 You are and so is Blender today actually we didn't have Blender today last week So welcome everybody and thank you for watching Blender today life number 66. It's been a Last week was a holiday here. So we that holiday So I also Belgium and some probably some other place some something with not not exactly sure about but we also free day So with also not so many things happening in the in the Blender changes We decided to skip that one and then make it a bit more awesome today. There's tons of things that has been fixed There's a few new additions and the big biggest biggest thing is the manual the update manual. Yes Have you been? No, have you been working on that? No Hey, I'm still been the bug tracker, but I mean I'm kind of happy about not having got it Yeah, you've been you've been working on the on the bug tracker. Yeah, just working full-time on the bug tracker awesome So awesome. Awesome. So first of all, thank you for letting me know Thank you. Hi is in the chat to fucking for letting me know that everything. It's okay because I have been Yeah, I forgot that part. He said, you know, you don't speak for one week to the camera Just forget how everything works. So all right first things first. Let's see if everything it's here in place Yes. So blender.org Before going into Blender stuff. It's Blender training because with 2.8 There is a new training that needs to be addressed and people have to be trained and the Blender Institute finally doing Institute stuff Because the now for the last year actually Blender Institute has been providing training here at the Blender What Blender HQ? So there is a number of trainings for the summer schedules are here now They're promoted in the front page of Blender.org plus there is also a bunch of other trainings for Migration course is actually pretty interesting if you're moving from Maya max to Blender You want to do the jump? There is the course for that invisible vfx advanced vfx even for like Simulations these more like motion tracking Studio td and a bunch of other stuff. So check it out. Yeah, and there's only one spoke For the migration course. Yes It's actually pretty soonish. Yeah, so this is takes paid. It is not online. It takes place here in Amsterdam so you have to be nearby and that it's all for the short ad about Is it an ad if it's actually Blender? Yeah, right like we are the Blender buildings talking of the Blender Both camera and microphones and everything and the Blender t-shirts and the Blender everything's like this closure We might be a bit biased in this plan We're employed by Blender. We're employed by Blender. So your microphone is a bit quiet. So can you maybe get closer to it? Yeah, all right Let us know if it's everything's okay or your ears exploded because we I also raced it Yeah, I tried a bit before but it seems even at full settings. It was it's a bit low compared to yours when I did the Clap the clapping the clap test. Yeah, that is a bit cheaper. Sorry, but I use this every week That is all we can afford go to the development fund. Yeah. No that actually not the Blender The Blender development fund is not used for this kind of stuff. It's good to be mentioned This is what he's paying these mainly like donations or Blender store because it's Blender Institute So we actually are thinking about together with the release plan for Blender 2.8 To update Blender.org and include more try to make everything a bit more transparent What is being used in where because with so many now companies actually joining the development fund? So many people the community is actually here this light blue part is this is actually who it is you regular Users are contributing. So it's good to make it a bit more transparent That's not from corporations, so it's from the users exactly from here from you the guys the boys and girls So the also the effort is to have like who's making Blender? Do you know like where you go this website? There's nothing you go do about and you know a little bit this picture says some but it's There's missing some of that touch the human touch, you know So we are gonna invest some time on that for the Blender 2.8 already So then people will know how they who they should complain to Exactly who you know is like who's gonna Okay, so I don't like this thing and then the to the tone was asking me today. So what is your role and I like? Well Yeah, no like in the Blender project my role maybe is this communication But then are also websites for also in the Blender studio role is more like rendering the Blender Institute role is sometimes teaching. So so many things It's everything. Okay. Yeah, you're keeping an eye on this. You have it more straightforward just to see that if people are going with a sound They don't seem to hate it. That's cool But yeah, I noticed also that my mic previously I've been a bit low, but maybe yeah That's for later, but there might be a bit more knobs on the mixer More knobs that you should get closer. Look at how close am I like these clothes? No, no, don't do that, please. All right. Let's get to it the Blender manual sprint. What does it mean? It's a it's it's the efforts of the Blender developers. They actually guys are writing the code They're also writing updating the manual. So you're getting top level Definitions of everything in the Blender features. I don't think that happens in other companies, right? I don't know actually how they write the documentation Or manual for those things, but I'm guessing it's not the developers It's kind of like yeah, that writes it on the other hand We also get some kind of a very technical maybe description So it's good for the users to go there We plan on adding maybe some kind of a report the bag or make it better So people can contribute and make it make the manual a community effort. So Yeah, but it was quite funny sir. It was like updating some pages and he was like, what is this? Exactly so the The okay, somebody's asking when is it released when the Blender release? Well, hopefully in less than in one three weeks No, jeez. No, no, no, no, wait, wait. That's the first release candidate. I don't think we ever announce any dates Oh The effort is July, but of course it July has many weeks So in three or four weeks would be like the end of July But it is to have something before the like not released on the 31st like the last day. So the Yeah, the idea is to have something some kind of release candidate Maybe or something to test the release party already been here if you are new to Blender development then You don't they are not familiar with it But basically there is a release candidate which I think many other companies that may or so first do it also they release betas Maybe like the venture is all released like 15 betas of the software before releasing the actual final one I was following them. Oh, it's pretty interesting But yeah, can we share the like We can sure any everything as long as you're backing it up, okay Yeah, well because if I remember correctly the idea was to have something tangible by cigarette So, oh, yeah, well the cigarette is in August and we are supposed to release in July We announced this date forever. So we should stick to our promises But that was like So sections of not on I mean, that is the least one that like look at the amount of thousand people getting mad That's what I'm afraid. I think you will be the one that this piece man And studio studios rely on on schedule any things, right? So if the studio is planning to switch then yes so manual the sections are done are Some of like the more broad ones there is a getting started the user interface all of those are already a Big chunk is already done and finished as you can see here Like most of the basic area some of them were copy paste from the previous But you have there are things that need to be changed and also there are areas that need to then a new screenshots Yeah, there's three main errors one is of course the text so it reflects the current state and then it's the screenshots and The third one I So yeah new features, okay Yes, and sometimes the screenshots in blender in the manual for 2.7. They were like too many like they were like screenshots for like every Everything and every button here screenshots about the end that I think it's better to just remove it because it just doesn't make Doesn't help a lot and it's better to have take very clear text It's also better for translations because if you use if you translate the text but not the image then it's more work for translators so Everything seems to be fine to put a blender in July. Yeah, exactly July. It sounded so far away But now it seems seems to be close to a reality We can just moving to industry standard terms like cute cute pretty cute cute. Yeah. Yeah. Yeah, that's even worst They are using the Q and so it's like three months wing So that is with the with the manual actually so I have a few I didn't write a huge list but I did a bit on the latest changes I had to go through so this is my my my planning for today the summer courses manual sprint and then some of the list I have I Tried to stick to blender master, but there was like six seven hundred commits from the from the two weeks ago that I made the last stream so the I Couple them into like general stuff that are actually maybe some interesting like Tiny if the changing the interface the idea is not to update the interface anymore But this is a nice addition. It's meant to be icons. So the Constraints constraints never had icons. So it's technically not breaking it if never had icons, right? So the now the object constraints you have They look very Very professional exactly which is a new thing for blender and it's pretty nice. So if you Remember 2.7 days. There was a very nice chain for everything. So they were all the same now They have icons. So it looks more like a Like a modifier. So it follows the same. Yeah, it was easy to know You just quickly glance bits and select the right one. So not everyone has the same The same. Yeah, now we what we need in this kind of Menus is a search because the modifiers is even longer today I was testing the branch the LAN NPR NPR branch and they're even new modifiers So, yes, but at some point we're gonna have notes. I worked on one of those. What what what? Yeah, yeah, which one? I did the smooth surface contour modifier. Oh, really? It's just called my B mesh My V mesh. I I like believe it or not. I Okay, yes, I compiled the branch today. I actually I deleted it because I couldn't do a match with it I compiled it, but I I have it actually. I even have the outliner branch here, which I can show in a bit But the idea is to get to show What's new in blender and also the branches in the future because we got a fill in the space Uh There is actually plenty of stuff to to mention here There is the key maps for the the key maps the drag and drop for the drag and drop drag and select Like a box select is now working on every editor Animation editor, right? Yeah, but there was no blender today for two weeks So you can now like click and drag and draw a um a box to select in every animation editor, which is awesome the Other updates are now the in regarding these features. You can also mix with um with operators Sorry with the modifiers In the sense that you can hold you select and then you can hold control to deselect For example, or shift to add to the selection instead of overriding the selection So for example, if you have these three and then you drag select these two you can do shift And then add the selection if you want to remove this guy You just hold control and then draw a box around it and it does it somebody Suggested that it would be cool if if you do it in one direction. He would select everything in it Oh, so it's constant. Yeah, it could be it could be fun. Yeah, I saw it in blender That should be like a feature you check for yourself like right because otherwise I think people would be confused like, okay, why does it did it select now and deselect when I Did something else. Yeah, exactly. So it's everything. Okay. Yes. It seems like there was some guy who asked about the optics Stuff from nvidia. Oh any updates on that? Um nvidia is working on it, but I mean, we don't really know what they are planning when they're Trying to release it if they're going to release it. I mean, it's still in my own experimental stage But it seems to be moving along nicely. I don't didn't know when that would be Awesome, uh, is there a game engine? No, not in 2.80 Just by the way, I took some settings in the in the live stream. So the what we see in the live actually is more up to date It's it's faster. Oh, yeah There's not so much of a lack. Sometimes there is a lack, but now it's actually we can answer immediately Awesome. So more gizmos last week, uh, but last episode I show how now in, um, you can Click through it through the um Gizmos to select the objects be underneath this was achieved by being able to click and Uh, click and activate basically when you press it or click and drag So what do you mean is that when you click only without dragging? It will select the object behind the issue with this is that um To detect for render to detect the click and the click and drag it needed like a few pixels of Threshold right like what is it? Yeah. So in that, uh, some people were complaining because it was in Introduces like a very tiny threshold, which is actually configurable. You can change it on the user preferences But now there is a user preference for, uh, actually removing it completely So you can enable it in the, um input No, sorry keymap and then you can change this is a keymap setting. That's actually a nice Trick so you can do press or drag. So if you do drag, you can actually select the objects that are um underneath By just clicking and then it will be Selecting which is one of the things that the right click select people You don't even have to worry about this because right click selects and left click activates. Isn't it better? so, um what Is the ambulance there was an ambulance passing by I hope it wasn't people using right click select and then how to drop some facts So they were like, oh, they were alarmed somebody got burnt. That's why I like right click is better like What the heck they click for user preference for user preference that the way I like to call user preferences Is I actually never explain it, but that's the only way I use it Is I press f4 and then I go here So it's the last item or you can also do f4 and p which is also the same right because p is Underlined so it's the it's gonna be triggered Do you use how do you call the user preference you go all the way to Yeah, I go to where is it edit doesn't make That's the way I do it No, actually I got really used to it f4 f4 for me is like the for appending linking new like f4 is my go-to key I use it So often that is actually getting This color shortcuts gone, you know the control for you or what? Yes. Yeah It was some something we are we control all you I think yeah It got removed from 2.8 because it in the effort to have a bit more room for activities Right. So that's why it was added to a fast shortcut Like in this case f4 and then the last item which is I find it pretty fast And if you're on a on a Mac, they have a dedicated shortcut usually which is command comma or something like that Can you add it to the quick favorites, man? Let's find out add quick to favorites and then you can Preferences there you go. Yeah. Yay. Why it appeared here and not in the bottom Interesting and also why? Oh, yeah, I can so maybe you can even add a shortcut. Yeah, so let's try control out you Let's go vintage Bam works You see it can get and by the way there with the new 2.8 way of saving the settings You don't even have to save the settings because they get auto saved. Yeah, it also saves. So it's awesome Be aware that you experiment too much than you might Yeah, yeah, yeah, if you experiment too much expect your experiments to stay unless you disable them by going with your control out you know and Down here in this and then just Save and then you have to do it and then you have to save for the For a way I click Disable auto save and then I have to save preferences. Okay. How do I know? Because when you Um Click on it. It's active like it. It shows like it can be pressed once you save it. It becomes transparent translucent So you don't it's great out. So, you know, you know Exactly no need to change it. You can still press it though. Hey, Sebastian Konig is here. Yay Still finding weird the save file is not part of the file menu Save file is not what file and the f4 Well, because it will get too long. I think it's nice to keep it short Otherwise you have to do it Oh, yeah, control shift s control s like, you know, that's the thing it like Control o is very awkward to go all the way control o for that. I actually use control shift all for reasons So that's how I I keep my things open. Wow this also there was some guy that Our girl like let's not uh, Dude Do that or dude? Yeah Asked about object motion blur, but I haven't heard about anything about that. So I don't think it will make it in Oh, no, no, it's the no new features that are allowed. Yeah, it's illegal. It's illegal people go to jail for things like that. So the More more fixes and improvements the sequencer is not something I can change I can show here But the sequencer got so many fixes Also improvements in the cache validation that we showed a few weeks ago There is now a bit more. It's a bit smarter. So when you add a new strip, it the it Be your sequencer during me. Yeah. Yeah the sequencer. Yeah. Do we have another sequencer? No, no I was just are you working on a secret Audio sequencer instead of video sequencer. Yeah, but that's the thing if you have a video sequence editor It implies that you have some other sequence Yeah, so blender is paving the way for future editors. Bam our door Audacity inside of lender You had it first in lender today. No, okay Next oh a bunch of fixes with the sound if Sound strips they were having some issues if you were rendering on the from the sequencer, especially if you had In your scene if you had the very oftenly used Um speaker objects. So we had a bunch of speakers. They were not rendering properly until a few days ago. So If you had issues with that check it out again. Yeah, and sound so you also fixed this morning that if you weren't video sequence editor and try to Load the sound and then change the path to the sound. Yeah in the end panel. It would crash, but now it's fine It's a isn't it awesome Russian doctor at our surface The sequencer another speaker regression that got fixed and the colada import and export they got Completely rewrote I reworked so that's also big if you had issues with it in the past try it again Yeah, it's specifically material import export. Okay for um for colada. Yeah, exactly Are you say how many of you are using colada import export? By the way, I think the most popular are maybe fbx and obj Yeah, that's the impression I also got that most people are using Now either alembic or fbx Yes, exactly The new the new kits on the block. So another change that I find worth mentioning is that if you're using the Imperial the superior imperials Now if you're using the imperial system For units, so if you enable it by default is metric in 2.8 remember So in the scenes units if you use imperial in the past when you When you set like Instead of 10 feet you will say like 1m for like mile for example It will take it as meters. So now for miles you have to do mi and then it will Uh Make it look at that. I want my at least 5,280 feet. Yes Or one very long fit All right next uh python api improvement is and now Uh render external render engines can use ev as look dev. So That's pretty neat. So if you are uh, well if you're a company making a render engine Which is I bet 50 percent of people here and you're making a render engine. They can use The ev as a back end for the look dev. So we'll try to match as soon as possible. Is lux renders still updated for What blender? Yeah lux render lux. Oh, I haven't checked out, but there is like rush shift. There is Because I remember before cycles there was a lot of other ray tracing third party Well, there is already. There is a yeah faray Yeah, I mean with with the blender integration Oh, uh lux render. Yeah. Yeah. Yeah, lux render is one of the looks core render Are there? Yeah, interesting So let's uh move on Fixes, uh, this fix is pretty neat and I save the url because it's made by by the community So I always try to encourage developers or want to be developers from the community to join and improve and Just start helping out with some fixes and in this case Eaton something Um fixed an issue that was reported actually reported a time ago. It was um That basically in also in 2.7. So let let let's Let's see the improvement done Everywhere is that in the the 2d views these scroll bars You could go all the way to like nothing and then it will become this little dot Oh, you couldn't expand it again. Yeah, and is it like impossible to move depending on how you move it It is like super useless. So I made a back report and eaton Very nicely fixed it and now it's part of lender 2.8 glory because it made it so that um scroll bars now have a minimum size So upside press the wrong I mean, you can just show it still by dragging. Yeah, you can drag it. So basically now they have a minimum width So you can still adjust adjust them and you can still move in a very um Yeah, small increase in increase increments. Yeah, which is maybe when you're working with frames is not so handy But when you're working with sub frames, which not other people are aware actually that you can enable sub frames So it's mostly for physics simulations, right? Yeah. Yeah So it's um for like um particles and stuff And there was one guy who asked us how did we get a job at plender? How did we do it? So But how did you do it? Yeah, I was I don't know. I was like I don't even remember so young. Well, uh, at least That's I got explained to from tongue was that he wants to make sure that the guys He hires have a lot of experience in plender. So you don't have to teach that much Yeah, and also that you have recent like activities and stuff. So what I did was that I Did my master pieces in blender Horsely at least and then afterwards he was wasn't that impressed. So I Not impressed make it better on the back tracker to you know, show that okay, I can do I can work with other code not just my own so I don't write this whole, you know New add-on to blender, but I don't do anything with the existing code. So I know how to you know fix stuff Yeah, what's already there um And that was was how I did it Programming wise at least and also that I like I think one The most important thing is that you show that you are interested that you want this and you're not like Here's my CD. Goodbye And hope for the best. Yeah Yes, and uh, it's the same for the especially for developers like the the way to get in in just There are many ways you can do some of code. For example, Sergey's made a summer of code about the The motion tracker, but also just showing me showing your work out there If you're an artist, you it's about the same. I think yeah, it's it's mostly that you for artists You have to show that you have experience of benders. You're not applying But I'm I just know Maya haven't touched them at all. Well, actually we hire we hire a few Maya animators like the animators that are here They were they didn't use blender until they came. Yeah, not one of them one of them actually about Paulico Yeah, but I'm saying you have a lot your chances are higher to get in if you use blender Yeah, if you are use it and also I have to preference this with I was quite lucky to get in because I mean Blender is not A big company so they don't have a lot of money to throw around so it was actually I was actually very fortunate. I was just about to give up And hand in my CV to some other companies and probably get a job within a few weeks or so and then tongue stepped in and was like Hey, I know it's not it's not much, but do you want to work on the bug tracker half time? Yeah, just to Get you some money and then it went from there And it also was because of the dev fund without the dead fund going so well. I wouldn't be here That's that's true. Actually. That's what actually enabled blender to To get developers like that and especially more like passionate, you know about it and Yeah, you can you can tell like you can see here How things go usually like you can follow the developers and you can see what they're doing Actually in the in the left talk forums in the meeting notes You can see in the meeting notes. What who's doing what and each day of the week Everyone and see what they reported except Sebastian here because you are not here this you are not here working Is this this week now is from 10 of June. Yeah. Yeah. Yeah. I just arrived here and then I helped some other Artists with some stuff. So it wasn't that much to report. So I asked Brett. Could I skip this week? Good activity insane monday 17. It was all today. Yes Wow, you're in busy last Week I tried aged around night the bad reports Oh, wow. So it's it's a lot of reports. Yeah just coming in but No, uh, not too bad. So let's uh, see Let's um, what are the comments about? Uh, right. Let's move on fix this The status bar and keep up editor. Ah, yeah, there is another ui fix basically that the The down here the menu will say call menu instead of what the menu was. So in this case it says Context menu if you're in an object is object menu and uh, it now Tries to be a bit smarter and get the name of the menu There was one guy that asked you Pablo if you could like post a link to the Change log every in the video description. So people can look at it by themselves Oh, yeah, uh, yes. Yes. I can I can absolutely I I I should do it more often, but I I set up some AI to do it for me This AI is called, uh, RSS So basically the in code dot blender dot org There is the List of meeting notes, which is basically just pulling in the Yeah, there are things about post every yes exactly. So I'm putting a computer to work And they uh, there is this list on dev talk if you go to dev talk dot lender dot org You'll find the meeting notes Section there here is where you can see all the previous meeting notes until we started actually which is It started away before this of course But uh, only recently we started using the the manual the the new dev talk for us And I think we're getting close to the Reaching the end of the the fixes the This one was worth mentioning is the evi animation When you are rendering with evi and they have an image sequence. It wasn't updating. Yeah. Yeah, yeah Quite a few people reported that bug because they were they were using images to Click through like different expressions on characters. Oh, yeah for like to the like sprites Yeah, like sell that windbreaker or other things when you just for the eyes or mouth Just switch between static images and they wouldn't update correct. Yeah. So Now you go make your next tell that Then another one evi related to evi the bump was going in the wrong direction So he was looking like inside out so that another thing that if Worth mentioning because evi bump is something that you notice immediately if it's in and out Right, you make a crack and then hey, this is a bump. You're not a crack. Yeah on a whatever So and the last one intel hd 4000 got a bunch of fixes last week actually I think yeah for mac. No, I've also Outside of mac yeah in general intel hd 4000. So that should be Should fix some of those and um, I think that's that's it. I have the Oh, I didn't open the the questions for this week No questions. Oh, let's blend it out today. So I hope somebody some nice heart from the community did it for me and Here, thank you so much. You guys are amazing. I completely forgot about it. Thank you, Michael. So, you know, so, you know And uh, I'm gonna upvote the Ah, I'm not looking but I'm gonna upvote when I When I back so it's I actually had what I opened here in the back Is the outliner branch that I wanted to show in case we were running out of content, but We are not because we have questions But one of the nice things to show this a branch is not on the official blender yet Is this the lights? Yeah, no, this is the outliner. Yeah, some sort of code branch, which uh, which is super awesome Because it contains additions to like people were asking forever, which is like being able to like click and then Shift click to select all of them That already is like worth it to 281 like just with that feature Then uh, there is you can also tell which uh object. It's active. You can see it like the active active Here that you have selected also There is the The new icons the active selected in the outline in the outliner. Yes. So it's the black strip. Yes, yes Then the object constraints are also Visible here and you can disable them from here. So it makes a bit more Yeah, that's nice because then you don't have to go into the preference tab and go to constraints to see if it's a constraint on that object Yeah, exactly from the outliner. Yeah, and you can click drag for box select and a bunch of more Little sneak peek. So let's get to the questions first one That dragon asks will blender see the dots on the face selecting edit mode like in 2.7 The new way to make it it makes it hard to find double faces And then we'll be able to see the normal faces in edit and object mode You can already have you can already do it It's just disabled by default, but you can enable it. It's in the edit mode But we won't show you how overlay Center so you can enable the face center when you are in face select mode Yeah, so you have to be in face select mode also to get them to show up. So first, yeah, because it's for selecting the Faces so the there are many reasons why it's not enabled by default is because into even in 2.7. It was it wasn't the most like great way of of detecting especially when you were using like um, this kind of Subdivided mesh sometimes if you had some weird, uh, oh, yeah So you can't see them prove the subdivide machine or Yeah, but no also like the dot is not really in the center sometimes And if you have a very low dense mesh, then it can look weird and if you um, also if you had for example, like some Uh, weird mesh, it's just not always Uh, accurate right like the dot is somewhere in the center And sometimes you end up with more noise than it is the option is still there though And you can enable it Yeah, I like it personally I also like it. I will have it on by default, but if it's not accurate, then why making people confused by default like Uh, okay. These are many questions, but let's try to get them all just random asks. You're the first one Will the blender start Going more on academic engagements So that vendor gets more used in free animation classes in schools and around the world And academic uh academic engagements on like getting well, there is a blender foundation certified trainer We should get an update It's soonish as soon as 2.8. It's out. There is still there's just so many things going on at the moment that is hard to Um to also at least from my experience with universities My university used them there in certain courses, but in they know for the guys that were Trying to get into the free the industry They used Maya or something else because it was the industry standard It was why would they use blender to teach these things then? so I think it's mostly about I mean if we do a good program that many people adopt then the schools will Do it by themselves because they want to uh teach what's relevant And it's also free. So they don't have to pay in a license license for it Yes, so I think it will come like automatically By over time There's also in getting involved section of blender. There's the education part where you can Get in the bf education mailing list Which is very 90s looking website where you can subscribe and get in touch with other educators Related to blender second question is will there be will there be improvement improvements and new features in the composite tour? Not in 2.80. There has been close But maybe in the future the idea is that the compositor can be somehow a bit more like composite tour No, like it it could merge more Engines or even be something that you can do in the viewport something more real time. Okay. Okay next question What are the advantages of mantaflow compared to old system and the other systems on the market? Well, uh, the thing with mantaflow, it's open source. Yeah, it's open source. It's free and flip flow is uh based Yeah, yeah, uh, most of the Water simulation Stuff on the market right now use something called flip fluids and what that basically it it's that you use Particles and some smart math to map out liquids That are quite optimized when simulating large quantities of water or fluids. So it becomes fast Um, and that's what mantaflow is and in addition to that it can use do smoke simulation and a lot of other things um And compared to the old methods the old methods was based in a very old school way to solve liquids And the problem with that what it was very slow and also par to get like this high resolution uh water simulation without it slowing down to You know unusable levels basically so what's new with The new ones is basically it's faster. You can get a lot Details easier without sacrifice as much performance And it can also in sometimes Interact better with other simulations or the environment Yes, and it's coming in 2.81. Hopefully. Yeah, hopefully. I think uh, they were ready to merge it, but it was too late Yeah, it was too late for 2.80. So as soon as 2.80 is released 2.81 It's gonna get one of these awesome things for you to test And it's open source again. Yeah Next question. Oh, what should we take all them because we said previously one question per person. Yeah Because I think there's a lot of others, right If you run out of questions, we can jump we can go back. I mean this one any news on the h and 3 to 7 movie No, why would you guys do at the blender foundation if you got 50 million euro celebrate? uh, do 50 million More awesome releases and it though we how do we do muscle simulation in blender with a bunch of Add-ons, but I'm bound bound bound bound. Yes. Next question Hi Pablo, we're oh, sorry. Hi Hi, hi Pablo. We're Render time and memory indicator in cycle view for this. I can't find the option to enable it again. It was very useful It should be it should be when you just in the like if you're cycles here You should see it in 9 This this thing, yeah, they should show up here Yeah, and if you're in the rendering you should also See, ah, you don't see the entire thing. You see only see it. I think it wasn't very accurate And uh, they should be show up here also as well. So Next the Third gay asks, hello Pablo. Can you tell us that? Yeah, I thought it was the Render what is it view for render again? Yeah Hello, Pablo. Can you tell developers about completely broken undo system? They are super aware of it They're like the most aware people ever we made spring open movie project here a huge project with thousands of objects and We were using as even earlier version of 2.8 and now like a year ago So we are aware of the issue. It's just not a Super simple thing to fix. It's high super high priority. So don't worry. Yeah, Campbell is very aware of that issue Yes, he's gonna lose a lot of hair on that issue Next question set corp Hi Pablo, will the node editor get a whole rewamp or something like in nuke or houdini with everything nodes Or maybe something better and next level um Yeah, I think the idea with the everything nodes is to be more like houdini so you can just Plug in everything to anything else. Yeah, but I don't know what you mean exactly because now the editor as in the editor itself It's it's we're gonna get improvements in terms of like searching for nodes or managing being able to connect multiple nodes or like the It's gonna get improvements because for a system at that advanced you need some of those improvements the Animation nodes add-on it already improves a lot of the the existing The existing system with like multiple colors difference in between the sockets and you can even search If you can search for like multiply and it will give you the math node For example, it's a bit smarter and that's an add-on. So and the developer that made that add-on is actually working on the everything Nodes so we can expect some of those features to come to the node editor and make it even better Yes, next question pkgo asks wait for 2.80. Why didn't you guys use pixar's hydra viewport instead of workbench? It loves 52 million polys in 0.8 seconds and it's high production quality Since open source and get updated frequently Which license? No, I think it's it's a license permissive, but the it's not like you just yeah, let's get a viewport done Like plug-in no, it's not plug-and-play. There is a whole system behind it that you still have to hook in It's uh, you are not completely Like You know on the like you are not completely aware of like all the parts of the code It also has to be made work with the blender blend file like System it's that thing about 52 million in 0.8 seconds. It's very wide like hydra is not meant to work with like Like blender in the in the website blender is it it says you can support that too like We get people complaining about not working blender not working on an intel graphics card Try to open the pixar hydra viewport Yeah, you gotta compare uh Yeah, but I think the most of the issues is as you said we have to integrate it with blender I don't know the license exactly if it's not compatible with the gpl. It's not it's not quite possible And not only that but also the like this viewport is it's pixar right there what they want to make a feature film They want to like it's made for film Evie while it's also can be used for film can also be used It's also for like real-time visualization for editing in the viewport. So and also for Doing games so you can have how it looks like perhaps in the game in the game. Yeah, exactly So it's more of a pvr base like more is a different kind of approach so closer to Unreal than it is to um pixar Um, but that doesn't mean that doesn't mean that it would and I think also By the time like the pvr branch of blender was way before hydra came out way before I remember it was like Quite time before Next question by the dragon place Yeah, when are you quitting blender 2.80? Oh When you're quitting 2.80 blender 2.80 you get the save options Why can't we use the arrow keys and For the tab he wanted to select save Because he was not implement I mean Can't no you can't. No, I think I think I mean if you already tried it. I I believe it And yeah, you can't No, then that would remove it. Uh, I mean just use the shortcuts that listed there. So it's like, yeah Oh, yeah, I do it all the time. I do control control qd all the time. Yeah, I actually got used to it And uh, but yeah, the reason why it's not implemented. It's just yeah, nobody thought of it before I don't think I ever seen even a Right click select a proposal about it. But I would be nice for a maybe a new developer to To work on those kind of features Next question by tomo Hi paolo some time ago You said about different blender builds for different tasks like blender only for modeling sculpting etc work When can we see it and we'll we'll be some builds for android or ios blender for android was actually A thing. Yeah, what was in the past I was I had it on my samsung galaxy s3 I had a blender running there. So of course, it was super slow. It was a proof of concept But it turned out to be Hard to get it to get it to work properly because of the old open gl that blender had and the Super old phones back then so having blender now being Having the core profile the newer open gl basics. It already would help a lot It's not an easy work. So and the what what do you get back? It's just uh, what do you get in return? It's just in just Not as like if you want blender to get in the film industry It's not the same as getting it and uh tablet and also What is the limit right in blender? You can open a fit a film like you're gonna open a spring file What happened if you open that on a tablet a tablet is all mainly for like small things if you Load many textures or like they don't have You can't put a a quadro graphics card on a tablet. So there's so many limitations and so much work for so little reward That uh better I think it would be easier if and when we eventually go Over to vulcan because that's what they're going to use on android 2 And it would be easier to port if you just want to use it for preview or whatever small files Yes, and like and then also I think the with different tasks that he asked about I think You said it's you know when you do the new file and then the file new Yes, you can do sculpting and then you can start sculpting right away. So this is what I meant that is a blender for each task so as you can see there is no other Default workspaces he added you have to add them or you can make your own But the idea is that it's focused on what you're working on now Exactly and then the next question was uh, if you press number five and rotate it to respect the view That's as answered. Oh, there is actually answer. Yeah, there is a preference here Yeah, so you can just uncheck that thing and it will stay in Yes, next question. Let's look and we add a toggle to disable icons for zoom pan in image sequence editor if you don't Using tablets is useless The in the viewport is the overlays I know the gizmos. So you have to navigate gizmos and in the image editor It's not available. Maybe that's something worth adding and it's actually makes sense to be It should be possible. I think yeah, they navigate the gizmos Um, no, actually, there's no option for overlays to for tech talking the overlays That's a worth uh, can't you just like What what is able to what no there is no you can't Okay, so actually it's a good point. I have never even noticed but it's uh, it's worth Because I think at least before in the 3d viewport before it could be set up here you have to like right click over here and No, that that's for the tool settings. There is a tool settings. Yeah, so no not that I know and it's actually a worth Poking about the developers. Yeah, but maybe how like maybe on the paper cut on the blender Um Dev talk for them. So yeah, because it's probably not the bug. It's a paper cut. It's a paper cut. Yeah, so please if you can write it here and just This way we can poke the developers and William also for the interface part about it Next question illusimo. Yeah. Hello Pablo. Thanks for always keeping us up to date Yes, uh, I hope you had some time to relax last week. I have a question about grease painting with bones At the moment you cannot select bones while weight painting in gp And I have mentioned it on the dev page And so I but and so on but I haven't been updated about the progress. I hope this can be fixed I don't have time to test it like right now But have you tried disabling the edit mode lock object modes because this will Keep you in whatever mode you're in so when you For example, which is the opposite way of how 2.7 used to work Um Because now you can select multiple objects at the same time So the there is a need for this setting which is on by default I don't know if it should be on by default because it changes how 2.7 used to work But basically locks you in whatever mode you're in at the moment when you start editing So try with that one next question jm morgado Hey paulo, do you know of a way to open lender 2.80 without open gl 2.3? No, that's not possible Yeah, or it is possible you can turn on software rendering But it will be so slow that you don't want to use it So it's not possible because you can only turn it on with like what the common line thing or yeah, you can Use it to debug certain stuff But as I said, you would get like one fps with the default cube or something so you can't Yeah, so it's not you can but it's not usable so you shouldn't So you can't I mean it's the same as no, it's a one frame per second with the default cube It means no Will if you get a real-time pointing is not working 2.80 for the release No, not a 2.80 because it's feature locked daniela palme ask Hey paulo and friend Sebastian I should put your name here somewhere Sebastian, it's no problem I'm not as famous as you probably Okay, uh anyways, uh the gsoc is ongoing and I'm incredibly Incredibly excited for some of the things that are being worked on. Of course, this is student work But presuming all goes well and the code is accepted. Can we assume that the code will be committed to master? I would think for 2.81 Well, yeah, if you say that okay, everything goes as planned the students finished their code The code is good. It works as it should And we have time to review it. Then yes, it will make it into master. But most of the issues is that This This is a general problem for all the gsoc stuff. It's that the students probably doesn't Uh, aren't able to finish everything they're working on. So they say, okay, I will Uh, put this in my eyes for a while because I have some courses I need to take and then I will Resume the development to finish the last things I had to work on and then submit it for a view The last part doesn't happen most of the time because they're busy with other stuff. So it just Basically it's outside of the blender Hands. So it's uh, it's kind of a lottery. Unfortunately, it's kind of a lottery But sometimes it turns out really well and you get awesome students Sometimes you don't or sometimes it takes two years. For example, the developer working on the npr branch This year is it was actually working on it last year So this will be two years worth of summer of code And when it makes it if it makes it it will be amazing. So that uh, yeah, that's Open source sometimes it goes super well. Sometimes it depends on how a person Woke up the morning or didn't wake up that morning. That is also a very sad part Okay, let's go out from this happy moment To the next question because we are actually one minute past the time. So let's do Right, we're okay. So let's do five more questions and then we are Um, we we move on so next one is search Malorov hi paolo the waiting of two weeks was hard. Yeah, tell me about it. That was dying to start So really glad to have to see you back a question. Is there a fast way to find the collection of an instant proxy? Right now, it's really hard to find in a busy outliner unless you know exactly where it is Maybe something like using the tab button only to go to the collection. Actually, that was a proposal for using the tab Um, but it was a proposal for like 281 in the future when we This gets refactored with with um Overrides with library overrides and with the asset manager. There is no Way to do that like as of now But I would say there is um, maybe a better a quicker Better way to find the collection of an instant proxy We uh via the outliner and do you know in the outliner use you don't only have the view layer view But you also have the blender file view, which is way more Um, verbose verbose. Yeah, you can even even if you you can even filter out a bunch of um Yeah types types here. So even the library stuff, right? Where is the library? It's a cache file Can't find it right now library. There you go. So you can filter by library and you can actually see search and That shall look into this area. This this is a hidden jam The the blender file part and it's also a must if you want to use collections in 2.8 I think in my opinion. I am h. Oh Yes, hello Pablo will the anti-aliasing be added in the near future for baking and blur soften nodes As in the compositor, but in the shader editor And when can we expect the improved performance when editing geometry with multiplying security and increasing overall performance? For the nodes You would have to I don't think it would be that hard to do But I don't really know but it would be new nodes. So not for 2.8 at least And then improved performance when editing geometry in overall performance It's sirg is looking into some of the performance regression and like them all also But I mean we can't really promise That much because some of the performance issues are very hard to solve So So, uh, we don't know sorry for that. No, it's a good question. Good answer And actually you mentioned people working on it. So it's not like yeah, the the marketing team is working on it No, it's actually like surrogate sherry means looking on it and cleman foco is also working on it the developer of the create the the dependency that I have and The evie so it's like there is in good hands Yeah, the biggest issue is that there are a lot of hyper rocket box with crashing and all this crashing Yeah, the focus is on crash crash crash So that's had to be solved first. Yes. Next question my bajito. Hi paulo and that On what version evie lighting will be fixed or improved? It's a very vague the question like you're fixing what or improving what sense fix every version on every word exactly That's the best. That's that's a very good answer. So yeah, every version It's not like now is made bad on purpose and then it's going to improve But it's just things that get involved to get it fixed over time and also Evie hasn't even been released yet. It's it's it's it's not better still I mean we we do it bad on purpose. We can then post release. That's like Improved. Yeah, no, no, we are not the the a company Whatever a company is is because they're big a companies were the big company instead the big company. Hey, no, that sounds very like Putting the beam. Oh the beam movie. What I mean. All right next So, yeah, it will it will be keep improving. Yeah. Oh, yeah We skipped the question about 3ds import. Ah, sorry. Sorry. Sorry. Where is it? I don't know The question was when will 3ds import feature be back? I don't know exactly the state of it, but if I Don't take my word for it, but I think the issue is that no one is maintaining it There's no maintainer for that 3ds file. Exactly. Yeah, so there's really No one working on it. Yeah, can you just quickly if you can into what? In blender 2.6 if you can enable 2.7 or 2.8 2.6 2.6 2.4 2.2. Yeah in the yeah and the add-ons and then 3ds and There is no it's actually removed. Yeah, it's removed. Yeah So, uh, yeah, they feel that if it doesn't have a maintainer that unfortunately is not gonna Uh, it's not one of the official add-ons Uh, at the moment. So next question is sedos. Thanks for all the great shows Thank you for watching it. Will the settings in the toolbars be back for selecting rough scale move gizmos? For the transform tool, I usually have transfer a rotation turn off But I can only do that with the control plus mine Plus still the implementation of the gizmo tool now the not For now the idea is that the interface is locked. So whatever improvements will be done in 2.81 for the time being you can always remember, you can enable the gizmos and from here from the not as a tool, but as a Overlay. Yeah, sorry as a view report gizmo Yeah, so you can always have it on or off and you can toggle it with the with the With the shortcut that you mentioned control There you go control tilde. So then you just enable it from here It's the same as the the icons that were in the blender 2.7. Is this the Spanish? This is a english layout english international Ask apple okay next question Justine I think this is the last question. So please all yours. Oh So do it do it with yes, nice Hi padlock from austria Australia, i am from the south america, which is near Yeah, sorry Hi public from australia Is there any plans to for the viewport camera clipping settings to be synced with each other? With each other place Each time a change workplace I have to reset them each time something small, but it would be a good fix Also on your glass Don't doesn't it say no no it's not it's a it's a pure viewport The what it means is the viewport clipping for the camera and that is a That it yeah, and that is the that is a viewport property It's like a gizmo or it's like it's something for the viewport There are proposals on how to Keep those viewports connected. It's not gonna happen for 2.80 But in the future hopefully because sometimes When the workspaces were introduced some people were Or suggesting that it will be called if you were like in this view and then you switch to whatever of other Viewport that it will keep keep it locked So that way you can keep them all in sync the issue is what if you have this And then you switch here and then you switch here. Which one do you change? So that's why it wasn't added actually was because it was a logistic issue that needs to be more Yeah to be thought through and also this could be a very simple add-on So and I also think a lot of people use this The synchronization to their advantage because they don't have a lot of Yeah, so I think both have a Valid point of view like would be nice to have them sync if you have one viewport And if you have multiple maybe you want to keep it out of sync Or also if you're like doing the the shading you want to be see it on one From one view and then here you want to see the layout top view for example or even this How is it they actually this thing? Oh, yeah the quad view. Yes All right. I think we are done for today. It's 10 minutes past the time Yeah, someone asked also if you could do this every day because they like it so much Ah, thank you very much. And we didn't even share so many news today on regarding the actual blender stuff Yeah, but I mean we had a lot of time to Answer to talk actually. Yes. So maybe that's what it is this interaction thinking what you actually prefer over the Over the well also the questions of course, but it should be like blender q&a not blender today I think right So, okay, I think it's all good for now What is it what coming on this for going to be about when well, we will hear anything about it Hi, hi I have will be about When I don't know I don't know we still have to to to talk about what is going to happen after You've been inspired by the game of thrones series. So now you're going to come in on this, you know They come oh, yes No, no, no, no, no And then the dragon's HBO and then And then the llama goes nuts and starts spitting everywhere all over the city And no, okay. No, so a spoiler in case anybody has seen the So that's all actually a small announcement is that this weekend actually on saturday I'm gonna be in london for blender london day. So a london blender day And we can actually chat and have a talk about things and all things blender 2.8 and spring Actually, I'm gonna be talking about spring up and when we're brushing and how we use 2.8 to our advantage And this advantage as well all the pain and suffering it had to hold you back. Otherwise it would be Would be too powerful Yes So if you have if you're planning to get tickets, there is a hash There is a b3d london That you can use to get a 10 discount So I think that it's all for Me do you have anything else to add? No, it's good to be back Oh, yeah, actually he's he's actually back for real. They're coming back. You're actually working now here. Yeah I'm here full-time. How long is your contract? You have a contract? It's it's actually quite short. It's just to till october, but it's mostly just some logistics stuff That needs to be either discuss again. Yeah, exactly. So I mean short is actually really long I mean most things. I think they at least have a year or something. Oh, well, it's a it's it's more than a year in in dog's years But it's yeah, I know I know what you mean But october actually october is a lot going on there's a blender conference Which is the tickets are still on by the way and you can submit your talks That's another thing that happened this week. Oh the beacon that beacon the blender conference You can now submit proposals to Uh, yeah, what do you want to talk about at the blender? At the blender conference, so so this is the right click select Of uh, so he's like, yeah, where is my motion blur? Yeah, no, this is not about the blender conference. Yes Uh, oh, yeah, actually I'm planned to well now we're way past the thing But actually I plan to do a blender. Uh, maybe do a blender today on The stage of the blender conference. Oh, you want me to join that? Do you want to join to join one on the stage? Oh, yeah, anybody actually I plan to interview people that are there actually you're here like for six months Plan to interview people that are actually not related actually That are actually that I've never seen before otherwise. I know After a few months, I will be but uh, but you can hang out if you want Yeah, yeah, I can be in the background On the chat like she can be a troll in the chat All right, it's way past the time. So thank you everybody for tuning in. Thank you for watching blender today It's been a pleasure to to to be back and to have you over. Yeah, it's been a pleasure to be with you too Oh, thank you. And also the chat the chat. Yes. Yeah. It's hard to keep Track of everything so but yeah, just the general Rule is that we might as answer some questions From the bench at but if you really want it To have a high chance of being answered and ask it in the forum friend Yes in blender dot today the blender community. It's there and uh, it's a graphical It's going crazy. By the way, if you want to try all the all the bills from the Summer of code there is automatic building daily of the summer of code branches for outliner Open XR, which is the Headset the VR. Yeah sculpt mode by paulo da varro. There is so many things So I was actually showing a website that is not being shown on the screen But you should check out graphical graphical.org. It's plenty of stuff. So all right Let's go back to full screen to say goodbye And if you're waiting headphones, remember this is the moment where you have to rip them off rip them off Just plug the cable and uh or embrace it because in three two That is all all right. See you next week same place same time. Ciao