 It looks like these two are getting set to play their match. You know, with that in mind, with the idea of having a set to spare in mind, if you come into this on Winner's side, you only need to win one 3 out of 5 set, right? Whereas Sonic Fox, they're gonna have to win two 3 out of 5 sets. Maybe there is more room here for Ninja Kill to start with Johnny. On the other hand, Liu Kang is what ended up sealing the deal, so maybe just go right at it. What kind of universe creates you? One with a sick sense of humor. Ain't that the truth. It must not have elder gods. A little bit of beef between these two. Here we go, grand finals, everybody. Let's make some noise. We got a little bit of a crowd here. Let's go. If you guys are watching from home, go crazy and shout out to them. Finds it and gets right into this, trying to load up that crush and blow. You saw how much damage that did versus Dragon? Oh, the first 4-3 we've seen out of Sonic Kill to the top 4. Earlier, Ninja stole the turn right there, and Sonic over that quick reversal of that 4-1. He doesn't want to give it up this time around. Pushing Ninja Kill closer to the corner. Yeah, I like the timing on that sweep. I think the fact that it was a little later was not what the box expected. Very safe on block with huge pushback. That's an awkward sweep. Right, right. Oh, to the corner we go. Cover is the breakaway, but the full delay is not ready though. And this is just gonna be a chip kill, I would think. Possibly trying to disrespect with a wake up 1, 2, 3, which is the Liu Kang special. I can't even call it a Ninja special at this point. And I love the interview with Sonic talking about Ninja and how it's someone that's making him realize you know, just how prepared he has, or they had to stay. Yeah, yeah. To stay at the top. Absolutely right. Because the competition has gotten closer and closer and closer, I feel like the older our community has gotten. Absolutely right, yeah, yeah. Loads up two of them here. As we witness the future of competitive Mortal Kombat. All right, it's here. That drags me up every time. Every time I do it, I have to see it as well. Oh, wow. Man, that's so impressive. Out of the corner? Beautiful. Quick reversal of the position. And that's something you'll only see out of someone like Ninja, but it's not just optimal play in combos. Like a situation that was optimal. Extremely fast thinking. The strange timing with Ninja Kill, it was ready for it right there. That's false. Oh, here's the hand. And immediately into the confirm. And that will be game number one for Sonic Fox and pretty solidly, honestly. What has covered your guys' screen. One of the hardest things to do is to beat Sonic twice. Oh, yeah. I talked about it earlier. It was a massive thorn in Dragon's side, this pro competition. Dragon was so close to two victories in those premiere events. And it was because Sonic was given the information of the first set, able to dissect it, take it in, make adjustments. Wow. And is that what we're seeing here? As you mentioned before, when they have played each other throughout the year, most of the time, Fox ended up on top. Yeah, 5-2 now, 5-3 coming into this great final. Getting closer. If a once again. Pretty consistent. He might be pretty good at this game. He's okay. He's just false blocking everything, crouching every single high, blowing up every single, you know, pretty decent. Trying to stand one. And builds a little bit of that crushing blow. Yeah. Steps back, builds the space again, because it's almost like he's getting out of the 4-2 range to try to make it whiff every single time with that back dash. No false block from Fox. You're gonna have to seem more of that out of Ninja Killer than out of Fox. Oh, okay, yeah. Starting things at least. Look, if nothing else, you can get one of these loaded up for the crushing blow. The Fox still in there. No, not for long. That's gonna be the round. And so ready to take the throw and had that one, two, three, probably buffered it in the middle of the actual animation of the protect. I wouldn't be surprised. Right back in. And that's, I believe, two on that now. Again, I need three. Three, ten and a broken spine. Sugarcoating. You're still in the corner here against Ninja. Lovely movement. Was that wave dash at a sonic right there? That was like a pretty ice skating. Oh yeah, moving. Try to get that crushing blow in the overhead. Uh-huh. There were a mix up there. So, right, but really safe. Ready, but no offensive bar. Okay. And that wasn't a punish. She actually caught Sonic pressing a button right there. You saw the counter hit. That's so scary to throw against Ninja here. Okay, interrupt. Sand into the combo game. Now this is fully loaded up. Next up, we'll do it. The big threat. Absolutely right. Fatal blow or not. Wouldn't have killed, to be honest. Oh, but still in there is Sonic Fox. Ninja, you know, threw out a micro duck right there. That's the only reason that the Ford one hit. Okay, yeah. Either micro duck or try to, you know, do that one, two, so fast in that, what seemed like a neutral situation. Whoa, trade it off of it. Did that work? Was that a combo? That sure was. That's the first for you guys at home. That's the first for me anyway. Trading off, that's four, two. Very ready to see that here in MP11. The air there going. Ninja killing the full pickup. Hello. That's a free option, like two any area of fireball and into the flying kick. There's so much of the jump kicks. Far for the up two. And things we could even, if Fox and then one hit with that, with that crowbar loaded. For sure. For sure. And Ninja killer knows that. Hence a lot of blocking here. All the false blocks out. Oh, what a turn. He stole it. Crouch is the stand one. Fences and nothing on the tech there for Fox. That said, with fatal blow and with that brush lined up. Oh, not in time. It's a little genius, but it didn't work out. But the downside to that is that it resets the entire screen. Yeah, you're absolutely right. The four two was right there. Fairly miss based on that. It is a ton of damage, but as a result, Fox could not quickly get back in. That is the downside to that forward throw. That was the downside. Oh, look at that. Even, even the phone is custom there. Oh, start up with the secret sweep. Two games away from being your final combat champion. And I believe flying kick and punish that. So, but Fox hasn't done it because last night I saw him do that an awful lot. And the adjustment was not doing it at all. Okay. Goodness. And finally thought that the conditioning was there to throw it out. Interesting. And didn't go punished. The mind games between these guys. Absolutely. The timing. Oh, that was a cheeky little cover. Yeah, looking for breakaway for sure. Sonic Fox with their own interruption right there. Maybe the breakaway, but he's full the lane to avoid the blocks under that. Okay, little duck and that should be the round. Oh, and he's nine away from the kill. Let him blow that up as well. Leave on one or two. I believe. I don't know. Which what game are we on? In my ears. I'm wearing this headset. Come on. It's it's the middle of those. There's no padding. That's what it is. No, no, no, no. There's zero padding. You think you think that's dirty. That's dirty. Jokers fighting dirty out here. Talking about. And that's something that is, is the adjustment coming into today versus what I saw yesterday is that there were an awful lot of punishes because he's used to get or they're used to getting away with that against everybody else. 370 and by the way, the question is blow on deck. Oh, yeah, that's it. The follow through continue that level. Wait a minute. All right. Also another, if you have it unlocked at home or if you don't look for it, the brutality on that. Yeah. Okay. All right. Was there a switch? Nope. Right back to Lou. To one now for Sonic. Right there. For everybody new to this style of format. If Sonic Fox wins another game, it will reset and it will go back to zero, zero. Hey, you got to think about Sonic Fox being in loser side bracket right now. If he beat Ninja killer, then Ninja killer effectively is also something. Yeah, he essentially had to send Ninja to losers and then play again. That's how it works. Whereas on the flip side, Ninja just has to win this set. Which would one set of the two? I wonder why Fox is doing that. And we didn't see it at all on the winner side. Not one. Oh, put up the close one. That's the mix up. Ninja heads it on that forward movement. That's a punish. Oh, that was definitely an up. Yeah. Putting the flawless block up too. Fox trying to make it happen. No. Almost falling back to the pattern of being able to get away with it. Great blocks. Great defense right there by Ninja killer. Only it's a little bit more. That's it. Fox finds the hit. The setup is here. Nope. Never mind Ninja killer's away. What a back dash to get out of that throw range. Close the borderline works and canceled it. So as the results on Fox saves the fatal blow and also saves the crushing blow on the reset point. As if it never even happened. That's going to be a punishment. No breakaway. Big damage. Big setup on deck. Oh, just capital 350. Oh, yeah, that's nice. Look at this at the corner. Ninja killer clearly looking to tech to stay in the corner. That's what everybody would expect. And it hits. It just raw. Is that it? Oh, it wasn't. It wasn't Fox. I think thought it was. I think Fox just wanted to save the bar at that point. I think wanted to amplify that for the chip. No key possible plus frames. The longer it travels and Joker can follow it in. Can create those opportunities. This is looking like we might have a reset. Totally to pop it. I wasn't going to say a word. Oh, we get the reset. Absolute incredible game right there. And the fatal is reset us. We're going to go. Oh, it's the cake. My favorite part is the. Oh, it's a really heavy sign. The Joker wins. Welcome to final combat. Everyone bracket is reset one set to determine the greatest Mortal Kombat player on this planet. Fox making the adjustments. Yeah, definitely. They did talk about how hard it was to beat them twice. Yeah, right on this pro tour. Almost nobody does it. And now it's reset. This will be them being at zero zero. And what I feel is the next three out of five set will take final combat. What I feel it is is just given the information from the first set. Think about it and take it in that second. Okay. So sticking with Lou. Yeah, makes sense. Oh, that was that. That was a big change up already here on the reset. Cool pick up there. Can hold the box gets the flying kick punish. I think Sonic's trying to do that to bait out wake up buttons. Because if you over hold it, you're just sitting there ready to get hit. Yeah, building some damage for himself. Fox uses a little head to approach form. And again, that's really smart use of that to close the gap. It gets a strong. So you can't definitely a strong donor here in MK 11. That low projectile nightmares. Yeah, I'll just one of the best characters in general. Pretty good. And taking advantage of Sonic Fox. And this does so much damage. How many times is Sonic going to get this where it perfectly kills? I think this is going to fall actually. Oh, yes. Oh, yes. Oh, yes. Oh, yes. Close, close. It turned out. Oh, my. But how many times, you know, just outside of that 30% range, getting that 4 and 1, 4 confirmation every single time. So clutch in these moments. That's Fox. They've been here before. A couple of times. A few times. Uh-oh. Sonic Fox takes advantage. There's finally the break. Wait, is that punished? Nice timing. We haven't seen any 1, 2, 1s either. You know, probably used to getting that crouched. Will come up punished. But let's say from block. Oh, and it is into the corner. Interesting. And that, that one has the much better knockdown on it versus the forward throw. So everything working here for Sonic. All right, full screen. This chase is just a relentless chase right now by Sonic Fox. Oh, my God, from way downtown. Did you see what Sonic just did? He conditioned him to try to outspace the 4, 2, 1. And opened up that throw. Because I think that Ninja was looking for the whip. And here we go. Now for the first time. Sonic Fox is winning this tournament up 1-0. Sonic did that max distance 4, 2, 1. That Ninja block, you know, so he used to crouching it and looking for the blow-ups. Right. Did it twice in a row. And then that sneaky little, what looked like a wave dashing grab. A little coasting. Absolutely. All of that respect off of those ranges. That you have to respect against Joker to feel. Sure, sure. Yeah. Very strong character at that range. I feel like if you're able to enforce it at this level, it's pretty good. Now, I do think we went back to character select yet. Sounds like we did. Clearly, well, it has to be Joker. What is it from Ninja Killer here? Is we're taking a look at the player's view. That's Joker right there. Oh, there it is. It's a deep thought. And that is, I believe, Sonic's favorite outfit. Okay, well, it was preordained, maybe. Meant to be. What is NK gonna do? We've seen Johnny. We've seen Lou. And Lou did work for a while. Yes. So Johnny a little bit at the beginning of that. Well, for a little bit. Now we've seen him play a couple of different variations of Lou. Yeah, Dragon's Breath came into play early on. He's, I can't read that from here, but is that? No, I can't see it. I'm pretty sure it's Wushi Legend. Yeah, okay. Yeah, I believe you. I believe you. I'm five percent sure, David. It's better percent sure than I am. Deep thought there. That's what you were talking about. Oh, he changed. Whatever it was, he changed. You were talking about a character specialist? Ninja Kill among them. All three variations at the highest possible level. I don't know what the pick is here. Everybody at home. We're all in anticipation. And we're going right back in. No command grabs, no nunchucks here. It's like glass breaking. Now that you mentioned it, it gets harder to listen to. Oh, what a trait there. Oh, he's gonna get flying kicked? No. There was a dashboard that might have been intended to be. Yeah. He almost knocked a ball out of his eye. One, two, one. Easy breakaway. Ready for it. Plus eight thousand two hundred and ninety seven there. They're finding so many moments to steal turns now. And again, Fox. Oh, sorry. That's the grab. As the sets go on, last set, previous set, there have been more and more grabs that have been successful out of Fox. Here for that point. He comes out of that crouch so quick as the projectile leaves the hitbox area behind him. Oh, let me try to zone. Well, not for long. So into. OK, that's safe. Yeah. That was the same exact thing that he threatened with. Throw in the last game. Are you ready? I can't believe it. Ready for the tech. Nineteen seconds now. Sonic Fox is holding onto this lead, it looks like. Just trying to chip away slowly. Fifteen seconds on the clock. Still has another bar. Not gonna hit by anything. Aaron, time is running out. Oh, five seconds on the clock. Is there even enough time? Bar, if you would have just blocked, you would have lived. OK, well, it's a round for Ninja Killa and he needs that to establish things and uses this opportunity to get two parts of that crush and blow it up. It literally happens to the best of them, David. It gets right. There you go. That is so impressive. G-Killa gets a treasure here. And just like that, somehow he's got a huge life lead. Maybe not for long. Here's Fox. Breakway coming. That was the mix up for sure. No, it was I'm sure intended to be the cancel on the fatal blow. And it was not. Yep. I think to load up the throw, maybe a four dash in the block stun. Right. Right. Have that mix up available and use that to open up Ninja. But boy, do we have ourselves a match. One set of peace between the two. One game between the two. This is the grand finals of final combat, everybody. That said, I think if you're Sonic Fox, you can't feel too bad about that game. That was honestly some errors on your part that are just not characteristic and are not likely to happen very often again. I like that this is about Ninja to load up the crushing blow versus come off the come off that crushing blow. Yeah, that's good damage anyway. These blue king players are all about having that bicycle kick crushing blow available in that second round. But just like a joker would want to get those pro bars loaded, but we haven't seen that in this grand final too much. This is solid stuff. Welcome up. There's the pop up finding the punishable frames on the end of that roll. Oh, the stand to into the four four, trying to get Sonic with that earlier. Didn't fall for it. And now on life. Lord here with Jim territory 8.9 and no last breath available. But the next hit could do it. Great defense by Ninja killer. Not taking any risks at all. I can't believe that one. Oh, no way. Oh, so quick. And it was back up. I think it's over. It's not enough. It's just not enough. It's not enough. Can we talk about the range on the edge of our seat holding our breath in those final 10 seconds. He throws those burning cards across the screen in that move. Okay. Not faced whatsoever. Just start off with back to back flawless blocks pretty well. It's a false box that wake up because I think that's the first one all set. You know, these guys always have inputs. It walks forward so far. These guys have inputs in there that even though we don't get to see them cover options. Of course. Yeah. Well, that baby's loaded. Oh, four hits and Sonic. This is if that happens. There's like, yes, I got one loaded. I'll take it. Wait a minute. Hold up. Do you guys believe in magic here? Oh, it's not even magical. One more here or the forward grab is going to be enough. Is it another comeback? Get it there. It just like that. Just like at ECT, the infamous comeback match of the year. Another massive comeback for Sonic. I can barely come back. There are these moments here where Sonic Fox finds such forward momentum, such movement, such incredible pressure. It has a sense of that, of that when to when to turn things up. It's getting close. Look at that. Who is going to get that hammer? Who is our grand champion here at Final Con? Getting close. Anybody else having trouble breathing? It doesn't look like Ninja killer is. He's clearly looking for something in his brain. So close in that first round. What is he thinking about? It has been close. Again, though, the game that Sonic Fox lost in this set, in this grand finals reset set, was a game where they made an unusual execution error. Was a game where they ended up running into projectiles that execution was pretty tight in that last game, wasn't it? Yeah. And just like that, they came right back. Took the game. And this is the most pressure that Ninja has ever felt? Well, I don't want to impress it upon him too much as he's definitely listening to us. But yeah, it's it's true. This is a player who, with all the talent in the world, is nevertheless in his first season of competitive play. And so there just haven't been as many situations in which he's really down on his chips in this kind of way. And it does, it's a skill that players develop to deal with that. Some people are born with it. Yep. For most people, though, it's something that is developed. So Sonic Fox needs to only win one more game and they'll become the champion. Listen, Trader with the Jack in the Box tries to throw the bodies and a massive whiff punish here. Are you kidding me? How? How? The intended flawless block up two. It's just, you know, hey, you're all right. How? It's like aspirational things that I'm seeing here. Like, I'd love to be able to, but... Be able to, but... Nine, ten years of practice has a crushing blow already. And you know what? With the pressure that could be on, might come off it early here to take the round. Oh, it's loading. The health lead. Whiff punish, it's huge. And I love the combo choice here that could have been the crushing blow. But instead, what Sonic Fox chose to do is get another loading on their crushing blow. And look, this is the last point. Only needs one more. This is tournament point. This is final combat point. Did you have anyone loaded him? Oh, if you're committed fully to the string right there. We saw the three. I think we would have seen that bicycle kick and the early health lead. But Fox had to reset the neutral with that fourth row. Ballsy down one. In between that one, two, three, gets it there. And the hefty health lead here for Ninja wanting to send us to a final game of the tournament. Ken, you do it. What range on that grab? Right back in there relentlessly. No fear. We've seen that multiple times, too. Take a throw, just dash up throw again. Do it again. It's a test. Underneath, would that be an interruption? No, that's exactly what Ninja killer was looking for. Every time you guys hear that flawless block noise, you know these guys are, these guys are precise on those block inputs. The base on that thing? Very satisfying. And that one, too, is a double high. So it's down to great call out there by Sonic. To the quarter. We know it. Fatal blow is available. Had the mic on top. Could have been in. Could have been in. World champion with the Joker. Two different games. Two different franchises. Same character, same placement. Amazing Mortal Kombat. It really was. That's as high as the game gets right there. The flawless blocks, the spacing, the understanding of the mix ups. The little micro ducks we saw on that one. All the gaps, the flawless blocks. Staggers, it was all the things you think about when you think about high level play. The losses, the buffers, everything was there. We've got the future of this game. It's, you know, competitively. We thought before, how does it get better? And from here, I got to say the same thing. How does it get better? And I'm only excited to say this is, this was great Mortal Kombat.