 So no menu is complete without a slider, not a problem. If you right click the panel UI and pick slider then this will appear. Like everything else, position, scale and anchors will appear and because you can click on it it's actually almost the same as a button. So you can change the highlighted and selected colors with these and the slider has 3 parts. The handle which we will color red, the fill in which I'll turn green and the background which I will make blue. So now you can see how they all work together. They're all just images so you can swap them out with any picture by dragging it in. Now what makes a slider different is down here. You can actually change the direction of the slider if you want right to left bottom to top or top to bottom. Normally it goes from 0 to 1 but you can set any values you want. So if you type 50 here it will now go from 0 to 50. If you don't like decimals you can check the int box and now you will only get whole numbers. So how do you code this? Well let's just say that you wanted to use a slider to control the volume for your background music. You got an audio source that plays a song on loop and you want to match the volume with the value on the slider. So how do you do it? Well first you add using unityengine.ui. Then you make a variable for your slider. Then you just save the volume of your audio source equals myslider.value. You're done. If you save drag your slider into your slider variable and run the game now. Your slider will have full control over the volume of your song. Hope that helps. And as always hope you have a fantastic day and I'll see you around.