Now, that boat ride sounds great for beginners, but what about those wanting more? Is the meat and potatoes of Call of the Mountain going to be able to go toe-to-toe with something like Half-Life Alyx? Alyx is considered the gold standard for AAA VR games since it released, a polished, full-length campaign that was built from the ground up with Virtuary Asi in mind. I might personally be looking forward to Resident Evil Ace more than Horizon right now, but Resident Evil Ace is going to be ported to Vior. I'll get to see Lady D in all her glory, but it will essentially be the same Resident Evil Ace I already played, but with motion controllers, a game designed with traditional displays in mind and not Virtuary Asi. Call of the Mountain, however, is being developed specifically for Vior, and Fire Sprite really have the potential to wow us here, to make full use of the medium of Virtuary Asi and have it be woven into the DNA of the game, just like Half-Life Alyx. Right now, Little Fuss is being made about Call of the Mountain by traditional gaming media, largely in part to that industry ignoring Virtuary Asi in general. However, Sony have all the ingredients to make their own Alyx. They have a popular IP to build off. Horizon Zero Dawn alone sold over 20 million units. They have improved hardware with some cussing edge technology like iTrackin to take advantage of. They have talented developers in Fire Sprites who before now were best known for their persistence. The possibility for greatness is there if Fire Sprite don't fumble the ball. And seeing as Horizon Call of the Mountain is the big first-parity exclusive, this is going to be the game that every reviewer will be prioritizing when the PSVR2 launches. Even the traditional media that likes to ignore Vior will be forced to cover this one, and that is why Horizon is the most important game of the day one lineup. If they can blow those reviewers away with a triple A Vior experience, they could be calling it Sony's Half-Life Alyx and drum up some considerable interest in the headset. Not to mention, encourage Sony to go all in with bringing their biggest IPs to PSVR2, although they should be doing that regardless. However, should Call of the Mountain fall short, or even worse, be a bad game? Well, that is not going to be a good look for PSVR2. Journalists who are already talking about Vior being on its deathbed will pounce on the opportunity to say that this is another nail in the coffin of Vior, and the PSVR2's launch will be tainted. Unless Firewall Ultra comes out day one to save us all. That's it for this video lads and ladies, if you enjoyed this then consider liking, subscribing and all that usual YouTube and shies. Thank you to Decepticon for letting me use his music in all of my videos, you can check him out Decepticon.com, link to him will be in the description below. I'll see you in the next one, until then please stay nice and moist.