 Welcome back to the channel here for some more modeling tutorials but so three here for set a course of making your own car so before we get really into in depth with everything on the inside of the car let's take a look at getting this car into the game and seeing where we're at right now so we have basic stuff done do it wheels and windows and stuff of that nature so let's get it into the game so the first thing we're going to have to do so we're going to have to save this car so you follow the previous episodes you guys know where we're at so we're going to go to export and click on export go back to the same folder that you were working on it and export over the fbx file of the m4 so we're going to click save yes I want to replace it now when we get into all the defined stuff the things that are very important to do make sure your scaling is at one and make sure you're on fbx file format fbx 2014 and 2015 it's very important to be able to get it into a set of courses there's a bunch of different options 14 and 15 is what works for me and works in general so we click ok we're going to let this export and now that we have that exported we're going to minimize that so we're going to want to go pull out our sk editor files so what you want to do is go into your computer go into this pc go into your drive your program files find steam find steam apps common a set of course when you get new set of course of folder what you want to do is go into sdk and in editor so with that you're in steam steam apps common a set of course the sdk sdk editor so once you're an sdk editor this right here the ks editor is what you want to open I already have it over here on my desktop but we'll open it from here anyways so it's going to open up is the ks editor the public of ks so once you have your ks editor open you want to go into file you want to go open fbx and you're gonna go back to your pc in your desktop into the folder that you've been saving it all into and pull in the m4 that you've already exported from 3ds max so it may take a minute depending on the car depending on you know everything involved with the car it may take a few minutes so now that we have the car pulled in you use the arrow keys to move back mouse key oh I forgot we have the roll cage and everything up there so before we do that we should probably remember that this stuff is up here so what I'm gonna do is I'm gonna take this I'm gonna delete those and then I'm gonna export the car without that deleted export to m4 yes I want to replace it and make sure to say everything is all the same totally forgot we have the cage and everything all up top we're gonna put that stuff in now I'm gonna control Z because I want to bring that cage back so do the same thing open up your SDK editor good thing I looked up all those we'd have a random cage and everything floating in the sky open fbx open up the m4 that you were saving which is going to bring up the m4 again like I said it may take a minute two minutes depending on how long your computer or how fast your computer is so then use the arrow key to back up rotate up so there we go we do have the m4 now the most important part is so our wheels are not really working correctly because we have to load the persistence of the other car because we did pull parts from that car so we'll go over to file go to load persistence and you want to load the persistence of the car you took parts off of first see now the wheels actually came into play the textures from those wheels are and everything are there then you would go file load persistence and load in the persistence of the final car that you want to use the main texture file is a last persistence you want to load so if it's the m4 load the m4 last I will need both first and then the m4 it's very important otherwise your textures could be all mixed up and all weird and you import in the game and then it's all kinds of bad so once you have all of that done you can go through make sure everything is all transparent everything looks good so everything does look good to me so we're gonna go file save KN5 KN5 car and then what we're gonna have to do is save it onto that folder for the car so an easy way to find out what car you pulled it off of would be to actually go into content manager real quick pull up content manager and then we're gonna go search m4 and we are putting it over the m4 gts if you go down here and you click folder the name of this car is msc bmw m4 gts so that's the folder we're looking for and you can see it's in common so of course our content and cars so in most content manager so we want to go file save KN5 save the KN5 so I have a shortcut to my cars already here but in order to get to that you basically go the same way you found the ks editor just for sake of doing that we will go and do that we will go into our normal drive program file and we're gonna go to steam steam apps common set of course content cars and then we need to look for that gt4 which was ms bmw gt4 so then what you want to save it is over the KN5 that is in the folder so we're gonna save KN5 yes I want to replace it it's gonna do this and if everything is right you're not gonna get any messages it does say the KN5 was saved correctly so this is done so we go back in the content manager and we can go update previews and it should pull up the preview like that with our wheels and everything on it we can go to the CM showroom and see we do have the wheels and everything on it now this and the windows are removed now to see exactly what it would look like in game because sometimes the things you go into the car parameters aligned by data now as you can see the data is a little bit off in the front and rear so we're slightly off so we're gonna have to adjust some of that so it works the cars in there so now we're gonna have to do some adjusting of the wheels and stuff because remember I said we have to do that so we want to click on folder we want to now if it has a data folder and not a data data file but not data folder you have to unpack it first make sure you unpack the data so then you go into folder delete that data because now all the data is on here double click on data go into suspension pull up your suspension information and now we can pull up the car again so now this is all the suspension information there's different graphical offsets and stuff and it looks like our left front wheel is a little bit off so we're going to change this to 3 and then we're gonna save it and it goes in further so we're gonna put that back to 2 I think this might have to be positive to you we get rid of the negative there we go so we wanted to get rid of the negative sign for the front and now we're back now we're out basically almost the same for this side I think right front if we put this negative it's gonna poke it out even more so we're gonna save that so we do have a bit of a stretch on this tire that we did not fix so we'll have to go back in the model and fix that so but what we're gonna need to do is do some graphical change about because this is much wider so we can do a graphical change on the left rear wheel where we can do a negative 2 I believe pulls it in so negative 5 pulls it in even more so a negative 5 is close but not close enough so go here drops negative 7 that's probably where we want to be and then that one we're gonna have to adjust the right rear as well probably gonna want to put this is 7 also is that too far in nope those are about even so the fronts are even other than the graphical poke left front probably needs to go out a little more probably gonna put that one out of three okay so now we have the graphical set and then if you want it to go in and adjust say your ride height it's under base we can get rid of that save that we can lower that if we can do 05 we'll drop it even lower and that is a slammed very far I don't think we can go that low it's probably gonna rub so we'll put this to a 7 bump that up a little bit and then we can go into the rear and I think we'll probably do the same drop in the rear 07 there we go so now we have our m4 on our different wheels pretty much dropped to the ground so that's basically how to get it into the game so now you know how to get into the game so we're gonna do some reworking on this and bring it back into the game so and since I've already saved this suspension data when we bring it back it should all be in this same area in theory it should work that way so now the m4 is sitting pretty on some wheels we got a fix that a little bit of tire stretch going on on that front so we close this out close there close our come to measure bring our car back up do we have that is that poke seriously there oh yeah we didn't fix that tire poke so we're going to adjust that tire poke there we go so now we don't have that tire poke so where you can actually have the correct rim and tire combo and make that nice and smooth one back there we go alright so now we're gonna work with the seats and stuff that are up here so we're gonna take these two abridged seats drop it down there and we're gonna want to remove the seats that are actually in the car luckily these are set by themselves so we should be able to click on the seat click delete it has a back piece we can delete that delete all the plastic pieces and I think that should be yep all the seat and now we just have oh we have a faint little piping that we can delete there we go the same thing for the passenger side seat and now we have a basically bare seats with just the cage so what I want to do is I want to add this part of the cage to it but I don't need this back hoop and stuff of that I just need the crossbars so we're gonna take this cage up here or we can just go here and click on this old blue isolate that part so now we have the cage to work with we gotta delete some parts of the cage so deleting parts of the cage you click on modify and you click here and you can click on elements and then highlight those back tubes delete the back tube this will delete that whole back hoop and the crossbars so now we have half a cage so if we go back and unisolate it we have half a cage now we can take this cage and actually bring it down into the car and kind of try and match it up to the current cage that's in the car drop no don't want to do the door so we use our little sliding tool slide it down slide this back into the cage is there I think way above the cage so we may have to shrink those in a little bit the door bars look pretty good so we may have to pull those parts of the cage down which is not incredibly hard so we're gonna highlight we're gonna do control and highlight both pieces and we're gonna isolate just the cage so this is what we're really working with so we are gonna have to move some door bar pieces to get them to move in so we click on here go back to edit and if we click on vertices or vertex vertices you can see we have some dots and stuff of that nature we can highlight just these dots and then we can move the roll cage over and actually get it to go into the current cage I feel like we bring that up and go inwards down and now that cage is some basically part of that cage now so we're gonna do the same thing for the other side pull these over and down and there so now those parts are pretty much joined in we will make them the same texture as the cage we'll do that in content manager now we have some other those bars are pretty much in there we got to bring these bars up depending on if we can see it so we were going to unisolate everything there we go we got some nice door bars and roof bars and that cage is pretty much floating behind the seat so we're not gonna worry too much about that right now but now so we got that cage in so we can take these brids now drop these bright brids seats in there back them up pretty much kind of put them where the other seats were and that should be quite okay so now we got the seats and the cage and everything in there we're gonna export this car one more time and export it into the M4 as well again we're gonna follow the same steps make sure we're at a one scale make sure we're in 2014-15 hit okay since we fixed that we got the bride seats in there bread bride however you pronounce it and we got a cage in there which we may have to make some modifications to the cage to get it to tuck a little bit tighter up on the crossbars and everything but I'm gonna show you basically what we do to change the cages as the same so we minimize that I'm gonna go file gonna open up our KN5 and go to our desktop and then to our AC mods open up the M4 which should already have the M4 cage and everything that we just exported on there so this would be the last importing we do it for today's episode we're gonna back this up we're gonna slide around take a look okay everything's there so we want to make sure we go file and load persistence of the Evo which see the cage lightened up wheels lightened up and then we're gonna go load persistence of M4 now we're gonna save the KN5 once again back to that M4 desktop cars and we're gonna find out so many cars there where was it M4 save in there yes save file we're all good go back in the content manager we're gonna load that up real quick swap the cage of the same material update previews and we should be able to update everything into there we go see him showroom I always like to do a line with data there we go so M4 looking pretty good but now we got two different colored cages so this is where I was talking about we got to do some changing around so we're gonna click here we're gonna click on the cage that's currently in there and the material is whatever the heck that says so then we're gonna click on the cage that we have we're gonna click material we're gonna click change value change material and we're gonna find that same name that that cage is which is the stop one and click okay so there you go now both parts of my cage are the same material same color same texture and the cage are pretty much all uniform like I said we have to do some more tweaking because it goes through the vents which doesn't look half bad door bars don't look terrible in the car so definitely happy with how this is turning out so far we may have to stretch that out some and get it further up there so that we can get everything nice tucked up so that'll do it here for this episode here on a set of course of modeling and as always I think guys come back and watching I'm evil rabbit I'll see you guys on the track