 Hello friends and welcome back to another episode here on the channel. My name is Lee, also known as Osiris. And in today's episode, we're going to be continuing on with our VGC 2021 Battle Series content featuring a Dragonite team. Now, Dragonite, one of my favorite Pokemon from Generation 1. So it's a real pleasure to be able to actually feature a team with it today. I know it's been banded around on YouTube already. There are variations of the team, but this is my own take on it, playing it with the Comfy, Carton, the Incineroar, Rotom Wash, and the Mama Swine. So we've got a nice Firewater Grass core in there with the Rotom Wash, the Incineroar, Cortona, gives the team a little bit of stability. Obviously, what we want to be doing is getting the most out of the Dragonite. We've got the multi-scaler on there, and we're going to be pairing it most of the time with the Comfy with that draining kiss to activate the weakness policy and get that Dragonite powered up and start doing some big old damage very quickly. Mama Swine's kind of tagged on the end to give us some ground coverage, give us a little bit of a better matchup against something like Regi Alecki that could otherwise be a little bit tricky. We do have Trick Room on our Comfy. We've got Speed Control on the Dragonite with the Max Airstreams. So we've got lots of options, and I think it's going to be a nice team to feature. Hopefully, it's a good one that, as always, the poker piece is down in the description below, and at the end of the episode, we'll be throwing up the rental team. So if you guys want to try this team out for yourselves, then you can. So, without further ado, friends, let's jump into this one and get today's episode started. Hopefully, our first opponent doesn't take too long. And finally, just a reminder, we will be streaming over on Twitch this evening. 8 p.m. UK time. So if you are around, we're going to be trying to see how high we can get up the ladder. We're in a decent spot now. So we can start to make a little bit of a push this week and then see about next week making a real push to get into that really as close to number one spot as we can. So that's the aim. So come on, but hang out. It's going to be a lot of fun. We've got Igor, or Igor up first, playing a team of Torcal, P2, Regi Alecki, Venusaur, Urshifu and Regi Rock. So some heavy hitters on both sides of the spectrum in Trick Room and then just out of Trick Room, we've got the Venusaur mod with the Torcal with that chlorophyll ability there and the sun drought on the Torcal. It's going to be a bit of an issue. Regi Alecki, another thing that we need to watch out for. Urshifu is pretty fast, but not something to be super concerned about with Comfy Dragonite on the team. The Trick Room mod is honestly probably the most worrying aspect of this, but we do have Trick Room over on with Comfy that we can kind of reverse the dimensions if we want. My opponent outside of the Venusaur hasn't got really great ways to hit Comfy. So I think what we'll do is, should we just go Comfy Dragonite? I feel like that's not a bad lead at all. I think we will go that. It's what we want in the back. We want Incineroar. I like Cartana here if I'm honest because it helps against P2, the Regi Rock and the Urshifu. I think we're going to have to just pick these two very quickly, otherwise we're going to time out and then things will not be so good. So we'll go with those two to kick us off with today. See how we get on in this first one. Always going to be a tricky team to go up against this sort of like kind of Trick Room mod with the Torcal. Regi Rock as well. It's a nice combination. You know we've seen in the past in past formats where Regi, sorry Regi, what am I talking about? I've got Regis on the brain today where we've seen Torcal and something like Gigalith kind of make up a nice Trick Room call. But then, you know, it does conflict because the Gigalith has a sandstorm. The Torcal has a drought. At least with the Regi Rock, you've got that nice option where you can kind of bypass that and start kind of just dishing out damage and keep the Sun up, which is the kind of more preferable method. Okay, so we've got a couple of options here. We can go directly after the Venusol or the problem is like I do feel like we're in a little bit of a tricky spot where if we see the Torcal coming for the Venusol, then things could get a bit dicey, especially if you see a Sleep Powder here. But I'm going to Max and I'm going to go, we're going to see, we're going to see. We are going to see a Trick Room, I think more than anything. But also, I feel like you probably see the Venusol. I'm going to go after the Venusol. I'm going to chase it down. Hopefully you don't see a Torcal switch in and then obviously the Sleep Powder into the Dragonite. That wouldn't be ideal. The Venusol might be sashed as well. This is an awkward lead for us because there's obviously Trick Room options on the P2. There's Ice Beam threats there as well. But it's likely we may see a Trick Room for my opponent. But like I said, we've got Trick Room on our Comfy. So we do have that option there. So we'll get that multi-scale coming in super handy. We do Max Dragonite and we'll be able to get our multi-scale back with Floral Healing the next turn if things are in a really dicey position. Okay. Well, we're going to see. Turn on Ally Switch, the hot topic in a minute. Oh, come on. Are you kidding me? Kidding me? Okay. Well, Dragonite taking a little nap, a little nap right now. We'll try and get the Floral Healing onto, oh, we could switch out, you know, could switch out into Incineroar. Give us a bit of room. The Venusol definitely threatens Comfy with a Slurge Bomb or a Max Ooze, which wouldn't be good because then if you go Max Ooze, actually what we could potentially do is switch into Cartana and attack the Venusol because if they go for Max Ooze, they'll be thinking, let's go Max Ooze into the Comfy, let's get rid of that, it'll also boost the P2 in this situation so that Ice Beam will do a lot more to the Dragonite. That would make a lot of sense that place. If we get Cartana in, we can maybe catch my opponent out here by not allowing them to Max Ooze a Comfy slot with a Cartana and then hopefully wake up, get the one turn wake up and just nuke the Venusol and that'll put us right back in this game. There's the Max Ooze. Okay. Dragonite wakes up. Come on, Dragonite. Yes. We love you so much. You're the best Dragon. Ultimate Dragon. Come on. There we go. We're going to see an Ice Beam from that P2 for sure. I love this. I love it when a good plan works out like that. I'm properly popping off right now but you can understand why. We've got the read right and it's all worked out so that is ideal, not over by any means but I mean because that is some fat damage that we don't really want to have to be dealing with. But we're in a nice position now where we can double in to the P2 the next turn. You've got Cartana out in the field so we're in like the perfect spot to double up into P2. Get rid of it. Sacred Sword, Airstream, Dragon, Dragonclaw, whatever and go from there. The issue is obviously the talk hole but I think Dragonite will take an eruption and I think between the Sacred Sword, the problem is the ally switch here really. We've already seen it. That's where the problem lies. The ally switch out of everything which is very annoying. Do we play into it? I tend to have this rule in my head where even if I've seen it I don't play to it. I don't play to it. I think we're not going to play to it. We're just going to go after the P2. We better go for a max quake here. I think probably an Airstream is probably better and hopefully that's enough. Just to protect not ally switch ideal. We need to get rid of this P2. This is the big thing. The Sacred Sword combination is our max Airstream going to be enough. It needs to be. It really does need to be. It is enough. Come on. There we go. Okay. This is going perfectly. Early on. Dragonite not letting us down. What a beast. Okay. This is beautiful. That is the last turn of our max turns. We do have an earthquake on Dragonite as well. Something that I really like the idea of. I like the idea of having an earthquake on it. I know we've seen variations on other channels that feature Dragonite teams but I really like Earthquake as an option on Dragonite. I think this is one of the reasons why I pulled Rotom into the team. Maybe we keep Cortana for a little bit later on. We could just protect and get an earthquake off to be honest. We could just detect and just get this fat juicy earthquake off. I think that's not a bad play. Depends if we see weakness policy on the Regirock. But Regirock is not the thing that we're really worried about at the minute is it? Regirock going to protect. We should get some nice damage on to this Tocall for sure. Two earthquakes will definitely get it. Very close actually. Just too doing huge damage. We do see a bit of citrus I would imagine. Did we see an eruption? Heatwave? Okay. I still think Dragonite probably takes this you know or just avoids it completely which makes it so much easier. Okay let's leaf blade and earthquake because a plus two earthquake is not going to take down Cortana. So we're pretty free just to go for that but we see the cancellation and the team. Two game eagle but just not strong enough for the Dragonite. Not on this one anyway. Dragonite said no so that is where we are at. I love this team already honestly like I've had one game with the team before. I actually went to record the episode and part way through the as the game was starting I got a delivery so I had to leave and then come back and it was like it was a bit of a mess but I ended up winning that game. So this is literally the second game with this build since I've thrown it together. So it would be nice to see some of the other elements of the team I think going into this next one if we can but we'll see where we get to. We've got Sableye, not something we see too often, prankster, lots of options, Willowisp, things like that that can be pretty annoying to deal with let's say the least. Then Urshifu, Regi Alecki, Coblion, Neganadel and Dragapult so double dragon here. Coblion, very fast team though that's a thing, very fast team for my opponent you know. There is the option if we could go maybe, maybe it's better if we go trick room. There is the issue as well around the beat up onto the Coblion with the Dragapult combination there which we've got to like we definitely got to recognise because that is that is very very threatening. I think Comfy, it's just we've really not got a way to get rid of the Coblion turn one if we do see the beat up. I mean we could lead, this is the thing I'm kind of banking on my opponent bringing the Dragapult Coblion. It's like not a lead I can really ignore and I think our best lead against it would be Mamaswine Kartana, Nenedwon Incineroar, what do I want Incineroar on the back or do we just go Comfy Dragonite? I think maybe we don't worry about Incineroar on this one. Comfy Dragonite, try and get a trick room up. There's a lot of threats on this team to Comfy and if we go in trick room because you've not got the sash there it makes it difficult. We have to be like way more aware of the threats. Neganadel obviously Coblion, big, big hitters and definitely Pokemon. You could see my opponent bringing to this game which makes it difficult. But if we can make some headway early on in this match and kind of get momentum from our side of the field it will make it a lot easier. Now we are seeing Dragapult and Sableye come out from my opponent. This is where Incineroar would be magical because we could, you know, the one issue with the Sableye is it's got a lot of support options. They've got Fakeout here which it can potentially disrupt our side of the field with. It's got Willowisp as well which threatens both of our Pokemon, especially the Mammal, I think. Can we get Comfy onto the field safely? I don't really feel like we can. But the thing is like Cartana is not in the greatest spot here at all. And I feel like I want to max Mammaswine and just try and get rid of the Dragapult. Let's go for it. And let's try and get a substitute up with Cartana. Let's try. Because I think if you're my opponent you concentrate way more down onto the Mammaswine. Like you're not really too concerned about what Cartana is going to do here. Normally carrying things like Smart Strike, Sacred Sword, Leafblade, none of those are really threatening what my opponent is trying to do. And we're probably going to see maybe a Shadow Sneak here from the Sableye into the Dragapult. And this is the reason why I've maxed as well. Because they're going to proc their weakness policy, you would imagine. And I don't think a non-maxed. Like Icicle's shot or, yeah, Icicle Crash would be enough to get the Dragapult. Do a nice chunk, but not without the life orb. We're not looking at a near kill. But maxed, I think we can probably pick up the knockout. And if not very close. And if we can afford a substitute here, that would be incredible. Oh no, we're going to see a trick. Okay, that is terrible. That is really bad. That is actually the worst thing that could have happened to us right now. Ah, the eject button. Sableye, I hate you so much. Oh, okay, well that's our max. We haven't got max. Maximum turns this game. But we will just have to deal with what we've got. I think we need the trick room up. I think we need the trick room. But I don't know if we're going to be able to do it. I mean, I've got to just bring in Comfy, I think. And try, try and get a trick room up. Try and stall out what my opponent is trying to do. I mean, the substitute from Cartana gives us a little bit of it. It draws a little bit of attention from my opponent because they've got to be worried about the Cartana now, sitting behind the sub. Okay, what's going on with this game? Come on, come on. Lord, don't, don't, don't play up. Okay, there we go. The trick room. I've got for a leaf blade into the save line. We now know it's got the sash. So I'm going to need to expend a couple of turns getting rid of that thing. Let's just hope it hasn't got taunt. There's a couple of things that my opponent could do here. I think Shadow Sneak into Dragapult, proc a weakness policy. That would be worrying. Ally switch, I do not mind at all. Obviously, we're not getting the damage onto the save line as we want. Ally switch, shenanigans. We should take this. And we get a trick room up, which is ideal. And then we can double into the save line the next turn with a draining kiss. Because the big thing here is, is stalling out these. Okay, well, we get a crit as well. I think it looks like a crit. So that scope lens coming in pretty useful. Yeah, we go for draining kiss into the save line, leaf blade into that slot. And we'll leaf blade as well. Like, Katana's not in the greatest position here, you know? Doesn't like trick room too much. But I think in this situation, we've got to be looking at like an end game with Dragonite coming in. And maybe dealing with some of these threats. They're better than what we've got. And I mean, Mama Swanky coming in as well. Deal with Dragapult pretty handily. So there's a draining kiss. Should take the save line down to Sash. No, not even that. I thought we'll do more damage. Never mind. We get a bit of health back. We may lose Comfy here. And there's a trick. What are we going for? What are you swapping? Oh, the mental herb. That's not so good. What did you think we had there? The leaf blade will pick up the knockout on save line, which is ideal. And we'll probably, like I say, probably lose Comfy here. But they may go after the substitute here on Katana. Now we've got a beast boost. We've got that plus one attack, which is nice. And there's a max phantasm into Comfy. Yeah, so we'll lose Comfy. This is kind of all right because we've got the trick room up. We can get Dragonite onto the field now, and we can start really doing a lot of work. And this is kind of the ideal situation. Like it's not great to lose Comfy, but at the same time getting our big dragon on the field. Original dragon. I love Dragapult. I have to say, I do love Dragapult. It's probably the first dragon. Hmm. I don't know. I love a lot of the dragons. I can't say that I love one more than the other, but it's nice getting Dragapult onto the field now and being like, okay, Dragapult, you can do your thing. Do your thing here. Is the Urshifu sash? That will be interesting. But we can get rid of the Dragapult with a dragon claw. That'll be more than enough. And we've got the sacred sword. You can go into the Urshifu, which will be the dark and fighting. I would imagine. Yeah, it looks like. Is it dark fighting? I should always check this. Should always check. But I'm pretty sure it will be. You don't really see too many of the water fighting types at the moment. And I know in the comments, we're probably going to see plenty of you guys pointing out to me that you can tell by lots of different ways. And this is true. This is true. I should... Oh, there's surgeon strikes. Huh. You should have leaf bloated. But you ain't going to be breaking a sub on Cartana with that. I don't think. Not with three crits? Do you do it? I don't know. I'd be very surprised if the sub break. Oh, it does. It fades. Huh. It's interesting. Right. Well, the sash is broken there. So that's all right. Yeah. We don't worry about Urshifu at all now. We can't protect with Cartana, unfortunately. And we are going to be prone to getting knocked out. So maybe what we'd better... Hmm. Dragon dart is going to be a bit of an issue. How many turns of trickery have we got left? Yeah, two. We need to take this opportunity to get rid of Dragapult. Like, if I'm completely honest. Because Dragonite can deal with Urshifu. It's just what's my opponent probably going to have in the back. Is it better to keep Cartana for later on in this match? I would probably say yes. Let's bring in Mama Swine. Mama Swine can go down to a close combat. Then we get Cartana back onto the field. And then Dragonite can deal with Urshifu the next turn. Okay, Dragonite. Going to switch out. Hmm. I'm ready to lekkie. Now, this makes me a little bit more worried. Because this is where we should have went after the Urshifu. But that does a lot of damage as a close combat. Okay. Right. Well, this isn't too bad either. Because we still got... As long as we've got our multi-skill intact. For when that Dragapult comes back onto the field. We should be okay. And Cartana will be able to deal with the Regi. Dragonite should be able to deal with the Urshifu. And this is last turn of trick room. So, dual wing beat into Urshifu. And... Do I sub here? Do I sub? Do I just leaf blade? Because you could see a double protect. That's the problem. I'm just going to leaf blade. I'm just going to leaf blade. Because Regi lekkie's probably got... Okay. Oh, come on. Are you actually joking? Can't win now. Can't win. Dual wing beat. Literally the worst move in the game. Literally the worst move in the game. I hate it so much. There's a multi-scale brogue. There's the dimensions twisted. And I'm going to be super salty about this. Because I'm full-fitting. Never full-fit. But I'm full-fitting right now. I'm so annoyed at that. That turn. Oh, come on. Come on. That is... I mean, what do you even do in that situation? You can't... When you rely on your moves, accuracy sucks. Sucks. End of it. Okay. Well, we've had some good game. We had... The first game was really good. The first game was really good. Second game would have been good if our moves hit. No doubt we would have locked that up. 100%. Dual wing beats takes the ocean food down. We keep our multi-scale. We take down the Regi lekkie. Drag-A-Pull comes back in. Dragon claw range. Easy. We clean up. And it's even if... We've got no trick room. We're fine in that situation. And we still got caught on at that point as well. So that was literally the worst turn we could have hoped for. But saying that, the team is very good. I feel like the team functions super well. I think it's an amazing team. If I don't say so myself. And I think if you try it out, you will see for yourselves how good Dragon Knight actually is. So I hope if you do try it, you have a lot of fun with it. I need to take down a team that we've had up for a little while. And there is a team, my friends. So have a lot of fun with it. I think it's a great build. Personally, I'd love to hear your opinion if you do give it a try. But I would definitely recommend giving Dragon Knight a try if you haven't already. And yeah, if you do, I hope you enjoy it, my friends. So there it is. I'm going to leave it there and go and cry about that. That dual wing beats miss that we've just had. And we'll get over it. Fine. But reminder, we are streaming tonight over on Twitch 8pm, which is Wednesday. If you're watching this after Wednesday, then we stream Mondays, Wednesdays and Fridays over on Twitch. The links are down in the description. Come hang out. It's a lot of fun. And we'll leave it there. Have a great rest of your day. Drop a like. Do sub to the channel if you are new and you enjoy the sort of content for more of it. And I'll see you all for the next one. So until then, friends, take care and bye bye.