 I think we define us as mainly as sculptors. What we do, we don't see it as the toy. For us it's a sculpture. I'm Marc. I'm Sven. And we are chorus. The reason why one of us started the project with us was because they wanted to have a completely new take on the collectors figure. It was fun to design a scorpion's appearance because I had a chance to give some really unique ideas to the figure and coming up with a concept for a character that was always one of my favorite ones. We spend a huge amount of time on sketching just trying to get the look right. But then the sculpting process is the actual process of creation. Our approach is more that we start with a three-dimensional object. When you think with a three-dimensional object first we really pay attention to every line, every detail, every shape. So it's really about the sculpture. I think that's the most important part. Being part of the collectors edition is great because we can bring the same experience and show our work to a much larger audience. Decisions in designing a scorpion reflect our way to translate this broken character into shapes and forms. We hear from that around that our spin on scorpion is going to find its way back in the game. The cool thing is that the collectors edition features our version of the character physically and digitally. We are allowed to bring our style and add something to the model combat world. We really hope that people are going to like it and like our approach on scorpion.