 Oh, the community. How are you? How's it going? It's Monday. It's a blender today. Life time number 67 doesn't matter the name the number at all this episode. I'm calling it the Community episode. It's a I just got back from from London from the blender London day and it was just amazing the The the the organization the meeting with people actually in real real life which happened last year during the conference But I never get tired of it. So thank you very much to the team for organizing it Alex Michael Kev But also to the people there and going and promoting this kind of events I even got some people on Twitter saying like hey, I didn't know it was going on. So Yes, let's we should talk about more about this the community events, you know The when people get together the meetups and everything there is the blender I was surprised to know that not a lot of people know the blender.org slash Community which is the official place where we are actually in the it's under support user communities and Or slash community and it was just work and there you can find all the communities that are Active at the moment. There used to be a page like this back in the days, but now not anymore Because it was super outdated So I took the time some years ago a couple years ago to make this page asking the people around to like contribute their Communities, they're sorted by language. So the idea is that there if you speak your Italiano, for example, you have landerogi you have landed italia if you speak Spanish there is landeroy latino but a bunch of Facebook group on to land and it's That's just a place where people actually can hang out and see each other making awesome stuff. So yes, thank you London Blender day. I'm gonna see next month. We're gonna be in Spain actually mundos digitales a different conference And then there is a graph in LA. So a lots of sharing blender sharing the love for blender around Just a small note if you have a community and I Still need to add the contact at the end like hey if you want to add something get in touch with me Just basically I need the logo and the name and the description and we can add it there So the idea is to have everything. I think there is a slack Channel that is pretty popular and it's not here for example a lot of people use slack But yeah, I bet that we're missing a lot of more. So yes diversity exactly. That's what we want That's what we need the world needs So everything it's okay. Saludos Colombia, Russia Brazil everywhere Brazilian community. Yeah, there is a Brazilian Portuguese so Brazilian Portuguese there is blender. Oh, yeah, which is like Leonard today Turkey everywhere. All right. Let's get to it I have a list of some of the updates that went on during the last week But it remember the focus mainly is on backfixes and the Manual the 2.8 manual keeps being improved the Most of it is done as you can see the developers have been doing an amazing amazing job and It's they even while writing the documentation. They also found out that they're there are some menus entries missing or some are where duplicate not too many missing more duplicates like with the effort of moving and making 2.8 more less shortcut dependent and adding more of the entries on the menus sometimes they were twice so Yes, the 2.8 release is going great. I've been myself. I've been working on the blender of dork Features page. I'm trying to update it. I added some notes here by the way Because it's gonna be updated and so if you see this page Change a lot or the release logs page change It's just keep in mind that we're working on it. For example the interface part There is no note about the key maps But I only spent like a couple days so far just trying to to sort everything out But I expect these pages to be updated in the coming weeks With awesome stuff and at some point I might make a call for content because it would be awesome to have pictures for all the All the features here like it's super lame that we have so much inside of lender and this page is not making good Justice so I might ask around. I'm on Twitter and on Instagram if you want to share your stuff your Your work, but it's better to do with a call of content for content That is let's say I want to I want more hotkeys. Well, I want hotkey that was actually we're we're thinking of Adding back because the community keeps asking for it and it's super super It is one of the the most classic key shortcuts that were in 2.7 It's the let's see if you remember by the shortcut. It's a control shift see a control Shift alt no controls. I don't know control shift C control C a lot of keys with C as in the set origin shortcut that was Was you so much there was even a button in the toolbar so that also got lost Now it's in the menu is an object set origin, but it still will be nice to have a shortcut problem is which Short set origin. Yes, people got it. Both are great. You found it and ray and two. Yes, exactly the The C key was for center because the origin used to be called object center So having some sort of control shift whatever C worked in the past. However now We don't have the Center the object center anymore because it's called origin. It's the same. We have the same functionality, but it's called origin So I was thinking maybe to have the something with the O for origin So maybe shift O which at the moment brings this menu, which is I I doubt is so so used as often as the set origin the by that is being brought here is the type of Proportional editing fall off. So I think we could do without but let me know what you guys think shift Oh, maybe for for sending the proportional editing fall off Sorry to remove this shortcut and replace it with the with the set origin Operator Anything any other shortcut that you miss like a lot like super super badly Let us know she fall she fall sounds good, right? It's possible to disable pies. Yeah, you can disable pies you have the pie settings in the In the preferences, there is the input Keymap and then you can change what it does we do for some pies and then you can save all more pies in the pie sorry in the add-ons Pies you can enable more and then you can replace some of them But like disabled completely. I'm not sure because now a blender is very dependent on those and it tries to use use them In some parts not everywhere, but yes Controls if all is legendary. Yes, it is. It's one of the the after converting. Yeah, that one too For for adding modifiers the the shortcut also is I think it's gone and I didn't modify or something you do all the time So maybe that would be That would be something to fix so okay next let's see that the list today I don't have a huge list it's mainly about some some little tricks that were done on the interface level and Yes, I know interface UI freeze, but some of them were leftovers from the project as was already starting like Renaming some like instead of using do please use Instance and that kind of thing. So for example, this is a nice improvement. It's a change in the UI, but it's a welcome one Which is as simple getting the simply getting the type of force field to show up Like that when you had a force field that just to show that it is a force field instead of just being a regular Regular empty so that that already makes it a bit more More flexible that you can do this kind of stuff the type of Force field is gonna show up if you have it on a mesh for example, it's gonna show up here in the list because it shows as a modifier What else so for example if I have a mesh and I add a for example Make it a force field and then make it some kind of Force field there. It should show up as a modifier the collisions here and then Maybe we could show it also the the actual force field type. It should be Next show label in tool tips. There is a an improvement that you might not notice until you notice which is the some of the The popovers this new kind of floating panels that are like drop-downs But are more like panels can have anything inside that were introduced in blender 2.8 Didn't have a tool tip or a label some some Until a few days ago There was some limitations in the code and now they do have so it's It's gonna be a bit more Easy to to understand to see it's gonna use if it's a label already defined It doesn't doesn't need to show it But there is there's no label like in this case when it's hidden when it's only an icon it will show the current the name of the The label of that operator Or panel then more on the renaming. Yes, this was as I mentioned before operators internally for example the view when you're drawing a like a For example, if I'm the camera view and I draw this this Like to render a region is now called region render a border It was like that in the rest of blender for many months already But some operators were still calling it region instead of border The other way around they were calling in border instead of region the same for the zoom zoom border Which is weird because you're not zooming to a border, but it was called some border back in 2.7 So it's called some region. You're actually zooming into a region Then do please stands to instance phase. It's that's the same as before It's part of the project that was happening like the renaming project that happened It started many months ago. It's just to wrap up those the area that was That that actually changed a bit more and it's kind of an exception to all of these UI freeze because of the of There were some changes in the in the sidebar of the Sequencer and it was just just on par with the rest of blender So this is the one exception that it's going on at the moment that is it it got changed recently in the last last week during the last week which is in the Here in the sequencer editor, let's see if I fit everything on the screen Here in the sequencer. So if you have started making tutorials about the sequencer This might change this this change in the last week or if you started making like screenshots or Any kind of documentation. So this is the area, but it luckily it's not really used that often It's still for tutorials. So for example, I have a video here and I have The Information of the strip now. This is very nice. It shows always up here and locked like always up there Like when you use materials for example, but for strips, so we'll show the name of the strip So it's much easier to rename it as opposed to how it was in 2.7 where if you wanted for example, if you had a video sequence and You had a whatever strip even a color strip already You could see that the name was up here, but sometimes you could have it collapse or you could have somewhere else So you couldn't easily rename The strips so now you can because it's always up here The there is even a checkbox to enable or disable which is like mute It actually internally is mute muting the the the strip But now it looks more like in the outliner for example to checkbox enable or disable Also now it shows an icon just to to to see at a glance what it's going on these This icon makes it easy to understand. Okay. I have a color selected or text or It's easy to to follow because sometimes these names can get crazy when you're using images They get auto named for example the The rest should be pretty much there. There are some some of the panels were moved around for example if you have an image or an image sequence or a Video strip a movie strip. You will find the source These Panel in the top level where you can at a glance see where it's coming from and also the resolution I think this used to be in a different panel with the with the timecode which was a bit confusing so These fixes are for the better in general. It's just trying to make things a bit more Easier to understand. So if you're already making tutorials for this, sorry But it was it had to be done and I think it's a great great improvement and worth the exception the Actually the sequencer came way more love than we expected and then at the beginning of the of the 2.8, right? Oh, look at that. This is a Time traveling is the drawings animatic made by Matias Vendola on the first coming in this other third coming in this episode. Wow. I haven't seen this frame before also the All right, let's move on Go away 2.7. You look foglier by the day every Every time there is new changes you have to go back to 2.7. It it looks like everything so randomly placed But it's not randomly. There were some Some of the things were not too randomly placed There were just too many and not a lot of thinking into where to place them. So yes, that that's what happens Let's go. Let's move on the File selector got some improvements the file browser if this is a feature that I didn't know I was missing it's a the selection operator in the in the file browser for example when you're browsing any kinds of File or in the future as a manager, maybe that there was no option to select To deselect or invert the selection. So now there are now you can do You can select everything with with the you can deselect everything Like and I select so if you select you can deselect with alt a and just too much what it's in the in the 3d viewport and you can also do control i to invert so control i should invert the selection of your whatever you have selected then Which for some reason wasn't working right now, but I have seen the commit so Must be there the other Small thing that change is the gizmos turning on and off and this Is now it used to be the shortcut that used to be assigned with is assigned its control tilde and it used to toggle only the current the transform Gizmos and in order to make it a bit more consistent and to make it also work For example for object gizmos. So if you have the camera and this gizmo the one that allows you to set the Lens here you would the zoom basically of the camera it Can also be hidden with the same shortcut. So you can use one and if you're not using the the gizmos here you will also Here for example, you can also turn it on and off So if you don't have the that's a nice thing is that if you don't have the transform I think even the the spotlight should have it. So for example, this gizmos you can also now turn them off with the With a shortcut. So we gain a bit more interaction with their shortcuts Hey Paolo will there be overrides in the new view layers. Yes for 2.81 That is the goal the project has already started But it was a bit too much to put it in 80 so I Will ask you to ask the questions in blender dot today this thread nicely done by Karik. Thank you very much Oh, actually, there's two threads. Oh my gosh This correct setting up a truthful under today, so this was four hours ago, and it was 20 minutes ago So I will try to follow to cover both because I'm almost almost done a lot of Back fixes in GLT F The important exporter it's there. There were so many fixes that it's if you had any issues before you should check it out You should try again and also if you are using if you have a NVIDIA graphics card such as the 1080s or like the 10 series or the 20s series like a 2060 2080 and you were rendering it with CUDA on Windows and you were having subpar Rendering speeds then that should be fixed. There is a performance improvement that it should be not improvement But a fix actually so you should get Better performance there. There was a bug basically the other fix for example the masks tools that was changing the UI before we finished with the UI and Everything that I have here is the clip editor, which is another editor What which was in a under a lot of change. There were some proposals done to to to make the tool bar But the tool system for the clip editor wasn't finished on time So that was a bit of a bit of a pity because there was no time to make it nice and make the tools and make them with The widget and it was just too much to do so the panel that used to be in the tool bar in 2.7 like for example for masking was I think is a max my masking tool area and Options the operators that were on the context menu. They are now back where they were in in the past So basically just a new good news that things are being brought back to the movie clip editor and more Deep work on the tool system will be done for 2.81 So yes, we should have like a way to tack things that are 2.81. So it's easier to to follow It's probably a way already in fact in the developer the blender. Oh, and last but not least This is mainly if you're using if you're making add-ons if you're make add-ons and you're using the It's also because a bit of nostalgia Why because the the name of some icons was changed some of them were removed and some of them are now using a newer So there was an a few icons that were called visible ipo ipo honor off these These icons are They're gone and they are replaced with the hide off or hide on so this is very technical This is an API level change that has changed that has recently been updated, but it's a bit of nostalgia because the iPo is what the the old very old name that the graph editor used to have the Interpolation editor so I pull interpolation So it was basically an icon to toggle on and off the curves. So a bit of nostalgia there You know, we're missing parts of the blender from 20 years ago 15 years ago. Maybe not that much There's probably people watching this that were not even born yet where when that icon existed So old feel so old and that it's all for now. There is a few fixes There are many many many fixes crashes performance improvements mesh editing also the display of the mesh should be improved also. There was a big Performance regression when you had meshes without Without they're not connected like loose edges around there was a big performance hitting that that has been fixed among hundreds of others actually literally hundreds that were in the dev talk in the Notes of last week You can see here that were like 90 bucks last week and then this week is there still under they're still being all the improvements are still being Worked on but there's so many Another one. There was the the translucent shader in Evie. This is I think it's worth mentioning Translucent translucent shader in Evie was broken when you were using I'm in occlusion. So I'm in occlusion is pretty popular options. So very Translucent shaders will be broken in many many cases that has been fixed. Thanks to Clément and Also, there has been the masks I think when sculpting were not showing up in Evie when you were in sculpting and I was fixed by Paolo do arro as well So pretty nice and speaking of our boy Paolo do arro. Mr. Sculpt branch amazingness the Last week a few days ago. He published a blog post on the code the blender or torque Website the the legit place. Yes, no not a forum not a Secondary independent website the actual blender official blog for development These blog posts is awesome because you can finally see everything that it has been we worked on the Individual patches that were added how it all started so you're gonna get a big big round up of the news of the Well, the things that's changed These work on the this branch now. It's like out of this world is gonna take blender to really the next next Next level really gonna put it up with the with the big guys and It all started mainly about the brush course or just changing the brush course or so It's very nice to go through it and see how How Paolo took the existing sculpting and took it to the next level one by one with the help of the community also by Providing feedback and testing things the list here is huge You can start with them with the brush course or you can even see the The thread he is linking here and you can see the amount of love that he got and it started in August And yes last year then since then there has been a lot of fixes in the curves the remeasure That's insane with open VTV. It's super fast and Sculpting vertex color you can use my vertex colors as masks. It's kind of a like a Polygroup kind of a thing because you can just pick a color and set it as a max. That's insane Then the the mesh the mask the color filters you can blur things You can do like you can paint with a gradient that is pretty neat So I don't know if you've seen this video, but it's it's super super nice You can use a paint a mask basically and apply effects to that To that mask for example here supplying this effect only on a certain mask I don't know if you get to see the color difference, but you can you should see it up here. So Very nice applying effects and like modifying the mesh Super super neat then the transform tool. So this is basically how you would pose a Mesh so you start Kind of modeling with sculpting you can add make holes in it that now not make holes would make a a draw a Mask Extrude and then if I'm not wrong here's now like gonna select it and start transforming usually so it's like a Transform tools when you are When you have your you're already sculpted So this is really something it wasn't possible in blender and it's insane The list goes on and off, but you will you'll see ah here's a posing in a much better Better seen example. See just make a mask Inverted and then bam pose the arm Isn't that crazy? So this is insane the autumn asking then other features The merging the branch is where you can see how the merchants should go on There's also a bit more talk among the on the technical side. Remember. This is the code blog So it's also gonna go into technical Technical talks, but the Great thing is that you can test these changes. They're being made on a on a branch They're not gonna be part of blender 2.80 because it's too late for such a big changes But they are in the first line to be added for 2.81 At least the ones the smaller ones that are not completely breaking and the whole blender Dot blend or mesh system. You will find here towards the end that there is there is intention of How to proceed right how to one of the big things people complain is the lack of Support for dense meshes in blender. So how to work around that? How to maybe a new mesh system has to be implemented only for sculpting? So it's a pretty nice read. You should check it out. It's in code dot blender dot org That being said, I am gonna move to the questions Is everything okay here? I feel like I'm talking. I thought I wouldn't have anything to talk about. We are already halfway. Awesome I Logic will buy you buy you out to Pablo the Barrow. Well, let's hope not It already happened in the past. Not that not with Pablo, but there was a I'm gonna drop names, but there was there were developers that were working on interesting stuff and then they got The more interested in other softwares unfortunately, but that was Many many many years ago and nowadays actually I think that if you're working for Blender stuff It's kind of kind of cooler even in a way because you you have so much support from the community that it The reward you get is much more than if we were just doing something Close source somewhere in a company and you you never can see can say what you did or how you did it or You don't get the feedback from thousands of people like you go to graphic all in the blender dot community website If you go to graphical community, you yeah, you'll probably not get such Support and you know people checking out your work so much in Like you put it out now and then tomorrow you get people talking about it or like in this case This skull branch in blender for Windows has seven over seven thousand downloads Just this one here There is animation nodes also version updated There's all the summit of cold branches like the bevel profile the open XR the NPR Branches here. So you should check it out. There's so much to play. How do people do things nowadays? Why watching Netflix when you have a like Dozens of blenders different blenders to try to play with so nice such a What such a such a Times we leave on right with doing this would be crazy back back in the days So right there is 12 comments here 18 comments here. So this one was made four hours ago. So I'm gonna start here and then I'm gonna jump to the other one There were some feedback on people I In the past I've just been rushing on the live stream. It's Making live streams is exciting in a way you you use time track of time. You get a bit nervous so I would always start from the top and First questions that were asked which are actually on the bottom. I didn't have time to answer. So that was not really fair at all so I'm gonna Go through these ones from the top the ones that are voted because it means that people are actually more interested in this one And then I'm gonna go down. So two questions. Let me see asks in blender starting adding Process ID to the end of autosize autosize files My temporary folder has grown to 40 gigs to prevent this there could be a limit to how many autosize versions of a file You can have Temporary file because in on Windows, it doesn't auto in on think on on Linux at least on the more popular The Distributions it gets every time you reboot it gets wiped away in this case. Actually, yeah It's grown to 40 gigs as an issue But they're like it's a trade-off right like how much do you rather save your files or rather not? Prevent a limit to how many autosave versions of a file you can have the thing is how to detect Which one is that file because it's just a different process. It's the same file how to keep track of How do you know it's the same file? The blend file is different. So the MD5 the the unique identifier of that is already different. So, hmm Seven days left for the official blender to punnette. No, it's not doesn't work like that when you say July is not even the first of July We're crazy, but I would say Seven days, no We're still working on the manual and the features page. So better not to go so fast But let's give it a bit a few more the two or three weeks or more on the three three four weeks plan, I would say Second question is there any March plan for any of the summer of code branches? March plans no no March plans until they're not finished until you don't until the code is not there the Mentors are now working like the core developers are now working on blender itself. So there is no A lot of time to review the code before it can merge into into Into actual blender, right? There's no plan for that yet You have to see how the quality of the code is and spend time quality time going through the changes before putting it into main core blender remember that Blender is getting big. It's always is getting much bigger than he used to and is attracting a lot of Developers from studios like people that are used to some all the kind of coding or styles or so it really Now the review process is gonna be a more strict to get code into blender Which is a good thing is it only means good quality code means usually Understandable code Can we call the developers if we want something? Call the developer like on the phone Um No, and I'm glad about that. Some developers have Twitter accounts, but their personal accounts don't don't have used that They also have a life if you look at the the commit logs. They they come even they commit on the weekends so Try and be nice ask Make yourself heard by by asking things nicely make videos about it Get get together with other people to make art on how things will improve and That I think that's really the best way to to work imagine if pepper lander For grease pencil. He was just like go and call someone like hey, do you want to make a 2d animation? Blender and no he actually made the art and made all the use cases So that's a good way to get things going will blender to when I get spiral mesh. Why does a spiral mesh? I'm not sure what is a spiral mesh, but there are plenty of add-ons for doing that including built-in add-ons are already shipping with blender The dragon asked hi love the show her here are my questions when you quit blender You get the option to save but can we use the arrow keys of the tab? This was already asked last week and it's just because it wasn't coded So I think I asked you to or you or someone else to post it on the it looks like a Like a What do you call it like a paper cut something that it would be nice to have But it's like not not like the end of the world and it would be nice to have a list of those so developers even new developers can jump in and check it out and just Work on those easier low-hanging fruits that improve the quality of life a lot So all a ton all that ton a great show. That's so strange. Somebody called on speaking to in Spanish All right using any will there be how to set a panoramic cameras a key rectangular not for the time Being I don't know any planning now, but it's it's expected in the in the future. I I've heard great things Hello, will you review topics in paper cut so far before the release not before the release because the release is about Making blender stable the paper cuts are some of them are maybe simpler things Maybe if it's a paper cut about a wrong tooltip. Well, yes, those yes, but no Not for the bigger things because the idea is to have blender out as soon as possible and as stable as possible Next frost crack studio as the till the button doesn't work on all type of keywords. Why do you use it? because I'm not sure exactly why it's very close in in the English keyboard, which is Widely use is not everywhere, but dear. Yeah, I'm not sure. I think it maps to other keys It was using 2.7 as show all layers. I think so it should be the same So I don't know why we're getting more people now than we used to get in the past I'm talking about this one feature, but I yeah, I understand in Spanish one is any is a weird key even New format blender chat live. Let's chat live. I would actually have a bit more like a Talking to people life like doing took into maybe people in the industry working on with blender But life making getting your questions. So all right next high question for a view question for a view for blender Use only one processor or if I understood correctly. Is there any plan to speed up the view for make it use all the cores? For example, I have an RTX And when I enter edit mode for an object It is really slow. Yeah, they're parts that are really hard to to do to do multi-threaded this should be solved eventually when we moved to Vulkan instead of using open GL and move to the newer or Modern Vulkan No, it's all a captain. How I can we reset the 3d Corsair in UV editor that it is not there I am well, it sounds like an easy Operator to make it sounds like a missing feature. So could you Make it into a paper cut, please In the when I mean paper cut I mean the forum here paper cuts in the user feedback forum under devtalk.blender.org Moving on Well, if you support material override is not for 2.8, but it's planned for for the future because it's it's it's in cycles and it should be Everything should be there the to everything should most of the things should match the ones that make sense like in this case And also with the collection overrides in 2.81 it should be Should be there should be there There's no way no reason why not your web pages need a dark mode switch which which which web pages We have a dark mode here double theme. We have which you can change and then it becomes bright again The which other ways with web pages. Let me know Like Blender Dark now Blender Dark should have it should have a one It's not a community. It's a software page then the code blog then Which other website are we missing? Which link should we use this one or the other one? Either I'm really want to read from both. I think you need to use the URL to make this thread correctly. I tried and it worked Is there any chance that will there will be have an edit poly modifier just as 3ds max. I Not familiar with the feature, but I am with the with the poly metric modeling So serve Interesting, why did the light turn on go away light? there I'm not familiar with this, but if it's like a non-destructive Modeling then this should be possible when we have everything notes that project that it's around the corner And gotta ask this just time came up a few minutes ago I believe Pedro was in London for the Blender day there Not sure if that will affect whenever ah because people are talking if he was Yeah, if he was He was gonna make this or not. So yes Pedro I think it's the first time somebody calls me Pedro, but I understand you know Pedro and Pablo That's the name of the the the flintstones in Spanish. They're called Pedro and Pablo Pedro pica piedras So that's very nice. Thank you All right next let's move on to the next pack of questions. I still have some time so Is everything okay? I'm gonna try to keep an eye on both. I think is I have a screen here and a screen here So I have to look in the middle and I should actually move the questions down here Actually, I have you here in a floating window and I'm gonna put it here next to this window and you don't see it No, right awesome. Interesting. All right, so I can keep an eye on both make a chameleon Samba says hey, but I got a question. Why in blender? There is no login like in Photoshop So we can save our settings Short keys and login from other devices and still have them. You know what there is However, there is also the rule the the the rule that blender should not Need internet to work and should never connect to the internet ever unless you click on a Thing and and and expect it to do something to do code something online So with that in mind blender should always work offline No matter where you are and it should always work on a flow on a floppy No, not a floppy this unless you have a hundred floppy disks, but also on the the on a pen drive, you know USB stick so alright, let's Continue the Other question got a bit too destructive because I saw a midge and he's a passing by and I forgot I wanted to ask him to be here in the live stream He is actually teaching a course here at the blender At the Blender studio, but I think they finished right on time. So I didn't have time to do it He's doing the migration course here So it would be having so nice to have him over to chat. So right next the question It's gonna give it a think here. Oh also. Okay, long story short. That's why blender doesn't want to connect to the internet However, you can still do it. You can have the Blender actually inside of blender like here You can connect to the internet you can have blender ID login. So if you go to the preferences You will find a add-on called Blender ID Authentication this is this comes with Blender come built in in Blender and then you can Log in log out and just keep yourself updated here This has been updated Blender 2.8 and if you only log in in the Blender ID You gain nothing Blender will just be locked in but this add-on is there because it can be used by other add-ons that use a Blender ID authentication to Pull up pull out things from the cloud. For example The Blender cloud add-on so the Blender cloud add-on It's a free add-on which with some parts There are free and some parts that are covered by the Blender cloud subscription the official Blender service for training and for textures assets and stuff the Part that is free is exactly what you're asking. So it is possible what you say here It's possible to save your settings Shortcuts and login from other devices and still have them. Yes, that is possible. It's called Blender sync So it's a it's a setting. It's a preference preference It's a feature from the Blender cloud add-on where you can basically just once you are locked in so in the cloud You should see here the The settings ah Okay, it's broken on my Blender because I think I didn't install the last one But it once you have it because I was testing it last week actually It's in the Blender cloud HCI I made a video. This is me on Thursday so So weird to see me but I made this video on Thursday where I show you how you can get any texture from the Blender cloud or from your own libraries in Blender, so you basically just I don't know if you've seen it already But basically I just click on a texture download it and then I can apply it and use it as a Background texture. So if you haven't already check out this video is super Well, I mean I made it. I shouldn't say that but yeah, it's super interesting It shows in 10 minutes how you can use textures from the Blender cloud or your own textures to do Whatever inside of Blender and it uses your Blender ID. So if you have a Blender cloud subscription, it would just work Hey Pablo will Blender to planet final support GPU in Mac OS. Yes. See like yes It should support already some night not all of them, but it should Depending on the model, but yes, you should Does Blender use RTX cores in ray tracing rendering in even in cycles. No not yet Is using render view Yes, the the Regular course of CUDA course of your of your graphics cards are being used So even with RTX graphics card, but that's that's the same support you get with the other Graphics cards. There is no a special ray tracing yet yet working in That kind of processing Skull mode branch is getting a connection. Yes, of course. It's outcome is not getting recognition. It's just amazing It will record recognition It is getting recognition. You see the amount of love is getting everywhere It's all right. Let's The whole Pablo all the way out because I had Gee does anybody know captain the solution me who doesn't know capital is solution. He's He's the best Presentation at the Blender conference ever. He has made it last year. So if you haven't already Google Blender conference captain the solution, it's awesome All right, so this okay. I already answer all the ones with the with the points Let's go to the bottom and start again prior to big projects like animation 2020 Well, does Blender team collect ideas from right click select? Yes and no all the collections are like the ideas from right click select are They're inspiring right some of them. They need polishing some of them They're like super obvious is like, how can we do it? Did we need to think of that? So they are pointed out by the community right they put in and deaf talk for example So they are actually being implemented more than quicker or faster And some of them get more attention than others when they are even before releasing to point They get final release, but the idea is to have yet like a paper cut like a kind of sprint at some point where The ideas from right click select then maybe can be moved to an actual task in fabricator to tackle them There is already in the developer That blender adork a paper cuts list and some of them were tackled not all of them though London they says hey dear Bob lunch has to be clear I'm not here to complain but to point out what needs to improve is possible. It's okay. It's okay Complaining is fine. That's how we get things How life gets things done, right? You need to complain Otherwise doctors if you were asking a doctor all politely like hey, I'm not here to complain But it would be possible if you could improve my back As I brought to the animator I use different animation software So I wonder if there is a chance for grease pencil depths to add an extra brush engine Just like Korea have over eight or nine That doesn't sound like a walk in the park but it's definitely something something to keep in mind and now the grease pencil team wants to improve the The the whole brush engine system something that I can use pixels and instead of only vectors And it can look a bit more more natural here and there the Is more question is the same Yes, any to the animator claims asks that the grease pencil brush feels wrong. Yeah, that is that It's a it's a different approach and the idea is to improve the brush system in the in the future Near future Let's hope that the there is one developer working the main developer Antonio Vasquez working on it And there's also Charlie Jolie Helping out recently, but that's pretty much it. There is it Would be awesome and I think it will happen. Hopefully that the grease pencil will attract more new developers like for other areas in blender like 2d and Brush system because it also would be nice if that brush system could also work with texture painting, right? Not only do it for grease pencil, but it should work also in texture painting vertex paint Wait paint. Why not? No, maybe not but Or maybe yes, I mean who knows what are the Where is the The the roof in Spanish with a lot of style. Where's the roof? Yeah, where's the top? Where's the limit? That's a word. All right old shift. Oh, it's a pie menu for setting origin Why not just make that official map for it instead of disturbing the old workflow the workflow? I still have to see like to really like why having a pie menu For said or yeah, maybe it could work But still old shift all the old shift. Oh, it's impossibly hard to press actually. Well, you can do it with the the other alt but I kind of like shift all more and then really the the the The proportional editing type It's not use it as often. I think a setting the origin real any but I didn't know about that So I'm gonna check it out Okay. Thank you Real animate Leo any news about the vertex color alpha channel workflow on an EV no an EV node No any news regarding Right now if you paint vertex color, it's difficult to see the result of the color vertex color alpha channel And there is no way to use it on material node No, I didn't I wasn't aware of that. Is it a bug an actual bug is expected to work like this Hard for me to follow that question. But yes, I should be All right next Oh, see for any is there watching series a developer that works on a limbic and also the blender cloud and even the blender cloud I don't know I had a crash on the on actually on when I was using it now and I think it might be because I have a very old very old like last week Blender, so it's let's see cloud Adam. This is the 1.13.4 and if you get the latest one, it's in the cloud services is 0.5 of course, I'm outdated gee. I'm like a old outdated I could rather use wave and bother using 2.8. She's 2.4 All right next question by Don Ola Again this question was answered in the other thread To first question month of law blender 281 or 82 I Really think it's gonna be 281 because it's near Ready pretty much and it's been ported. He's been tested with 2.7 for a while 2.8 also the porting already happened So it's you can even test it if you go to graphical in the blender community That's ancient. Yes, everyone. That's ancient if you go here the graphical you will find that there is a Already month of law branch available. So if I search for month of flow, I should see there is one build here Then for bills actually for bills Awesome. So last Wednesday was updated for Mac and then in May 28 of May was be it was updated for Windows So, yeah, it's been worked on Next question Real-time physics bullet blender 281 or 282. I'm not sure That one I'm not sure how to Do real-time physics is interaction mode that all unfortunately got a bit a bit? Left behind All right delete delete delete people migrate to the other thread and More other plans to add render only view On 3d view window like in 2.7 render only view Yeah, render only view is the hiding of the overlays, which it's already a shortcut in blender 2.8 which is old control now alt shift I always Know the shortcuts that I press because of the shape my hand makes so this is the the mashed up fingers shortcut is old shift set and Or Z your American This is how you can hide the overlays, which is basically the same as pressing the overlay icon here in the header or also The name that it used to have is only render All right next all that I got them all 14 questions. Let's see if I refresh And there's 17 questions. Okay, let's try to tackle them. I have a full two minutes left Hi, Pablo. How can I switch the hands? Do you mean the the left and right or your actual hands that you're gonna need some help from? from Professional but I can help you with switching the right click to left click you can do it If the first time you should you open blender, you can do it from a splash screen It's gonna let you choose or also the you can change it anytime from the key map Sections like with left or right that should be it. There should be everything and The last one is where is the sex cell fracture? I don't It should Maybe it's not yet ported, but it should be there. I think or you can use a fracture modifier Branch which I believe was also a build fracture. Yes fracture modifier 19 of May there is a branch where you can use it and it's way better than the than the add-on so Check it out. Yes. So many branches. Awesome I'm so happy that the graphical is back again and the community is Making it grow so fast and it's actually building blender and sharing it and putting it on a server for everybody to play with So nice. Thank you community. You're awesome. You see this is why I called it community hard because it all these things Wouldn't happen like people are using their their time to build the blender and test it and you don't have to You had you actually have to read a little bit and you also have to build blender for with the special setting So it can be shared and you have to put it online. You have to wait for it and then Yes, it's just amazing. So so many people just helping out of their own good hearts Then alright, so there was 17 questions. Let's see 18 now Are there any plans for more procedural animation systems with animation nodes or anything like become part of the mind branch? Yes animation Everything notes is coming up and animation notes is still here and it's updated for lender 2.8 Again, it's in graphic all so you here you can find the animation nodes 2.8 for windows Which is probably the one you're looking for otherwise. They're also versions for Linux and Mac available here if I'm not wrong Or you can compile your own because it opens source like every add-on We're not gonna bring up that topic this now But that is all for these questions and then here there is one more question that dropped by At what time is a blender today live stream on YouTube? It depends on where you live, but I think It's a far 5 p.m. In Central Europe time, which is 4 4 p.m. No 5 p.m. Central Europe time is Oh, but you we are in the the summer Summer how do you add the sun? Is it the summer summer time does it work? Yes, it works and In summertime is why it's a different hour, but basically it's 5 p.m. Here in Amsterdam So if you say I'm being in Amsterdam you're gonna get the time in 5 p.m. In Argentina You get always 5 p.m. Here. Do you know that is awesome? The Google they can actually just Google times or use the time and date is a table where you can set it up It's every week at the same time and with that good note. I'm gonna Call it a day it's six bit part after six So how are you guys doing in the chat and this let's hang out here. It's I don't know why it feels I've been so long. I spent three days in London having fun meeting people and chatting about Community isn't it awesome? There was many people that were not aware of these videos. I don't know if I should be Make a really tweet about it even our Facebook about it, but how to get the word more out there It's it's a great Addition to the blender community that we can have the time to invest in make this and get in touch with people and show How blender and open source in general works because I hope blender serves as an example for For blender users that are not familiar with open source That blender is It's not the only one in the here There are other open source offers that can use that that have a community a very vibrant usually is very welcoming community that are a passion for using software that you can actually share and You don't have to to worry about hey, I was showing it to a friend or studying or improving it even so that's the magic That's where the magic happens All right. Thank you Peter This show is awesome. You are awesome Like in the re cano ribs. No, it's like it's breathtaking here Actually, there was a breathtaking blender is breathtaking. No, you are breathtaking. So all right I'm not gonna do a Cano here. Let's Call it a day. Thank you so much for staying until the end of this show. I hope you liked it It was a bit more relaxed. There was more time to spend it in the questions and let's let's meet again Next week and let's do it when it's next week. It's july already. Oh my gosh We entered the month of their release of blender 2.80 remember 2.8 is not the end of the the blender development 2.81 is already gonna be packed with features Please test everything you find in blender 2.8 2.80 now download it go to blender dork slash download You're gonna find the beta there Test it and let's make it a calm release. So developers don't have to like Find out there is so many bags that were not reported in 2.80 and then we need to do 2.81 Not 2.80 a or b and c and then wait more So if we don't report back now, it's gonna be worse for us as in for us the community Everybody else later. So let's test it. Let's let's polish this guy. So it comes out and We can use it later Have fun with it Thank you very much for tuning in. I will see you again at the same time and at the same place With the same or even murder Song that we move every that we hear every week what shout if you are wearing headphones because it's in five four three two and one Gracias community. I'll see you again next time someplace and same same everything. Ciao