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Doom II: Bold As War UV max in 3:12 and UV speed in 0:31

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Published on Feb 23, 2012

WAD Title: Bold As War
Filename: boldwar.wad
Level(s): MAP01
Author: Kenny "KennyJC" Coughlan
Year: 2007
URL: http://www.doomworld.com/idgames/?id=...

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill) and UV speed (just exit the level; "Ultra-Violence" skill)
Time: 3:12 (UV max); 0:31 (UV speed; begins at 3:23)
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: December 24, 2011 (UV speed) and December 30, 2011 (UV max)
Video Recorded With: DOSBox 0.74

Demo Download: http://dl.dropbox.com/u/6650582/BOLD-...

Continuing with my first Doom II video collection, I step out of the 90s and into the late 2000s with "Bold As War," a Thy Flesh Consumed-style level from 2007. By far the most notable thing about this WAD is that its author boycotted the idgames/ archives in response to having it not reviewed for two newstuff/ Chronicles in a row on Doomworld. Yes, he boycotted a valuable service to the community because he was left out of a feature on a website that has nothing to do with it other than providing a convenient front end. For this, he was scolded by the Doomworld staff and other users — including by deathz0r in his newstuff/ Chronicles review (in #310, if you're curious). But it's a decent level, too. It'd work very well as an early level in a megawad and the texturing works nicely. Just don't go in expecting the WAD to change your world and you'll do fine.

If you follow speedruns and you knew about this WAD, but hadn't heard of the history behind it till now, you most likely heard about it from Kristian Ronge's UV speed demo of this level, in which he uses a trick jump to skip almost the entire thing. He notes that the gap is 192 map units wide, so the jump is strafe50* only. What he /doesn't/ say is that this kind of jump is /extremely/ difficult to pull off. Basically, even if strafe50 and landing strafe50 jumps are second nature to you, you have to be aligned and angled as accurately as possible to do it. Otherwise, you just hit the edge of the platform and fall down. It manages to be worse in this level, as you also have to be positioned so that you actually climb onto the "railing" as you run, rather than just passing through it.

It also gets worse if, like me, you usually use the strafe-on button on the mouse to perform strafe50... and your mouse has developed a mechanical glitch where that button, and /only/ that button, sometimes double-clicks even if you click just once. And thus you swing to the side instead. I'm not the only owner of a Logitech G7 mouse to suffer from this; it's common enough that "Logitech G7 double click fix" comes up as a suggested search on Google, and a potent fix does, in fact, exist. Unfortunately, it is horribly risky, as it basically requires you to open up your mouse and mess with delicate parts, and I'm not about to ruin my mouse trying to do something I'm not familiar with. This demo marks the first time I used an alternate set-up for strafe50, in which "turn left" and "strafe-on" are assigned to the same key on the keyboard.

After hours of struggling, I managed to get 0:33, the same time as Ronge, and then a time of 0:31, beating it by two seconds. I hope that my effort was well spent.

In contrast, of course, UV max is much more forgiving. It occasionally relies on luck, however, as quick times require the mancubi guarding the bridge switch to attack the hell knights in the cage, the baron of hell guarding the shotgun to fight one of the cacodemons, and the baron of Hell near the end to hit the arachnotron directly to the east. By the nature of infighting, these do not always happen quickly. Still, there are a few tricks up your sleeve. Even without the difficult jump, you don't have to raise the bridge to finish the level; you can simply jump to the next area from its switch, and you don't need to return to previous areas at that point. Also, the bars in the window of the room where you open the exit don't just render beneath the floor (indicating it was tested with a hardware renderer;) they're not even solid! Thus, after killing the revenant, you can leap out the window and slay the rest of the monsters.

The featured max demo marks my second exit. My first exit was 3:22, and I wanted to break 3:20 before moving on. If you're lucky enough, you can break 3:10, too. Maybe even 3:00! Good luck!

* A special type of straferun done by holding "forward," "strafe left/right," "turn left/right," and "strafe on" at the same time, which is slightly faster than regular straferunning. It provides the fastest running speed possible without cheating, and allows certain jumps and other maneuvers that would otherwise be impossible, with the disadvantage that you cannot turn in any direction while you're doing it.

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